Commit Graph

43 Commits

Author SHA1 Message Date
ea2b2c457c ADD: planet prototype 2025-12-28 00:01:44 +09:00
0ca3a5b8f1 ADD: Camera mode 2025-12-26 18:09:11 +09:00
f02086bc32 ADD: cloud, particle API 2025-12-23 23:30:24 +09:00
0ec865e0ee ADD: spot light 2025-12-20 23:43:34 +09:00
fa0298e4c1 ADD: Update Docs 2025-12-17 01:43:13 +09:00
d6ad2bf252 ADD: Floating origin system 2025-12-14 21:37:49 +09:00
5e7de35c52 ADD: aspect ratio preserving completed 2025-12-12 16:40:53 +09:00
f62ce93695 EDIT: shadow on/off 2025-12-08 17:38:13 +09:00
017c02e8d7 ADD: async glTF texture preloading 2025-12-04 16:19:53 +09:00
d5ae159f73 ADD: SSR with RT 2025-12-02 20:12:48 +09:00
637a83bf6f ADD: quaternion based rotation 2025-11-30 01:24:28 +09:00
d09a79d47c ADD: glTF instance rotation, animation 2025-11-29 23:25:16 +09:00
67ab04f798 ADD: Lighting modifier and IBL probe 2025-11-27 21:49:25 +09:00
2182b02f4a EDIT: folder structure refactoring (src/core) 2025-11-27 11:26:57 +09:00
12cab048d8 ADD: multi light system 2025-11-26 16:36:24 +09:00
3c3137258d ADD: object movement system 2025-11-24 17:54:39 +09:00
fdb8835a3c FIX: position swapchain to RGBA32F(RT shadow quality in far dist), memory allocation errors 2025-11-24 14:46:36 +09:00
b023907df8 memory bug fixed-/vk_engine_ui.cpp, vk_loader.h 2025-11-22 18:37:12 +09:00
cec2dadd94 memory safe object adding system (RT shadow error) 2025-11-21 16:46:04 +09:00
4b05df3c04 ADD: object adding system ((RT shadow error) 2025-11-21 15:09:28 +09:00
0fe7c0f975 ADD: BVH Selection triangle 2025-11-19 23:33:05 +09:00
6e0e86b683 ADD: Bounding, Some error 2025-11-18 13:53:02 +09:00
94ba704f99 ADD: Selection 2025-11-18 02:18:16 +09:00
24089dc325 ADD: Scene animation 2025-11-17 13:54:19 +09:00
ac4e437934 ADD: IBL added 2025-11-13 17:46:14 +09:00
dad6db971b ADD: Texture load multithreaded 2025-11-04 21:10:39 +09:00
d5ff6263ee FIX: Memory error fix, debug scheme 2025-11-01 01:21:41 +09:00
97177dade3 ADD: Ray tracing shadow with Clipmap shadow blending 2025-10-29 00:35:51 +09:00
4a47936414 ADD: Receiver plane depth bias 2025-10-28 13:38:32 +09:00
ed9a8ff474 ADD: Clipmap shadow better quality 2 2025-10-26 07:27:57 +09:00
85d93fbd67 ADD: Clipmap shadow better quality 2025-10-26 06:57:13 +09:00
6e08297866 Merge branch 'CSM-new'
CSM-dev is clipmap shadow map and it works
2025-10-23 00:35:44 +09:00
e03ea17158 ADD: Clipmap shadow 2025-10-22 23:30:30 +09:00
fd4fe52744 ADD: stabilized CSM 2 2025-10-22 22:26:50 +09:00
f3bdb58f1a ADD: stabilized CSM 2025-10-22 10:35:32 +09:00
7edcfe1a20 ADD: CSM with normal shadow 2025-10-22 10:23:43 +09:00
4c41c93d44 ADD: CSM with base shadow map 2 2025-10-22 00:53:36 +09:00
fde6a18f80 ADD: CSM with base shadow map 2025-10-21 21:24:35 +09:00
3b7f0869a2 ADD: CSM base code 2025-10-21 17:36:34 +09:00
4dec20b60f EDIT: Forward-Z cascaded shadow map failed... 2025-10-20 14:26:08 +09:00
b419cc1148 EDIT: Forward-Z cascaded shadow map 2025-10-13 23:19:28 +09:00
26b7db9030 ADD: CSM half-working 2025-10-12 00:20:12 +09:00
8853429937 initial commit-moved from vulkan_guide 2025-10-10 22:53:54 +09:00