637a83bf6f77fa2ea2409301aa0759a67121fe10
CopernicusEngine
Multi-purpose Vulkan render engine specialized for physics simulation and solar system visualization
Introduction
Work-In-Progress Vulkan render engine Current structure:
- Flexible render graph system with multiple render passes, Hot reloading
- Deferred rendering
- PBR, cascaded shadows, normal mapping (MikkTSpace tangents optional)
- GLTF loading and rendering, primitive creation and rendering.
- Supports texture compression(BCn, non glTF standard), LRU reload
- Object clicking, generation.
- Multi light system
Work-In-Progress
- TAA
- SSR
- bloom
- Planet Rendering
Build prequsites
- ktx software with libraries
Description
Languages
C++
92.5%
GLSL
5.4%
CMake
1.1%
Python
1%