3ff457d4988f8493276077e6c20c2ebb7247230f
Remove bin from .gitignore and add all executables and libraries to LFS. These files will be pushed only to Gitea server. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
QuaternionEngine
Multipurpose Vulkan render engine specialized for physics simulation and solar system visualization
Introduction
Work-In-Progress Vulkan render engine Current structure:
- Flexible render graph system with multiple render passes, Hot reloading
- Deferred rendering
- PBR, cascaded shadows, normal mapping (MikkTSpace tangents optional)
- GLTF loading and rendering, primitive creation and rendering
- Supports texture compression(BCn, non glTF standard), LRU reload
- Runtime object clicking, generation, movement
- Multi light system
- SSR
- FXAA
- Bloom
- Floating origin with double precision coordinate system
Work-In-Progress
- Planet Rendering
Build prequsites
- ktx software with libraries
Description
Languages
C++
92.5%
GLSL
5.4%
CMake
1.1%
Python
1%
