2544 lines
102 KiB
C++
2544 lines
102 KiB
C++
// ImGui debug UI helpers for VulkanEngine.
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//
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// This file contains the immediate-mode ImGui widgets that expose engine
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// statistics, render-graph inspection, texture streaming controls, etc.
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// The main frame loop in vk_engine.cpp simply calls vk_engine_draw_debug_ui().
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#include "engine.h"
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#include "core/picking/picking_system.h"
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#include "core/debug_draw/debug_draw.h"
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#include "SDL2/SDL.h"
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#include "SDL2/SDL_vulkan.h"
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#include "imgui.h"
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#include "ImGuizmo.h"
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#include "render/primitives.h"
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#include "vk_mem_alloc.h"
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#include "render/passes/tonemap.h"
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#include "render/passes/fxaa.h"
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#include "render/passes/background.h"
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#include "render/passes/particles.h"
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#include <glm/gtx/euler_angles.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include "render/graph/graph.h"
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#include "core/pipeline/manager.h"
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#include "core/assets/texture_cache.h"
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#include "core/assets/ibl_manager.h"
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#include "device/images.h"
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#include "context.h"
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#include <core/types.h>
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#include <algorithm>
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#include <cstdio>
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#include <cstring>
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#include <filesystem>
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#include <string>
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#include "mesh_bvh.h"
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#include "scene/planet/planet_system.h"
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namespace
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{
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static IBLPaths resolve_ibl_paths(VulkanEngine *eng, const IBLPaths &paths)
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{
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IBLPaths out = paths;
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if (!eng || !eng->_assetManager) return out;
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if (!out.specularCube.empty()) out.specularCube = eng->_assetManager->assetPath(out.specularCube);
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if (!out.diffuseCube.empty()) out.diffuseCube = eng->_assetManager->assetPath(out.diffuseCube);
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if (!out.brdfLut2D.empty()) out.brdfLut2D = eng->_assetManager->assetPath(out.brdfLut2D);
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if (!out.background2D.empty()) out.background2D = eng->_assetManager->assetPath(out.background2D);
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return out;
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}
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static void ui_window(VulkanEngine *eng)
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{
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if (!eng || !eng->_window) return;
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int num_displays = SDL_GetNumVideoDisplays();
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if (num_displays <= 0)
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{
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ImGui::Text("No displays reported by SDL (%s)", SDL_GetError());
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return;
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}
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int current_display = SDL_GetWindowDisplayIndex(eng->_window);
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if (current_display < 0) current_display = eng->_windowDisplayIndex;
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current_display = std::clamp(current_display, 0, num_displays - 1);
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const char *cur_display_name = SDL_GetDisplayName(current_display);
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if (!cur_display_name) cur_display_name = "Unknown";
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ImGui::Text("Current: %s on display %d (%s)",
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(eng->_windowMode == VulkanEngine::WindowMode::Windowed)
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? "Windowed"
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: (eng->_windowMode == VulkanEngine::WindowMode::FullscreenDesktop)
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? "Borderless Fullscreen"
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: "Exclusive Fullscreen",
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current_display,
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cur_display_name);
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static int pending_display = -1;
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static int pending_mode = -1; // 0 windowed, 1 borderless, 2 exclusive
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if (pending_display < 0) pending_display = current_display;
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if (pending_mode < 0) pending_mode = static_cast<int>(eng->_windowMode);
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ImGui::Separator();
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if (ImGui::BeginCombo("Monitor", cur_display_name))
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{
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for (int i = 0; i < num_displays; ++i)
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{
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const char *name = SDL_GetDisplayName(i);
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if (!name) name = "Unknown";
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const bool selected = (pending_display == i);
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if (ImGui::Selectable(name, selected))
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{
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pending_display = i;
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}
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if (selected)
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{
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ImGui::SetItemDefaultFocus();
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}
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}
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ImGui::EndCombo();
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}
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const char *mode_labels[] = {
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"Windowed",
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"Borderless (Fullscreen Desktop)",
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"Exclusive Fullscreen"
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};
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ImGui::Combo("Mode", &pending_mode, mode_labels, 3);
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ImGui::TextUnformatted("Apply triggers immediate swapchain recreation.");
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if (ImGui::Button("Apply"))
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{
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auto mode = static_cast<VulkanEngine::WindowMode>(std::clamp(pending_mode, 0, 2));
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eng->set_window_mode(mode, pending_display);
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// Re-sync pending selections with what SDL actually applied.
