memory bug fixed-/vk_engine_ui.cpp, vk_loader.h
This commit is contained in:
@@ -42,10 +42,15 @@ void TextureCache::cleanup()
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}
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if (!_context || !_context->getResources()) return;
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auto *rm = _context->getResources();
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for (auto &e : _entries)
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for (TextureHandle h = 0; h < _entries.size(); ++h)
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{
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auto &e = _entries[h];
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if (e.state == EntryState::Resident && e.image.image)
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{
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fmt::println("[TextureCache] cleanup destroy handle={} path='{}' bytes={}",
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h,
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e.path.empty() ? "<bytes>" : e.path,
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e.sizeBytes);
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rm->destroy_image(e.image);
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e.image = {};
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}
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@@ -102,6 +107,13 @@ TextureCache::TextureHandle TextureCache::request(const TextureKey &key, VkSampl
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e.bytes = normKey.bytes;
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_cpuSourceBytes += e.bytes.size();
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}
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fmt::println("[TextureCache] request handle={} kind={} path='{}' srgb={} mipmapped={} hash=0x{:016x}",
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h,
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(normKey.kind == TextureKey::SourceKind::FilePath ? "FilePath" : "Bytes"),
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normKey.kind == TextureKey::SourceKind::FilePath ? normKey.path : "<bytes>",
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normKey.srgb,
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normKey.mipmapped,
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normKey.hash);
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_entries.push_back(std::move(e));
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return h;
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}
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@@ -386,6 +398,11 @@ void TextureCache::evictToBudget(size_t budgetBytes)
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// Rewrite watchers back to fallback before destroying
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patch_to_fallback(e);
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fmt::println("[TextureCache] evictToBudget destroy handle={} path='{}' bytes={} residentBytesBefore={}",
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h,
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e.path.empty() ? "<bytes>" : e.path,
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e.sizeBytes,
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_residentBytes);
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_context->getResources()->destroy_image(e.image);
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e.image = {};
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e.state = EntryState::Evicted;
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@@ -720,6 +737,14 @@ size_t TextureCache::drain_ready_uploads(ResourceManager &rm, size_t budgetBytes
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{
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levels.push_back(ResourceManager::MipLevelCopy{ lv.offset, lv.length, lv.width, lv.height });
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}
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fmt::println("[TextureCache] upload KTX2 handle={} fmt={} levels={} size={}x{} srgb={} path='{}'",
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res.handle,
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string_VkFormat(fmt),
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res.ktxMipLevels,
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extent.width,
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extent.height,
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res.srgb,
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e.path);
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e.image = rm.create_image_compressed(res.ktx.bytes.data(), res.ktx.bytes.size(), fmt, levels);
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e.sizeBytes = expectedBytes;
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}
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@@ -757,6 +782,14 @@ size_t TextureCache::drain_ready_uploads(ResourceManager &rm, size_t budgetBytes
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}
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uint32_t mipOverride = (res.mipmapped ? desiredLevels : 1);
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fmt::println("[TextureCache] upload raster handle={} fmt={} levels={} size={}x{} srgb={} path='{}'",
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res.handle,
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string_VkFormat(fmt),
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mipOverride,
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extent.width,
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extent.height,
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res.srgb,
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e.path);
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e.image = rm.create_image(src, extent, fmt, VK_IMAGE_USAGE_SAMPLED_BIT, res.mipmapped, mipOverride);
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e.sizeBytes = expectedBytes;
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}
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@@ -847,10 +880,16 @@ bool TextureCache::try_make_space(size_t bytesNeeded, uint32_t now)
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for (auto &pair : order)
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{
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if (freed >= bytesNeeded) break;
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Entry &e = _entries[pair.first];
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TextureHandle h = pair.first;
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Entry &e = _entries[h];
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if (e.state != EntryState::Resident) continue;
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patch_to_fallback(e);
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fmt::println("[TextureCache] try_make_space destroy handle={} path='{}' bytes={} residentBytesBefore={}",
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h,
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e.path.empty() ? "<bytes>" : e.path,
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e.sizeBytes,
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_residentBytes);
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_context->getResources()->destroy_image(e.image);
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e.image = {};
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e.state = EntryState::Evicted;
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@@ -620,8 +620,44 @@ namespace
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else if (pick->ownerType == RenderObject::OwnerType::GLTFInstance)
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{
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bool ok = eng->_sceneManager->removeGLTFInstance(pick->ownerName);
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deleteStatus = ok ? "Removed glTF instance: " + pick->ownerName
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: "glTF instance not found: " + pick->ownerName;
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if (ok)
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{
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deleteStatus = "Removed glTF instance: " + pick->ownerName;
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// Debug: log and clear any picks that still reference the deleted instance.
