ADD: object adding system ((RT shadow error)
This commit is contained in:
@@ -122,6 +122,19 @@ void TextureCache::watchBinding(TextureHandle handle, VkDescriptorSet set, uint3
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// Back-reference for fast per-set markUsed
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_setToHandles[set].push_back(handle);
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// If the texture is already resident, immediately patch the new descriptor
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// so re-spawned models using cached textures get the correct bindings.
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if (e.state == EntryState::Resident && e.image.imageView != VK_NULL_HANDLE && set != VK_NULL_HANDLE)
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{
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if (!_context || !_context->getDevice()) return;
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DescriptorWriter writer;
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writer.write_image(static_cast<int>(binding), e.image.imageView,
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p.sampler ? p.sampler : e.sampler,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
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writer.update_set(_context->getDevice()->device(), set);
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}
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}
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void TextureCache::unwatchSet(VkDescriptorSet set)
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@@ -254,13 +254,6 @@ void VulkanEngine::init()
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auto imguiPass = std::make_unique<ImGuiPass>();
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_renderPassManager->setImGuiPass(std::move(imguiPass));
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const std::string structurePath = _assetManager->modelPath("mirage2000/scene.gltf");
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const auto structureFile = _assetManager->loadGLTF(structurePath);
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assert(structureFile.has_value());
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_sceneManager->loadScene("structure", *structureFile);
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_resourceManager->set_deferred_uploads(true);
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//everything went fine
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@@ -330,6 +323,8 @@ void VulkanEngine::init_default_data()
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BoundsType::Sphere);
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}
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addGLTFInstance("mirage", "mirage2000/scene.gltf", glm::mat4(1.0f));
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_mainDeletionQueue.push_function([&]() {
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_resourceManager->destroy_image(_whiteImage);
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_resourceManager->destroy_image(_greyImage);
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@@ -340,6 +335,32 @@ void VulkanEngine::init_default_data()
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//< default_img
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}
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bool VulkanEngine::addGLTFInstance(const std::string &instanceName,
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const std::string &modelRelativePath,
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const glm::mat4 &transform)
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{
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if (!_assetManager || !_sceneManager)
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{
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return false;
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}
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const std::string fullPath = _assetManager->modelPath(modelRelativePath);
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auto gltf = _assetManager->loadGLTF(fullPath);
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if (!gltf.has_value() || !gltf.value())
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{
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return false;
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}
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// Provide a readable debug name for UI/picking when missing.
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if ((*gltf)->debugName.empty())
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{
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(*gltf)->debugName = modelRelativePath;
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}
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_sceneManager->addGLTFInstance(instanceName, *gltf, transform);
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return true;
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}
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void VulkanEngine::cleanup()
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{
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vkDeviceWaitIdle(_deviceManager->device());
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@@ -449,6 +470,9 @@ void VulkanEngine::draw()
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{
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_hoverPick.mesh = hoverObj.sourceMesh;
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_hoverPick.scene = hoverObj.sourceScene;
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_hoverPick.node = hoverObj.sourceNode;
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_hoverPick.ownerType = hoverObj.ownerType;
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_hoverPick.ownerName = hoverObj.ownerName;
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_hoverPick.worldPos = hoverPos;
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_hoverPick.worldTransform = hoverObj.transform;
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_hoverPick.firstIndex = hoverObj.firstIndex;
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@@ -459,6 +483,8 @@ void VulkanEngine::draw()
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else
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{
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_hoverPick.valid = false;
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_hoverPick.ownerName.clear();
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_hoverPick.ownerType = RenderObject::OwnerType::None;
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}
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}
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@@ -779,6 +805,9 @@ void VulkanEngine::run()
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{
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_lastPick.mesh = hitObject.sourceMesh;
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_lastPick.scene = hitObject.sourceScene;
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_lastPick.node = hitObject.sourceNode;
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_lastPick.ownerType = hitObject.ownerType;
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_lastPick.ownerName = hitObject.ownerName;
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_lastPick.worldPos = hitPos;
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_lastPick.worldTransform = hitObject.transform;
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_lastPick.firstIndex = hitObject.firstIndex;
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@@ -790,6 +819,8 @@ void VulkanEngine::run()
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else
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{
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_lastPick.valid = false;
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_lastPick.ownerName.clear();
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_lastPick.ownerType = RenderObject::OwnerType::None;
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_lastPickObjectID = 0;
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}
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}
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@@ -809,10 +840,13 @@ void VulkanEngine::run()
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PickInfo info{};
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info.mesh = obj.sourceMesh;
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info.scene = obj.sourceScene;
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info.node = obj.sourceNode;
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info.ownerType = obj.ownerType;
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info.ownerName = obj.ownerName;
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// Use bounds origin transformed to world as a representative point.