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pending_display = SDL_GetWindowDisplayIndex(eng->_window);
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if (pending_display < 0) pending_display = eng->_windowDisplayIndex;
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pending_display = std::clamp(pending_display, 0, num_displays - 1);
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pending_mode = static_cast<int>(eng->_windowMode);
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}
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ImGui::SameLine();
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if (ImGui::Button("Use Current"))
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{
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pending_display = current_display;
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pending_mode = static_cast<int>(eng->_windowMode);
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}
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ImGui::Separator();
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ImGui::TextUnformatted("HiDPI / Sizes");
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ImGui::Text("HiDPI enabled: %s", eng->_hiDpiEnabled ? "yes" : "no");
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int winW = 0, winH = 0;
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SDL_GetWindowSize(eng->_window, &winW, &winH);
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int drawW = 0, drawH = 0;
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SDL_Vulkan_GetDrawableSize(eng->_window, &drawW, &drawH);
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ImGui::Text("Window size: %d x %d", winW, winH);
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ImGui::Text("Drawable size: %d x %d", drawW, drawH);
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if (winW > 0 && winH > 0 && drawW > 0 && drawH > 0)
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{
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ImGui::Text("Drawable scale: %.3f x %.3f",
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static_cast<float>(drawW) / static_cast<float>(winW),
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static_cast<float>(drawH) / static_cast<float>(winH));
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}
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if (eng->_swapchainManager)
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{
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VkExtent2D sw = eng->_swapchainManager->swapchainExtent();
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ImGui::Text("Swapchain extent: %u x %u", sw.width, sw.height);
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}
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ImGui::Separator();
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ImGui::TextUnformatted("GPU");
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if (!eng->_deviceManager || !eng->_deviceManager->physicalDevice())
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{
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ImGui::TextUnformatted("No Vulkan device initialized.");
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return;
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}
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VkPhysicalDevice gpu = eng->_deviceManager->physicalDevice();
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VkPhysicalDeviceProperties props{};
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vkGetPhysicalDeviceProperties(gpu, &props);
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VkPhysicalDeviceMemoryProperties mem{};
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vkGetPhysicalDeviceMemoryProperties(gpu, &mem);
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auto type_str = [](VkPhysicalDeviceType t) -> const char*
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{
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switch (t)
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{
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case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU: return "Discrete";
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case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU: return "Integrated";
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case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU: return "Virtual";
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case VK_PHYSICAL_DEVICE_TYPE_CPU: return "CPU";
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default: return "Other";
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}
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};
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uint64_t device_local_bytes = 0;
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for (uint32_t i = 0; i < mem.memoryHeapCount; ++i)
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{
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if (mem.memoryHeaps[i].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT)
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{
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device_local_bytes += mem.memoryHeaps[i].size;
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}
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}
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const double vram_gib = static_cast<double>(device_local_bytes) / (1024.0 * 1024.0 * 1024.0);
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const uint32_t api = props.apiVersion;
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ImGui::Text("Name: %s", props.deviceName);
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ImGui::Text("Type: %s", type_str(props.deviceType));
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ImGui::Text("Vendor: 0x%04x Device: 0x%04x", props.vendorID, props.deviceID);
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ImGui::Text("Vulkan API: %u.%u.%u", VK_VERSION_MAJOR(api), VK_VERSION_MINOR(api), VK_VERSION_PATCH(api));
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ImGui::Text("Driver: %u (0x%08x)", props.driverVersion, props.driverVersion);
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ImGui::Text("Device-local memory: %.2f GiB", vram_gib);
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ImGui::Text("RayQuery: %s AccelStruct: %s",
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eng->_deviceManager->supportsRayQuery() ? "yes" : "no",
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eng->_deviceManager->supportsAccelerationStructure() ? "yes" : "no");
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}
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// Background / compute playground