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fmt::println("[Debug] GLTF delete requested for '{}'; clearing picks if they match.",
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pick->ownerName);
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if (eng->_lastPick.valid &&
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eng->_lastPick.ownerType == RenderObject::OwnerType::GLTFInstance &&
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eng->_lastPick.ownerName == pick->ownerName)
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{
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fmt::println("[Debug] Clearing _lastPick for deleted GLTF instance '{}'", pick->ownerName);
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eng->_lastPick.valid = false;
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eng->_lastPick.ownerName.clear();
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eng->_lastPick.ownerType = RenderObject::OwnerType::None;
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eng->_lastPick.mesh = nullptr;
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eng->_lastPick.scene = nullptr;
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eng->_lastPick.node = nullptr;
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}
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if (eng->_hoverPick.valid &&
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eng->_hoverPick.ownerType == RenderObject::OwnerType::GLTFInstance &&
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eng->_hoverPick.ownerName == pick->ownerName)
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{
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fmt::println("[Debug] Clearing _hoverPick for deleted GLTF instance '{}'", pick->ownerName);
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eng->_hoverPick.valid = false;
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eng->_hoverPick.ownerName.clear();
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eng->_hoverPick.ownerType = RenderObject::OwnerType::None;
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eng->_hoverPick.mesh = nullptr;
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eng->_hoverPick.scene = nullptr;
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eng->_hoverPick.node = nullptr;
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}
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}
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else
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{
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deleteStatus = "glTF instance not found: " + pick->ownerName;
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}
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}
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else
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{
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@@ -164,7 +164,7 @@ VkSamplerMipmapMode extract_mipmap_mode(fastgltf::Filter filter)
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std::optional<std::shared_ptr<LoadedGLTF> > loadGltf(VulkanEngine *engine, std::string_view filePath)
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{
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//> load_1
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fmt::print("Loading GLTF: {}", filePath);
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fmt::println("[GLTF] loadGltf begin: '{}'", filePath);
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std::shared_ptr<LoadedGLTF> scene = std::make_shared<LoadedGLTF>();
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scene->creator = engine;
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@@ -849,6 +849,13 @@ std::optional<std::shared_ptr<LoadedGLTF> > loadGltf(VulkanEngine *engine, std::
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}
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}, img.data);
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}
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fmt::println("[GLTF] loadGltf done: meshes={} materials={} images={} samplers={} animations={} debugName='{}'",
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file.meshes.size(),
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file.materials.size(),
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file.images.size(),
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file.samplers.size(),
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file.animations.size(),
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file.debugName.empty() ? "<none>" : file.debugName);
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return scene;
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//< load_graph
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}
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@@ -1050,6 +1057,14 @@ void LoadedGLTF::updateAnimation(float dt)
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void LoadedGLTF::clearAll()
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{
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const char *name = debugName.empty() ? "<unnamed>" : debugName.c_str();
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fmt::println("[GLTF] clearAll begin for '{}' (meshes={} images={} materials={} samplers={})",
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name,
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meshes.size(),
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images.size(),
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materials.size(),
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samplers.size());
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VkDevice dv = creator->_deviceManager->device();
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// Before destroying descriptor pools, unregister descriptor-set watches so
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@@ -1097,4 +1112,11 @@ void LoadedGLTF::clearAll()
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descriptorPool.destroy_pools(dv);
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creator->_resourceManager->destroy_buffer(materialBuffer);
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fmt::println("[GLTF] clearAll done for '{}' (meshes={}, images={}, materials={}, samplers={})",
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name,
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meshes.size(),
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images.size(),
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materials.size(),
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samplers.size());
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}
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@@ -113,7 +113,13 @@ struct LoadedGLTF : public IRenderable
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void setActiveAnimation(int index, bool resetTime = true);