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glm::vec3 centerWorld = glm::vec3(obj.transform * glm::vec4(obj.bounds.origin, 1.0f));
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info.worldPos = centerWorld;
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info.worldTransform = obj.transform;
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info.worldTransform = obj.transform;
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info.firstIndex = obj.firstIndex;
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info.indexCount = obj.indexCount;
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info.surfaceIndex = obj.surfaceIndex;
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@@ -856,6 +890,8 @@ void VulkanEngine::run()
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{
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// No object under cursor in ID buffer: clear last pick.
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_lastPick.valid = false;
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_lastPick.ownerName.clear();
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_lastPick.ownerType = RenderObject::OwnerType::None;
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_lastPickObjectID = 0;
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}
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else
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@@ -868,6 +904,9 @@ void VulkanEngine::run()
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glm::vec3 fallbackPos = glm::vec3(picked.transform[3]);
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_lastPick.mesh = picked.sourceMesh;
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_lastPick.scene = picked.sourceScene;
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_lastPick.node = picked.sourceNode;
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_lastPick.ownerType = picked.ownerType;
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_lastPick.ownerName = picked.ownerName;
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_lastPick.worldPos = fallbackPos;
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_lastPick.worldTransform = picked.transform;
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_lastPick.firstIndex = picked.firstIndex;
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@@ -878,6 +917,8 @@ void VulkanEngine::run()
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else
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{
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_lastPick.valid = false;
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_lastPick.ownerName.clear();
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_lastPick.ownerType = RenderObject::OwnerType::None;
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_lastPickObjectID = 0;
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}
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}
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@@ -968,6 +1009,7 @@ void MeshNode::Draw(const glm::mat4 &topMatrix, DrawContext &ctx)
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def.surfaceIndex = i;
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def.objectID = ctx.nextID++;
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def.sourceScene = scene;
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def.sourceNode = this;
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if (s.material->data.passType == MaterialPass::Transparent)
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{
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@@ -120,6 +120,9 @@ public:
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{
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MeshAsset *mesh = nullptr;
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LoadedGLTF *scene = nullptr;
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Node *node = nullptr;
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RenderObject::OwnerType ownerType = RenderObject::OwnerType::None;
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std::string ownerName;
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glm::vec3 worldPos{0.0f};
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glm::mat4 worldTransform{1.0f};
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uint32_t indexCount = 0;
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@@ -174,6 +177,12 @@ public:
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// Query a conservative streaming texture budget for the texture cache.
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size_t query_texture_budget_bytes() const;
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// Convenience helper: load a glTF from assets/models and add it as a runtime instance.
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// modelRelativePath is relative to the AssetManager model root.
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bool addGLTFInstance(const std::string &instanceName,
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const std::string &modelRelativePath,
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const glm::mat4 &transform = glm::mat4(1.f));
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bool resize_requested{false};
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bool freeze_rendering{false};
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File diff suppressed because it is too large
Load Diff
@@ -34,6 +34,9 @@ void SceneManager::update_scene()
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{
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auto start = std::chrono::system_clock::now();
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// Release any GLTF assets that were scheduled for safe destruction after GPU idle.