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static void ui_background(VulkanEngine *eng)
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{
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if (!eng || !eng->_renderPassManager) return;
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auto *background_pass = eng->_renderPassManager->getPass<BackgroundPass>();
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if (!background_pass)
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{
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ImGui::TextUnformatted("Background pass not available");
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return;
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}
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ComputeEffect &selected = background_pass->_backgroundEffects[background_pass->_currentEffect];
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ImGui::Text("Selected effect: %s", selected.name);
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ImGui::SliderInt("Effect Index", &background_pass->_currentEffect, 0,
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(int) background_pass->_backgroundEffects.size() - 1);
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ImGui::InputFloat4("data1", reinterpret_cast<float *>(&selected.data.data1));
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ImGui::InputFloat4("data2", reinterpret_cast<float *>(&selected.data.data2));
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ImGui::InputFloat4("data3", reinterpret_cast<float *>(&selected.data.data3));
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ImGui::InputFloat4("data4", reinterpret_cast<float *>(&selected.data.data4));
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ImGui::Separator();
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ImGui::TextUnformatted("Render Resolution");
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static int pendingLogicalW = 0;
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static int pendingLogicalH = 0;
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if (pendingLogicalW <= 0 || pendingLogicalH <= 0)
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{
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pendingLogicalW = static_cast<int>(eng->_logicalRenderExtent.width);
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pendingLogicalH = static_cast<int>(eng->_logicalRenderExtent.height);
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}
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ImGui::InputInt("Logical Width", &pendingLogicalW);
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ImGui::InputInt("Logical Height", &pendingLogicalH);
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if (ImGui::Button("Apply Logical Resolution"))
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{
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uint32_t w = static_cast<uint32_t>(pendingLogicalW > 0 ? pendingLogicalW : 1);
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uint32_t h = static_cast<uint32_t>(pendingLogicalH > 0 ? pendingLogicalH : 1);
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eng->set_logical_render_extent(VkExtent2D{w, h});
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}
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ImGui::SameLine();
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if (ImGui::Button("720p"))
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{
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pendingLogicalW = 1280;
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pendingLogicalH = 720;
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}
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ImGui::SameLine();
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if (ImGui::Button("1080p"))
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{
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pendingLogicalW = 1920;
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pendingLogicalH = 1080;
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}
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ImGui::SameLine();
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if (ImGui::Button("1440p"))
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{
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pendingLogicalW = 2560;
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pendingLogicalH = 1440;
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}
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static float pendingScale = 1.0f;
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if (!ImGui::IsAnyItemActive())
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{
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pendingScale = eng->renderScale;
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}
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bool scaleChanged = ImGui::SliderFloat("Render Scale", &pendingScale, 0.25f, 2.0f);
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bool applyScale = scaleChanged && ImGui::IsItemDeactivatedAfterEdit();
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ImGui::SameLine();
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applyScale = ImGui::Button("Apply Scale") || applyScale;
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if (applyScale)
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{
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eng->set_render_scale(pendingScale);
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}
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}
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static void ui_particles(VulkanEngine *eng)
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{
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if (!eng || !eng->_renderPassManager) return;
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auto *pass = eng->_renderPassManager->getPass<ParticlePass>();
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if (!pass)
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{
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ImGui::TextUnformatted("Particle pass not available");
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return;
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}
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const uint32_t freeCount = pass->free_particles();
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const uint32_t allocCount = pass->allocated_particles();
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ImGui::Text("Pool: %u allocated / %u free (max %u)", allocCount, freeCount, ParticlePass::k_max_particles);
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ImGui::Separator();
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static int newCount = 32768;
