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ea2b2c457c
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ADD: planet prototype
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2025-12-28 00:01:44 +09:00 |
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0ca3a5b8f1
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ADD: Camera mode
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2025-12-26 18:09:11 +09:00 |
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f02086bc32
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ADD: cloud, particle API
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2025-12-23 23:30:24 +09:00 |
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0ec865e0ee
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ADD: spot light
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2025-12-20 23:43:34 +09:00 |
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fa0298e4c1
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ADD: Update Docs
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2025-12-17 01:43:13 +09:00 |
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d6ad2bf252
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ADD: Floating origin system
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2025-12-14 21:37:49 +09:00 |
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5e7de35c52
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ADD: aspect ratio preserving completed
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2025-12-12 16:40:53 +09:00 |
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f62ce93695
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EDIT: shadow on/off
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2025-12-08 17:38:13 +09:00 |
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017c02e8d7
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ADD: async glTF texture preloading
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2025-12-04 16:19:53 +09:00 |
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d5ae159f73
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ADD: SSR with RT
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2025-12-02 20:12:48 +09:00 |
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637a83bf6f
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ADD: quaternion based rotation
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2025-11-30 01:24:28 +09:00 |
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d09a79d47c
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ADD: glTF instance rotation, animation
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2025-11-29 23:25:16 +09:00 |
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67ab04f798
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ADD: Lighting modifier and IBL probe
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2025-11-27 21:49:25 +09:00 |
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2182b02f4a
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EDIT: folder structure refactoring (src/core)
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2025-11-27 11:26:57 +09:00 |
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12cab048d8
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ADD: multi light system
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2025-11-26 16:36:24 +09:00 |
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3c3137258d
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ADD: object movement system
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2025-11-24 17:54:39 +09:00 |
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fdb8835a3c
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FIX: position swapchain to RGBA32F(RT shadow quality in far dist), memory allocation errors
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2025-11-24 14:46:36 +09:00 |
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b023907df8
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memory bug fixed-/vk_engine_ui.cpp, vk_loader.h
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2025-11-22 18:37:12 +09:00 |
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cec2dadd94
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memory safe object adding system (RT shadow error)
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2025-11-21 16:46:04 +09:00 |
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4b05df3c04
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ADD: object adding system ((RT shadow error)
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2025-11-21 15:09:28 +09:00 |
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0fe7c0f975
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ADD: BVH Selection triangle
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2025-11-19 23:33:05 +09:00 |
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6e0e86b683
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ADD: Bounding, Some error
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2025-11-18 13:53:02 +09:00 |
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94ba704f99
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ADD: Selection
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2025-11-18 02:18:16 +09:00 |
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24089dc325
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ADD: Scene animation
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2025-11-17 13:54:19 +09:00 |
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ac4e437934
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ADD: IBL added
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2025-11-13 17:46:14 +09:00 |
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dad6db971b
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ADD: Texture load multithreaded
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2025-11-04 21:10:39 +09:00 |
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d5ff6263ee
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FIX: Memory error fix, debug scheme
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2025-11-01 01:21:41 +09:00 |
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97177dade3
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ADD: Ray tracing shadow with Clipmap shadow blending
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2025-10-29 00:35:51 +09:00 |
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4a47936414
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ADD: Receiver plane depth bias
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2025-10-28 13:38:32 +09:00 |
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ed9a8ff474
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ADD: Clipmap shadow better quality 2
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2025-10-26 07:27:57 +09:00 |
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85d93fbd67
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ADD: Clipmap shadow better quality
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2025-10-26 06:57:13 +09:00 |
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6e08297866
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Merge branch 'CSM-new'
CSM-dev is clipmap shadow map and it works
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2025-10-23 00:35:44 +09:00 |
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e03ea17158
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ADD: Clipmap shadow
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2025-10-22 23:30:30 +09:00 |
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fd4fe52744
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ADD: stabilized CSM 2
|
2025-10-22 22:26:50 +09:00 |
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f3bdb58f1a
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ADD: stabilized CSM
|
2025-10-22 10:35:32 +09:00 |
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7edcfe1a20
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ADD: CSM with normal shadow
|
2025-10-22 10:23:43 +09:00 |
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4c41c93d44
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ADD: CSM with base shadow map 2
|
2025-10-22 00:53:36 +09:00 |
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fde6a18f80
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ADD: CSM with base shadow map
|
2025-10-21 21:24:35 +09:00 |
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3b7f0869a2
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ADD: CSM base code
|
2025-10-21 17:36:34 +09:00 |
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4dec20b60f
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EDIT: Forward-Z cascaded shadow map failed...
|
2025-10-20 14:26:08 +09:00 |
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b419cc1148
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EDIT: Forward-Z cascaded shadow map
|
2025-10-13 23:19:28 +09:00 |
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26b7db9030
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ADD: CSM half-working
|
2025-10-12 00:20:12 +09:00 |
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8853429937
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initial commit-moved from vulkan_guide
|
2025-10-10 22:53:54 +09:00 |
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