945 B
945 B
Runtime Controls & Debug UI
-
Camera
- Move:
W/A/S/D - Look: hold Right Mouse Button
- Mouse wheel: adjust movement speed
- Ctrl + wheel: adjust FOV (30°..110°)
- Move:
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Windows (ImGui)
- Background: choose compute background effect and
Render Scale. - Stats: frame/draw/update timings, triangle and draw counts.
- GPU/Resources: per‑frame allocations and render‑graph resource view.
- Pipelines: list graphics pipelines and hot‑reload changed shaders.
- Targets: swapchain/draw extent/format info.
- PostFX: tonemap operator (Reinhard/ACES) and exposure.
- Scene: counts of opaque/transparent draws.
- Background: choose compute background effect and
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Shadow Modes
- Cascaded shadow mapping (CSM) is the default; cascades are created per‑frame via the render graph.
- If ray tracing extensions and device support are present, ray‑traced shadows can be enabled via
_context->shadowSettings.mode(seesrc/core/config.hand usage inLightingPass).