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newCount = std::max(newCount, 1);
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ImGui::InputInt("New System Particles", &newCount);
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ImGui::SameLine();
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if (ImGui::Button("Create"))
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{
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const uint32_t want = static_cast<uint32_t>(std::max(1, newCount));
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pass->create_system(want);
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}
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ImGui::SameLine();
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if (ImGui::Button("Create 32k"))
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{
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pass->create_system(32768);
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}
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ImGui::SameLine();
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if (ImGui::Button("Create 128k"))
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{
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pass->create_system(ParticlePass::k_max_particles);
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}
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ImGui::Separator();
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auto &systems = pass->systems();
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if (systems.empty())
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{
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ImGui::TextUnformatted("No particle systems. Create one above.");
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return;
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}
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static int selected = 0;
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selected = std::clamp(selected, 0, (int)systems.size() - 1);
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if (ImGui::BeginListBox("Systems"))
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{
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for (int i = 0; i < (int)systems.size(); ++i)
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{
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const auto &s = systems[i];
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char label[128];
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std::snprintf(label, sizeof(label), "#%u base=%u count=%u %s",
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s.id, s.base, s.count, s.enabled ? "on" : "off");
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const bool isSelected = (selected == i);
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if (ImGui::Selectable(label, isSelected))
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{
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selected = i;
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}
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if (isSelected) ImGui::SetItemDefaultFocus();
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}
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ImGui::EndListBox();
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}
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selected = std::clamp(selected, 0, (int)systems.size() - 1);
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auto &s = systems[(size_t)selected];
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static std::vector<std::string> vfxKtx2;
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auto refresh_vfx_list = [&]() {
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vfxKtx2.clear();
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vfxKtx2.push_back(std::string{}); // None
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if (!eng || !eng->_assetManager) return;
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const auto &paths = eng->_assetManager->paths();
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if (paths.assets.empty()) return;
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std::error_code ec;
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std::filesystem::path vfxDir = paths.assets / "vfx";
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if (!std::filesystem::exists(vfxDir, ec) || ec) return;
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for (const auto &entry : std::filesystem::directory_iterator(vfxDir, ec))
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{
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if (ec) break;
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if (!entry.is_regular_file(ec) || ec) continue;
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const auto p = entry.path();
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if (p.extension() != ".ktx2" && p.extension() != ".KTX2") continue;
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vfxKtx2.push_back(std::string("vfx/") + p.filename().string());
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}
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std::sort(vfxKtx2.begin() + 1, vfxKtx2.end());
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};
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if (vfxKtx2.empty())
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{
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refresh_vfx_list();
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}
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ImGui::Separator();
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ImGui::Text("Selected: id=%u base=%u count=%u", s.id, s.base, s.count);
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ImGui::Checkbox("Enabled", &s.enabled);
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ImGui::SameLine();
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if (ImGui::Button("Reset (Respawn)"))
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{
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s.reset = true;
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}
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ImGui::SameLine();
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if (ImGui::Button("Destroy"))
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{
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const uint32_t id = s.id;
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pass->destroy_system(id);
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selected = 0;
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return;
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}
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const char *blendItems[] = {"Additive", "Alpha (block-sorted)"};
