Commit Graph

86 Commits

Author SHA1 Message Date
eb5a04e95a ADD: changeable resolution 2025-12-13 23:26:35 +09:00
d3ab4d18a8 ADD: aspect ratio preserving picking 2025-12-12 20:45:02 +09:00
5e7de35c52 ADD: aspect ratio preserving completed 2025-12-12 16:40:53 +09:00
5da5b961f1 ADD: aspect ratio preserving part 1-add constants 2025-12-11 17:24:49 +09:00
c61c42f359 ADD: engine wrapper 2025-12-10 01:04:24 +09:00
4880e1a992 sgejegksng 2025-12-09 16:45:28 +09:00
f62ce93695 EDIT: shadow on/off 2025-12-08 17:38:13 +09:00
33fc35ab6c EDIT: BLAS build is now per-frame async 2025-12-08 15:43:06 +09:00
f95520dcb1 EDIT: IBL async 2025-12-07 00:26:55 +09:00
ba89f5aa2c FIX: error handling for glTF/texture/IBL loadings 2025-12-06 17:49:46 +09:00
6f2b201a88 FIX: change engine name 2025-12-05 19:54:29 +09:00
d2aa6855a3 FIX: FXAA, bloom 2025-12-05 19:18:16 +09:00
20f6ad494c FIX: AO/Emissive loading fix 2025-12-05 16:54:00 +09:00
28572c1679 ADD: async glTF texture preloading 2 2025-12-04 17:24:53 +09:00
017c02e8d7 ADD: async glTF texture preloading 2025-12-04 16:19:53 +09:00
73e15ee456 ADD: async glTF loading 2025-12-04 00:04:56 +09:00
01b28174be ADD: vertex small fix 2025-12-03 15:00:19 +09:00
f152f26cd1 ADD: emissive, occlusion 2025-12-02 23:32:10 +09:00
d5ae159f73 ADD: SSR with RT 2025-12-02 20:12:48 +09:00
64528f2c4a ADD: SSR 2025-12-01 19:35:38 +09:00
637a83bf6f ADD: quaternion based rotation 2025-11-30 01:24:28 +09:00
d09a79d47c ADD: glTF instance rotation, animation 2025-11-29 23:25:16 +09:00
217467a1fe ADD: game API docs 2025-11-28 13:25:19 +09:00
67ab04f798 ADD: Lighting modifier and IBL probe 2025-11-27 21:49:25 +09:00
2182b02f4a EDIT: folder structure refactoring (src/core) 2025-11-27 11:26:57 +09:00
a816864c88 EDIT: folder structure refactoring 2025-11-26 22:22:06 +09:00
87e2a5d683 ADD: multi light system docs 2025-11-26 21:40:46 +09:00
12cab048d8 ADD: multi light system 2025-11-26 16:36:24 +09:00
3c3137258d ADD: object movement system 2025-11-24 17:54:39 +09:00
7ec4b16502 FIX: position swapchain to RGBA32F(RT shadow quality in far dist), memory allocation errors 2025-11-24 15:18:06 +09:00
fdb8835a3c FIX: position swapchain to RGBA32F(RT shadow quality in far dist), memory allocation errors 2025-11-24 14:46:36 +09:00
1bff14571c RT BLAS update bug fix 2025-11-23 23:47:16 +09:00
cbcaf23df1 object creation&deletion completed(RT error) 2025-11-22 22:33:19 +09:00
b023907df8 memory bug fixed-/vk_engine_ui.cpp, vk_loader.h 2025-11-22 18:37:12 +09:00
cec2dadd94 memory safe object adding system (RT shadow error) 2025-11-21 16:46:04 +09:00
4b05df3c04 ADD: object adding system ((RT shadow error) 2025-11-21 15:09:28 +09:00
b85bb1b59b ADD: BVH Selection system completed 2025-11-20 00:56:14 +09:00
0fe7c0f975 ADD: BVH Selection triangle 2025-11-19 23:33:05 +09:00
ac35de6104 ADD: BVH Selection ongoing 2025-11-19 16:24:51 +09:00
4061cbed4a ADD: BVH Selection ongoing 2025-11-19 16:24:32 +09:00
46761a5598 ADD: BVH and taskflow library 2025-11-19 00:58:20 +09:00
d0acaada65 Merge: Bounding 2025-11-18 23:50:18 +09:00
bb848b0517 ADD: Bounding 2025-11-18 14:28:57 +09:00
6e0e86b683 ADD: Bounding, Some error 2025-11-18 13:53:02 +09:00
94ba704f99 ADD: Selection 2025-11-18 02:18:16 +09:00
24089dc325 ADD: Scene animation 2025-11-17 13:54:19 +09:00
84ba26ee2b ADD: update docs 2025-11-15 23:24:17 +09:00
c6554f7d9a ADD: IBL glsl cleaning 2025-11-15 23:07:38 +09:00
ac4e437934 ADD: IBL added 2025-11-13 17:46:14 +09:00
24e83061b4 ADD: IBL engine side 2025-11-11 21:20:34 +09:00