b2069e7b39
EDIT: remove bin/ from git tracking and LFS
...
- Add /bin to .gitignore
- Remove LFS tracking for bin/**
- Delete all bin/ files from git tracking
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com >
2025-12-30 18:05:47 +09:00
719a5445ce
ADD: planet camera fix
2025-12-30 17:56:16 +09:00
3ff457d498
ADD: bin directory with git lfs tracking
...
Remove bin from .gitignore and add all executables and libraries to LFS.
These files will be pushed only to Gitea server.
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com >
2025-12-30 17:16:51 +09:00
a54d3cebf7
ADD: git lfs tracking for bin executables
...
Configure LFS to track bin/** files and push only to Gitea server.
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com >
2025-12-30 17:16:05 +09:00
f1fa3ef780
ADD: planet quadtree texture enabled
2025-12-30 14:14:01 +09:00
2bf97defcd
ADD: planet quadtree texture boilerplate
2025-12-30 13:32:44 +09:00
42645a31ea
ADD: planet quadtree buffer, draw improvement
2025-12-29 20:20:55 +09:00
56e10d9983
ADD: planet quadtree stabilized
2025-12-29 17:33:11 +09:00
dd97019264
ADD: planet quadtree
2025-12-29 15:36:17 +09:00
ea2b2c457c
ADD: planet prototype
2025-12-28 00:01:44 +09:00
c92a8e6e0b
EDIT: Cmake update
2025-12-27 21:41:14 +09:00
0ca3a5b8f1
ADD: Camera mode
2025-12-26 18:09:11 +09:00
cead54c32e
OPTIM: shader optimization
2025-12-26 14:29:59 +09:00
d6216b20fc
ADD: Docs and shader optim
2025-12-25 22:09:02 +09:00
0172996e12
ADD: Texture cache system improvement 2
2025-12-25 20:08:25 +09:00
fae718e9b3
ADD: Texture cache system improvement
2025-12-25 19:43:47 +09:00
4b3338f7b5
ADD: debug draw API
2025-12-25 14:58:04 +09:00
c5e656d585
ADD: debug draw
2025-12-24 23:26:06 +09:00
f02086bc32
ADD: cloud, particle API
2025-12-23 23:30:24 +09:00
b9454e8f26
ADD: cloud
2025-12-22 22:42:21 +09:00
c85c0d790d
ADD: callback function
2025-12-22 00:19:39 +09:00
79f3a7f0f9
ADD: animation and primitive test completed
2025-12-21 17:09:36 +09:00
a3c0029723
ADD: shader compile script
2025-12-21 01:10:45 +09:00
249c78b2aa
ADD: rendergraph image barrier correction
2025-12-21 00:55:31 +09:00
0ec865e0ee
ADD: spot light
2025-12-20 23:43:34 +09:00
9ebc01b3a9
EDIT: More tight render graph system(barrier resource cond)
2025-12-19 16:41:38 +09:00
49b36f0df4
EDIT: CMake compile options
2025-12-18 23:49:11 +09:00
531009cd22
ADD: HQ particles
2025-12-18 17:32:30 +09:00
e2b13917c9
UPDATE: sdl library 2
2025-12-18 02:33:04 +09:00
1ac15e96e1
Merge branch 'master' of https://github.com/hydrogendeuteride/QuaternionEngine
2025-12-18 02:31:18 +09:00
817b535713
UPDATE: sdl library
2025-12-18 02:30:46 +09:00
cf286136f3
UPDATE: sdl library
2025-12-18 01:28:10 +09:00
8e68f32dd2
Track SDL submodule branch release-2.32.x
2025-12-18 01:10:00 +09:00
85f682ea75
Remove vendored SDL
2025-12-18 01:04:28 +09:00
12ac65c79a
ADD: Particle system floating origin fix
2025-12-17 22:37:34 +09:00
4fea967bfc
ADD: Particle system
2025-12-17 22:17:32 +09:00
fa0298e4c1
ADD: Update Docs
2025-12-17 01:43:13 +09:00
5b62c57d0c
ADD: Input system
2025-12-16 17:59:19 +09:00
ac83f8dc48
ADD: UI/picking manager
2025-12-16 15:56:51 +09:00
b882d5e181
ADD: Window mode system
2025-12-15 22:22:56 +09:00
5e7ad3fc78
Edit: ImGui button-Picking interaction
2025-12-14 22:04:40 +09:00
d6ad2bf252
ADD: Floating origin system
2025-12-14 21:37:49 +09:00
eb5a04e95a
ADD: changeable resolution
2025-12-13 23:26:35 +09:00
d3ab4d18a8
ADD: aspect ratio preserving picking
2025-12-12 20:45:02 +09:00
5e7de35c52
ADD: aspect ratio preserving completed
2025-12-12 16:40:53 +09:00
5da5b961f1
ADD: aspect ratio preserving part 1-add constants
2025-12-11 17:24:49 +09:00
c61c42f359
ADD: engine wrapper
2025-12-10 01:04:24 +09:00
4880e1a992
sgejegksng
2025-12-09 16:45:28 +09:00
f62ce93695
EDIT: shadow on/off
2025-12-08 17:38:13 +09:00
33fc35ab6c
EDIT: BLAS build is now per-frame async
2025-12-08 15:43:06 +09:00