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int blend = (s.blend == ParticlePass::BlendMode::Alpha) ? 1 : 0;
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if (ImGui::Combo("Blend", &blend, blendItems, 2))
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{
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s.blend = (blend == 1) ? ParticlePass::BlendMode::Alpha : ParticlePass::BlendMode::Additive;
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}
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ImGui::Separator();
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static int pendingResizeCount = 0;
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if (!ImGui::IsAnyItemActive())
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{
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pendingResizeCount = (int)s.count;
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}
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ImGui::InputInt("Resize Count", &pendingResizeCount);
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ImGui::SameLine();
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if (ImGui::Button("Apply Resize"))
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{
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const uint32_t want = static_cast<uint32_t>(std::max(0, pendingResizeCount));
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pass->resize_system(s.id, want);
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}
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ImGui::Separator();
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ImGui::TextUnformatted("Emitter");
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ImGui::InputFloat3("Position (local)", reinterpret_cast<float *>(&s.params.emitter_pos_local));
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ImGui::SliderFloat("Spawn Radius", &s.params.spawn_radius, 0.0f, 10.0f, "%.3f");
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ImGui::InputFloat3("Direction (local)", reinterpret_cast<float *>(&s.params.emitter_dir_local));
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ImGui::SliderFloat("Cone Angle (deg)", &s.params.cone_angle_degrees, 0.0f, 89.0f, "%.1f");
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ImGui::Separator();
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ImGui::TextUnformatted("Motion");
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ImGui::InputFloat("Min Speed", &s.params.min_speed);
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ImGui::InputFloat("Max Speed", &s.params.max_speed);
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ImGui::InputFloat("Min Life (s)", &s.params.min_life);
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ImGui::InputFloat("Max Life (s)", &s.params.max_life);
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ImGui::InputFloat("Min Size", &s.params.min_size);
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ImGui::InputFloat("Max Size", &s.params.max_size);
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ImGui::SliderFloat("Drag", &s.params.drag, 0.0f, 10.0f, "%.3f");
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ImGui::SliderFloat("Gravity (m/s^2)", &s.params.gravity, 0.0f, 30.0f, "%.2f");
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ImGui::Separator();
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ImGui::TextUnformatted("Rendering");
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ImGui::SliderFloat("Soft Depth (m)", &s.params.soft_depth_distance, 0.0f, 2.0f, "%.3f");
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if (ImGui::Button("Refresh VFX List"))
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{
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refresh_vfx_list();
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}
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ImGui::SameLine();
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if (ImGui::Button("Use Flame Defaults"))
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{
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s.flipbook_texture = "vfx/flame.ktx2";
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s.noise_texture = "vfx/simplex.ktx2";
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s.params.flipbook_cols = 16;
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s.params.flipbook_rows = 4;
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s.params.flipbook_fps = 30.0f;
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s.params.flipbook_intensity = 1.0f;
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s.params.noise_scale = 6.0f;
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s.params.noise_strength = 0.05f;
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s.params.noise_scroll = glm::vec2(0.0f, 0.0f);
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pass->preload_vfx_texture(s.flipbook_texture);
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pass->preload_vfx_texture(s.noise_texture);
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}
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auto combo_vfx = [&](const char *label, std::string &path) {
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const char *preview = path.empty() ? "None" : path.c_str();
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if (ImGui::BeginCombo(label, preview))
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{
|
|
for (const auto &opt : vfxKtx2)
|
|
{
|
|
const bool isNone = opt.empty();
|
|
const bool isSelected = (path == opt) || (path.empty() && isNone);
|
|
const char *name = isNone ? "None" : opt.c_str();
|
|
if (ImGui::Selectable(name, isSelected))
|
|
{
|
|
path = opt;
|
|
if (!path.empty())
|
|
{
|
|
pass->preload_vfx_texture(path);
|
|
}
|
|
}
|
|
if (isSelected) ImGui::SetItemDefaultFocus();
|
|
}
|
|
ImGui::EndCombo();
|
|
}
|
|
};
|
|
|
|
ImGui::Separator();
|
|
ImGui::TextUnformatted("Flipbook");
|
|
combo_vfx("Flipbook Texture", s.flipbook_texture);
|
|
int cols = (int)s.params.flipbook_cols;
|
|
int rows = (int)s.params.flipbook_rows;
|
|
cols = std::max(cols, 1);
|
|
rows = std::max(rows, 1);
|
|
if (ImGui::InputInt("Flipbook Cols", &cols)) s.params.flipbook_cols = (uint32_t)std::max(cols, 1);
|
|
if (ImGui::InputInt("Flipbook Rows", &rows)) s.params.flipbook_rows = (uint32_t)std::max(rows, 1);
|
|
ImGui::SliderFloat("Flipbook FPS", &s.params.flipbook_fps, 0.0f, 120.0f, "%.1f");
|
|
ImGui::SliderFloat("Flipbook Intensity", &s.params.flipbook_intensity, 0.0f, 8.0f, "%.3f");
|
|
|
|
ImGui::Separator();
|
|
ImGui::TextUnformatted("Noise");
|
|
combo_vfx("Noise Texture", s.noise_texture);
|
|
ImGui::SliderFloat("Noise Scale", &s.params.noise_scale, 0.0f, 32.0f, "%.3f");
|
|
ImGui::SliderFloat("Noise Strength", &s.params.noise_strength, 0.0f, 1.0f, "%.3f");
|
|
