CopernicusEngine

Multi-purpose Vulkan render engine specialized for physics simulation and solar system visualization

Introduction

Work-In-Progress Vulkan render engine Current structure:

  • Flexible render graph system with multiple render passes, Hot reloading
  • Deferred rendering
  • PBR, cascaded shadows, normal mapping (MikkTSpace tangents optional)
  • GLTF loading and rendering, primitive creation and rendering.
  • Supports texture compression(BCn, non glTF standard), LRU reload
  • Object clicking, generation.
  • Multi light system

Work-In-Progress

  • TAA
  • SSR
  • bloom
  • Planet Rendering

Build prequsites

  • ktx software with libraries
Description
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Readme 1.1 GiB
Languages
C++ 92.5%
GLSL 5.4%
CMake 1.1%
Python 1%