**Runtime Controls & Debug UI** - Camera - Move: `W/A/S/D` - Look: hold Right Mouse Button - Mouse wheel: adjust movement speed - Ctrl + wheel: adjust FOV (30°..110°) - Windows (ImGui) - Background: choose compute background effect and `Render Scale`. - Stats: frame/draw/update timings, triangle and draw counts. - GPU/Resources: per‑frame allocations and render‑graph resource view. - Pipelines: list graphics pipelines and hot‑reload changed shaders. - Targets: swapchain/draw extent/format info. - PostFX: tonemap operator (Reinhard/ACES) and exposure. - Scene: counts of opaque/transparent draws. - Shadow Modes - Cascaded shadow mapping (CSM) is the default; cascades are created per‑frame via the render graph. - If ray tracing extensions and device support are present, ray‑traced shadows can be enabled via `_context->shadowSettings.mode` (see `src/core/config.h` and usage in `LightingPass`).