ImGui::InputFloat2("Noise Scroll", reinterpret_cast<float *>(&s.params.noise_scroll));
|
|
|
|
ImGui::Separator();
|
|
ImGui::TextUnformatted("Color");
|
|
ImGui::ColorEdit4("Tint", reinterpret_cast<float *>(&s.params.color), ImGuiColorEditFlags_Float);
|
|
}
|
|
|
|
// IBL test grid spawner (spheres varying metallic/roughness)
|
|
static void spawn_ibl_test(VulkanEngine *eng)
|
|
{
|
|
if (!eng || !eng->_assetManager || !eng->_sceneManager) return;
|
|
using MC = GLTFMetallic_Roughness::MaterialConstants;
|
|
|
|
std::vector<Vertex> verts;
|
|
std::vector<uint32_t> inds;
|
|
primitives::buildSphere(verts, inds, 24, 24);
|
|
|
|
const float mVals[5] = {0.0f, 0.25f, 0.5f, 0.75f, 1.0f};
|
|
const float rVals[5] = {0.04f, 0.25f, 0.5f, 0.75f, 1.0f};
|
|
const float spacing = 1.6f;
|
|
const glm::vec3 origin(-spacing * 2.0f, 0.0f, -spacing * 2.0f);
|
|
|
|
for (int iy = 0; iy < 5; ++iy)
|
|
{
|
|
for (int ix = 0; ix < 5; ++ix)
|
|
{
|
|
MC c{};
|
|
c.colorFactors = glm::vec4(0.82f, 0.82f, 0.82f, 1.0f);
|
|
c.metal_rough_factors = glm::vec4(mVals[ix], rVals[iy], 0.0f, 0.0f);
|
|
const std::string base = fmt::format("ibltest.m{}_r{}", ix, iy);
|
|
auto mat = eng->_assetManager->createMaterialFromConstants(base + ".mat", c, MaterialPass::MainColor);
|
|
|
|
auto mesh = eng->_assetManager->createMesh(base + ".mesh",
|
|
std::span<Vertex>(verts.data(), verts.size()),
|
|
std::span<uint32_t>(inds.data(), inds.size()),
|
|
mat);
|
|
|
|
const glm::vec3 pos = origin + glm::vec3(ix * spacing, 0.5f, iy * spacing);
|
|
glm::mat4 M = glm::translate(glm::mat4(1.0f), pos);
|
|
eng->_sceneManager->addMeshInstance(base + ".inst", mesh, M, BoundsType::Sphere);
|
|
eng->_iblTestNames.push_back(base + ".inst");
|
|
eng->_iblTestNames.push_back(base + ".mesh");
|
|
eng->_iblTestNames.push_back(base + ".mat");
|
|
}
|
|
}
|
|
|
|
// Chrome and glass extras
|
|
{
|
|
MC chrome{};
|
|
chrome.colorFactors = glm::vec4(0.9f, 0.9f, 0.9f, 1.0f);
|
|
chrome.metal_rough_factors = glm::vec4(1.0f, 0.06f, 0, 0);
|
|
auto mat = eng->_assetManager->createMaterialFromConstants("ibltest.chrome.mat", chrome,
|
|
MaterialPass::MainColor);
|
|
auto mesh = eng->_assetManager->createMesh("ibltest.chrome.mesh",
|
|
std::span<Vertex>(verts.data(), verts.size()),
|
|
std::span<uint32_t>(inds.data(), inds.size()),
|
|
mat);
|
|
glm::mat4 M = glm::translate(glm::mat4(1.0f), origin + glm::vec3(5.5f, 0.5f, 0.0f));
|
|
eng->_sceneManager->addMeshInstance("ibltest.chrome.inst", mesh, M, BoundsType::Sphere);
|
|
eng->_iblTestNames.insert(eng->_iblTestNames.end(),
|
|
{"ibltest.chrome.inst", "ibltest.chrome.mesh", "ibltest.chrome.mat"});
|
|
} {
|
|
MC glass{};
|
|
glass.colorFactors = glm::vec4(0.9f, 0.95f, 1.0f, 0.25f);
|
|
glass.metal_rough_factors = glm::vec4(0.0f, 0.02f, 0, 0);
|
|
auto mat = eng->_assetManager->createMaterialFromConstants("ibltest.glass.mat", glass,
|
|
MaterialPass::Transparent);
|
|
auto mesh = eng->_assetManager->createMesh("ibltest.glass.mesh",
|
|
std::span<Vertex>(verts.data(), verts.size()),
|
|
std::span<uint32_t>(inds.data(), inds.size()),
|
|
mat);
|
|
glm::mat4 M = glm::translate(glm::mat4(1.0f), origin + glm::vec3(5.5f, 0.5f, 2.0f));
|
|
eng->_sceneManager->addMeshInstance("ibltest.glass.inst", mesh, M, BoundsType::Sphere);
|
|
eng->_iblTestNames.insert(eng->_iblTestNames.end(),
|
|
{"ibltest.glass.inst", "ibltest.glass.mesh", "ibltest.glass.mat"});
|
|
}
|
|
}
|
|
|
|
static void clear_ibl_test(VulkanEngine *eng)
|
|
{
|
|
if (!eng || !eng->_sceneManager || !eng->_assetManager) return;
|
|
for (size_t i = 0; i < eng->_iblTestNames.size(); ++i)
|
|
{
|
|
const std::string &n = eng->_iblTestNames[i];
|
|
// Remove instances and meshes by prefix
|
|
if (n.ends_with(".inst")) eng->_sceneManager->removeMeshInstance(n);
|
|
else if (n.ends_with(".mesh")) eng->_assetManager->removeMesh(n);
|
|
}
|
|
eng->_iblTestNames.clear();
|
|
}
|
|
|
|
static void ui_ibl(VulkanEngine *eng)
|
|
{
|
|
if (!eng) return;
|
|
|
|
if (ImGui::Button("Spawn IBL Test Grid")) { spawn_ibl_test(eng); }
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Clear IBL Test")) { clear_ibl_test(eng); }
|
|
ImGui::TextUnformatted(
|
|
"5x5 spheres: metallic across columns, roughness across rows.\nExtra: chrome + glass.");
|
|
|
|
ImGui::Separator();
|
|
|
|
// Post-processing: FXAA
|
|
if (auto *fx = eng->_renderPassManager ? eng->_renderPassManager->getPass<FxaaPass>() : nullptr)
|
|
{
|
|
bool fxaaEnabled = fx->enabled();
|
|
if (ImGui::Checkbox("FXAA", &fxaaEnabled))
|
|
{
|
|
fx->set_enabled(fxaaEnabled);
|
|
}
|
|
float edgeTh = fx->edge_threshold();
|
|
if (ImGui::SliderFloat("FXAA Edge Threshold", &edgeTh, 0.01f, 0.5f))
|
|
{
|
|
fx->set_edge_threshold(edgeTh);
|
|
}
|
|
float edgeThMin = fx->edge_threshold_min();
|
|
if (ImGui::SliderFloat("FXAA Edge Threshold Min", &edgeThMin, 0.0f, 0.1f))
|
|
{
|
|
fx->set_edge_threshold_min(edgeThMin);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ImGui::TextUnformatted("FXAA pass not available");
|
|
}
|
|
ImGui::TextUnformatted("IBL Volumes (reflection probes)");
|
|
|
|
if (!eng->_iblManager)
|
|
{
|
|
ImGui::TextUnformatted("IBLManager not available");
|
|
return;
|
|
}
|
|
|
|
if (eng->_activeIBLVolume < 0)
|
|
{
|
|
ImGui::TextUnformatted("Active IBL: Global");
|
|
}
|
|
else
|
|
{
|
|
ImGui::Text("Active IBL: Volume %d", eng->_activeIBLVolume);
|
|
}
|
|
|
|
if (ImGui::Button("Add IBL Volume"))
|
|
{
|
|
VulkanEngine::IBLVolume vol{};
|
|
if (eng->_sceneManager)
|
|
{
|
|
vol.center_world = eng->_sceneManager->getMainCamera().position_world;
|
|
}
|
|
vol.halfExtents = glm::vec3(10.0f, 10.0f, 10.0f);
|
|
vol.paths = eng->_globalIBLPaths;
|
|
eng->_iblVolumes.push_back(vol);
|
|
}
|
|
|
|
for (size_t i = 0; i < eng->_iblVolumes.size(); ++i)
|
|
{
|
|
auto &vol = eng->_iblVolumes[i];
|
|
ImGui::PushID(static_cast<int>(i));
|
|
ImGui::Separator();
|
|
ImGui::Text("Volume %zu", i);
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Delete"))
|
|
{
|
|
const int idx = static_cast<int>(i);
|
|
if (eng->_activeIBLVolume == idx)
|
|
{
|
|
eng->_activeIBLVolume = -1;
|
|
}
|
|
else if (eng->_activeIBLVolume > idx)
|
|
{
|
|
eng->_activeIBLVolume -= 1;
|
|
}
|
|
|
|
if (eng->_pendingIBLRequest.active)
|
|
{
|
|
if (eng->_pendingIBLRequest.targetVolume == idx)
|
|
{
|
|
eng->_pendingIBLRequest.active = false;
|
|
}
|
|
else if (eng->_pendingIBLRequest.targetVolume > idx)
|
|
{
|
|
eng->_pendingIBLRequest.targetVolume -= 1;
|
|
}
|
|
}
|
|
|
|
eng->_iblVolumes.erase(eng->_iblVolumes.begin() + idx);
|
|
ImGui::PopID();
|
|
break;
|
|
}
|
|
ImGui::Checkbox("Enabled", &vol.enabled);
|
|
{
|
|
double c[3] = {vol.center_world.x, vol.center_world.y, vol.center_world.z};
|
|
if (ImGui::InputScalarN("Center (world)", ImGuiDataType_Double, c, 3, nullptr, nullptr, "%.3f"))
|
|
{
|
|
vol.center_world = WorldVec3(c[0], c[1], c[2]);
|
|
}
|
|
}
|
|
ImGui::InputFloat3("Half Extents", &vol.halfExtents.x);
|
|
|
|
// Simple path editors; store absolute or engine-local paths.