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void setActiveAnimation(const std::string &name, bool resetTime = true);
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~LoadedGLTF() { clearAll(); };
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~LoadedGLTF()
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{
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const char *name = debugName.empty() ? "<unnamed>" : debugName.c_str();
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fmt::println("[GLTF] ~LoadedGLTF destructor begin for '{}' ({})", name, static_cast<const void *>(this));
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clearAll();
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fmt::println("[GLTF] ~LoadedGLTF destructor end for '{}' ({})", name, static_cast<const void *>(this));
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};
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void clearMeshes(){ clearAll(); };
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@@ -17,6 +17,15 @@
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#include "frame_resources.h"
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#include "core/config.h"
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#include <fmt/core.h>
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SceneManager::~SceneManager()
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{
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fmt::println("[SceneManager] dtor: loadedScenes={} dynamicGLTFInstances={} pendingGLTFRelease={}",
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loadedScenes.size(),
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dynamicGLTFInstances.size(),
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pendingGLTFRelease.size());
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}
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void SceneManager::init(EngineContext *context)
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{
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@@ -41,6 +50,13 @@ void SceneManager::update_scene()
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// until the GPU has finished work that might still reference their resources.
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if (_context && _context->currentFrame)
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{
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if (!pendingGLTFRelease.empty())
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{
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fmt::println("[SceneManager] update_scene: scheduling {} pending GLTF releases (hasContext={}, hasFrame={})",
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pendingGLTFRelease.size(),
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true,
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true);
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}
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for (auto &sp : pendingGLTFRelease)
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{
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auto keepAlive = sp; // copy to keep ref count in the lambda
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@@ -332,6 +348,9 @@ void SceneManager::addGLTFInstance(const std::string &name, std::shared_ptr<Load
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const glm::mat4 &transform)
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{
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if (!scene) return;
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fmt::println("[SceneManager] addGLTFInstance '{}' (scene='{}')",
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name,
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scene->debugName.empty() ? "<unnamed>" : scene->debugName.c_str());
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dynamicGLTFInstances[name] = GLTFInstance{std::move(scene), transform};
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}
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@@ -346,6 +365,9 @@ bool SceneManager::removeGLTFInstance(const std::string &name)
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if (_context && _context->currentFrame)
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{
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auto keepAlive = it->second.scene;
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fmt::println("[SceneManager] removeGLTFInstance '{}' scheduling deferred destroy (scene='{}')",
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name,
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keepAlive && !keepAlive->debugName.empty() ? keepAlive->debugName.c_str() : "<unnamed>");
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_context->currentFrame->_deletionQueue.push_function([keepAlive]() mutable { keepAlive.reset(); });
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}
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else
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@@ -369,6 +391,9 @@ bool SceneManager::setGLTFInstanceTransform(const std::string &name, const glm::
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void SceneManager::clearGLTFInstances()
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{
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fmt::println("[SceneManager] clearGLTFInstances: dynamicGLTFInstances={} pendingBefore={}",
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dynamicGLTFInstances.size(),
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pendingGLTFRelease.size());
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for (auto &kv : dynamicGLTFInstances)
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{
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if (kv.second.scene)
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@@ -377,6 +402,8 @@ void SceneManager::clearGLTFInstances()
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}
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}
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dynamicGLTFInstances.clear();
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fmt::println("[SceneManager] clearGLTFInstances: pendingAfter={}",
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pendingGLTFRelease.size());
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}
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bool SceneManager::setSceneAnimation(const std::string &sceneName, int animationIndex, bool resetTime)
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@@ -55,6 +55,7 @@ struct DrawContext
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class SceneManager
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{
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public:
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~SceneManager();
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void init(EngineContext *context);
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void cleanup();
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