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pendingGLTFRelease.clear();
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mainDrawContext.OpaqueSurfaces.clear();
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mainDrawContext.TransparentSurfaces.clear();
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mainDrawContext.nextID = 1;
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@@ -78,12 +81,30 @@ void SceneManager::update_scene()
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}
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}
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auto tagOwner = [&](RenderObject::OwnerType type, const std::string &name,
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size_t opaqueBegin, size_t transpBegin)
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{
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for (size_t i = opaqueBegin; i < mainDrawContext.OpaqueSurfaces.size(); ++i)
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{
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mainDrawContext.OpaqueSurfaces[i].ownerType = type;
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mainDrawContext.OpaqueSurfaces[i].ownerName = name;
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}
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for (size_t i = transpBegin; i < mainDrawContext.TransparentSurfaces.size(); ++i)
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{
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mainDrawContext.TransparentSurfaces[i].ownerType = type;
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mainDrawContext.TransparentSurfaces[i].ownerName = name;
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}
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};
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// Draw all loaded GLTF scenes (static world)
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for (auto &[name, scene] : loadedScenes)
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{
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if (scene)
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{
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const size_t opaqueStart = mainDrawContext.OpaqueSurfaces.size();
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const size_t transpStart = mainDrawContext.TransparentSurfaces.size();
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scene->Draw(glm::mat4{1.f}, mainDrawContext);
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tagOwner(RenderObject::OwnerType::StaticGLTF, name, opaqueStart, transpStart);
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}
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}
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@@ -93,7 +114,10 @@ void SceneManager::update_scene()
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const GLTFInstance &inst = kv.second;
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if (inst.scene)
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{
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const size_t opaqueStart = mainDrawContext.OpaqueSurfaces.size();
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const size_t transpStart = mainDrawContext.TransparentSurfaces.size();
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inst.scene->Draw(inst.transform, mainDrawContext);
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tagOwner(RenderObject::OwnerType::GLTFInstance, kv.first, opaqueStart, transpStart);
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}
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}
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@@ -123,6 +147,8 @@ void SceneManager::update_scene()
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obj.sourceMesh = inst.mesh.get();
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obj.surfaceIndex = surfaceIndex++;
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obj.objectID = mainDrawContext.nextID++;
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obj.ownerType = RenderObject::OwnerType::MeshInstance;
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obj.ownerName = kv.first;
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if (obj.material->passType == MaterialPass::Transparent)
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{
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mainDrawContext.TransparentSurfaces.push_back(obj);
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@@ -299,7 +325,17 @@ void SceneManager::addGLTFInstance(const std::string &name, std::shared_ptr<Load
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bool SceneManager::removeGLTFInstance(const std::string &name)
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{
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return dynamicGLTFInstances.erase(name) > 0;
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auto it = dynamicGLTFInstances.find(name);
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if (it == dynamicGLTFInstances.end()) return false;
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// Defer destruction until after the next frame fence (update_scene).
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if (it->second.scene)
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{
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pendingGLTFRelease.push_back(it->second.scene);
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}
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dynamicGLTFInstances.erase(it);
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return true;
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}
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bool SceneManager::setGLTFInstanceTransform(const std::string &name, const glm::mat4 &transform)
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@@ -312,6 +348,13 @@ bool SceneManager::setGLTFInstanceTransform(const std::string &name, const glm::
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void SceneManager::clearGLTFInstances()
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{
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for (auto &kv : dynamicGLTFInstances)
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{
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if (kv.second.scene)
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{
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pendingGLTFRelease.push_back(kv.second.scene);
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}
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}
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dynamicGLTFInstances.clear();
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}
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@@ -5,6 +5,7 @@
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#include <memory>
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#include <optional>
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#include <glm/vec2.hpp>
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#include <string>
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#include "scene/vk_loader.h"
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class EngineContext;
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@@ -28,8 +29,19 @@ struct RenderObject
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uint32_t surfaceIndex = 0;
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// Unique per-draw identifier for ID-buffer picking (0 = none).
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uint32_t objectID = 0;
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// Optional owning glTF scene for this draw (null for procedural/dynamic meshes).
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// Optional logical owner for editor/picking (instance name etc.).
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enum class OwnerType : uint8_t
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{
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None = 0,
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StaticGLTF, // loaded scene
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GLTFInstance, // runtime glTF instance with transform
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MeshInstance // dynamic primitive/mesh instance
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};
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OwnerType ownerType = OwnerType::None;
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std::string ownerName;
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// Optional owning glTF scene and node for this draw (null for procedural/dynamic meshes).
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LoadedGLTF *sourceScene = nullptr;
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Node *sourceNode = nullptr;
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};
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struct DrawContext
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@@ -137,6 +149,9 @@ private:
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std::unordered_map<std::string, std::shared_ptr<Node> > loadedNodes;
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std::unordered_map<std::string, MeshInstance> dynamicMeshInstances;
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std::unordered_map<std::string, GLTFInstance> dynamicGLTFInstances;
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// Keep GLTF assets alive until after the next frame fence to avoid destroying
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// GPU resources that might still be in-flight.
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std::vector<std::shared_ptr<LoadedGLTF>> pendingGLTFRelease;
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PickingDebug pickingDebug{};
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};
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