|
|
char specBuf[256]{};
|
|
char diffBuf[256]{};
|
|
char bgBuf[256]{};
|
|
char brdfBuf[256]{};
|
|
std::strncpy(specBuf, vol.paths.specularCube.c_str(), sizeof(specBuf) - 1);
|
|
std::strncpy(diffBuf, vol.paths.diffuseCube.c_str(), sizeof(diffBuf) - 1);
|
|
std::strncpy(bgBuf, vol.paths.background2D.c_str(), sizeof(bgBuf) - 1);
|
|
std::strncpy(brdfBuf, vol.paths.brdfLut2D.c_str(), sizeof(brdfBuf) - 1);
|
|
|
|
if (ImGui::InputText("Specular path", specBuf, IM_ARRAYSIZE(specBuf)))
|
|
{
|
|
vol.paths.specularCube = specBuf;
|
|
}
|
|
if (ImGui::InputText("Diffuse path", diffBuf, IM_ARRAYSIZE(diffBuf)))
|
|
{
|
|
vol.paths.diffuseCube = diffBuf;
|
|
}
|
|
if (ImGui::InputText("Background path", bgBuf, IM_ARRAYSIZE(bgBuf)))
|
|
{
|
|
vol.paths.background2D = bgBuf;
|
|
}
|
|
if (ImGui::InputText("BRDF LUT path", brdfBuf, IM_ARRAYSIZE(brdfBuf)))
|
|
{
|
|
vol.paths.brdfLut2D = brdfBuf;
|
|
}
|
|
|
|
if (ImGui::Button("Reload This Volume IBL"))
|
|
{
|
|
if (eng->_iblManager && vol.enabled)
|
|
{
|
|
vol.paths = resolve_ibl_paths(eng, vol.paths);
|
|
if (eng->_iblManager->load_async(vol.paths))
|
|
{
|
|
eng->_pendingIBLRequest.active = true;
|
|
eng->_pendingIBLRequest.targetVolume = static_cast<int>(i);
|
|
eng->_pendingIBLRequest.paths = vol.paths;
|
|
}
|
|
}
|
|
}
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Set As Global IBL"))
|
|
{
|
|
vol.paths = resolve_ibl_paths(eng, vol.paths);
|
|
eng->_globalIBLPaths = vol.paths;
|
|
if (eng->_iblManager)
|
|
{
|
|
if (eng->_iblManager->load_async(eng->_globalIBLPaths))
|
|
{
|
|
eng->_pendingIBLRequest.active = true;
|
|
eng->_pendingIBLRequest.targetVolume = -1;
|
|
eng->_pendingIBLRequest.paths = eng->_globalIBLPaths;
|
|
eng->_hasGlobalIBL = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
ImGui::PopID();
|
|
}
|
|
}
|
|
|
|
// Quick stats & targets overview
|
|
static void ui_overview(VulkanEngine *eng)
|
|
{
|
|
if (!eng) return;
|
|
ImGui::Text("frametime %.2f ms", eng->stats.frametime);
|
|
ImGui::Text("draw time %.2f ms", eng->stats.mesh_draw_time);
|
|
ImGui::Text("update time %.2f ms", eng->_sceneManager->stats.scene_update_time);
|
|
ImGui::Text("triangles %i", eng->stats.triangle_count);
|
|
ImGui::Text("draws %i", eng->stats.drawcall_count);
|
|
|
|
ImGui::Separator();
|
|
ImGui::Text("Draw extent: %ux%u", eng->_drawExtent.width, eng->_drawExtent.height);
|
|
auto scExt = eng->_swapchainManager->swapchainExtent();
|
|
ImGui::Text("Swapchain: %ux%u", scExt.width, scExt.height);
|
|
ImGui::Text("Draw fmt: %s", string_VkFormat(eng->_swapchainManager->drawImage().imageFormat));
|
|
ImGui::Text("Swap fmt: %s", string_VkFormat(eng->_swapchainManager->swapchainImageFormat()));
|
|
|
|
if (eng->_sceneManager)
|
|
{
|
|
ImGui::Separator();
|
|
WorldVec3 origin = eng->_sceneManager->get_world_origin();
|
|
WorldVec3 camWorld = eng->_sceneManager->getMainCamera().position_world;
|
|
glm::vec3 camLocal = eng->_sceneManager->get_camera_local_position();
|
|
ImGui::Text("Origin (world): (%.3f, %.3f, %.3f)", origin.x, origin.y, origin.z);
|
|
ImGui::Text("Camera (world): (%.3f, %.3f, %.3f)", camWorld.x, camWorld.y, camWorld.z);
|
|
ImGui::Text("Camera (local): (%.3f, %.3f, %.3f)", camLocal.x, camLocal.y, camLocal.z);
|
|
}
|
|
}
|
|
|
|
static void ui_camera(VulkanEngine *eng)
|
|
{
|
|
if (!eng || !eng->_sceneManager)
|
|
{
|
|
ImGui::TextUnformatted("SceneManager not available");
|
|
return;
|
|
}
|
|
|
|
SceneManager *sceneMgr = eng->_sceneManager.get();
|
|
CameraRig &rig = sceneMgr->getCameraRig();
|
|
Camera &cam = sceneMgr->getMainCamera();
|
|
|
|
// Mode switch
|
|
static const char *k_mode_names[] = {"Free", "Orbit", "Follow", "Chase", "Fixed"};
|
|
int mode = static_cast<int>(rig.mode());
|
|
if (ImGui::Combo("Mode", &mode, k_mode_names, IM_ARRAYSIZE(k_mode_names)))
|
|
{
|
|
rig.set_mode(static_cast<CameraMode>(mode), *sceneMgr, cam);
|
|
if (eng->_input)
|
|
{
|
|
eng->_input->set_cursor_mode(CursorMode::Normal);
|
|
}
|
|
}
|
|
|
|
ImGui::Text("Active mode: %s", rig.mode_name());
|
|
ImGui::Separator();
|
|
|
|
// Camera state (world)
|
|
double pos[3] = {cam.position_world.x, cam.position_world.y, cam.position_world.z};
|
|
if (ImGui::InputScalarN("Position (world)", ImGuiDataType_Double, pos, 3, nullptr, nullptr, "%.3f"))
|
|
{
|
|
cam.position_world = WorldVec3(pos[0], pos[1], pos[2]);
|
|
}
|
|
float fov = cam.fovDegrees;
|
|
if (ImGui::SliderFloat("FOV (deg)", &fov, 30.0f, 110.0f))
|
|
{
|
|
cam.fovDegrees = fov;
|
|
}
|
|
|
|
WorldVec3 origin = sceneMgr->get_world_origin();
|
|
glm::vec3 camLocal = sceneMgr->get_camera_local_position();
|
|
ImGui::Text("Origin (world): (%.3f, %.3f, %.3f)", origin.x, origin.y, origin.z);
|
|
ImGui::Text("Camera (local): (%.3f, %.3f, %.3f)", camLocal.x, camLocal.y, camLocal.z);
|
|
|
|
auto target_from_last_pick = [&](CameraTarget &target) -> bool {
|
|
PickingSystem *picking = eng->picking();
|
|
if (!picking) return false;
|
|
const auto &pick = picking->last_pick();
|
|
if (!pick.valid) return false;
|
|
|
|
if (pick.ownerType == RenderObject::OwnerType::MeshInstance)
|
|
{
|
|
target.type = CameraTargetType::MeshInstance;
|
|
target.name = pick.ownerName;
|
|
}
|
|
else if (pick.ownerType == RenderObject::OwnerType::GLTFInstance)
|
|
{
|
|
target.type = CameraTargetType::GLTFInstance;
|
|
target.name = pick.ownerName;
|
|
}
|
|
else
|
|
{
|
|
target.type = CameraTargetType::WorldPoint;
|
|
target.world_point = pick.worldPos;
|
|
target.name.clear();
|
|
}
|
|
return true;
|
|
};
|
|
|
|
auto draw_target = [&](const char *id, CameraTarget &target, char *name_buf, size_t name_buf_size) {
|
|
ImGui::PushID(id);
|
|
static const char *k_target_types[] = {"None", "WorldPoint", "MeshInstance", "GLTFInstance"};
|
|
int type = static_cast<int>(target.type);
|
|
if (ImGui::Combo("Target type", &type, k_target_types, IM_ARRAYSIZE(k_target_types)))
|
|
{
|
|
target.type = static_cast<CameraTargetType>(type);
|
|
if (target.type != CameraTargetType::MeshInstance && target.type != CameraTargetType::GLTFInstance)
|
|
{
|
|
target.name.clear();
|
|
if (name_buf_size > 0)
|
|
{
|
|
name_buf[0] = '\0';
|
|
}
|
|
}
|
|
}
|
|
|
|
if (target.type == CameraTargetType::WorldPoint)
|
|
{
|
|
double p[3] = {target.world_point.x, target.world_point.y, target.world_point.z};
|
|
if (ImGui::InputScalarN("World point", ImGuiDataType_Double, p, 3, nullptr, nullptr, "%.3f"))
|
|
{
|
|
target.world_point = WorldVec3(p[0], p[1], p[2]);
|
|
}
|
|
}
|
|
else if (target.type == CameraTargetType::MeshInstance || target.type == CameraTargetType::GLTFInstance)
|
|
{
|
|
if (std::strncmp(name_buf, target.name.c_str(), name_buf_size) != 0)
|
|
{
|
|
std::snprintf(name_buf, name_buf_size, "%s", target.name.c_str());
|
|
}
|
|
ImGui::InputText("Target name", name_buf, name_buf_size);
|
|
target.name = name_buf;
|
|
}
|
|
|
|
WorldVec3 tpos{};
|
|
glm::quat trot{};
|
|
bool ok = rig.resolve_target(*sceneMgr, target, tpos, trot);
|
|
ImGui::Text("Resolved: %s", ok ? "yes" : "no");
|
|
if (ok)
|
|
{
|
|
ImGui::Text("Target world: (%.3f, %.3f, %.3f)", tpos.x, tpos.y, tpos.z);
|
|
}
|
|
ImGui::PopID();
|
|
};
|
|
|
|
// Free
|
|
if (ImGui::CollapsingHeader("Free", ImGuiTreeNodeFlags_DefaultOpen))
|
|
{
|
|
auto &s = rig.free_settings();
|
|
ImGui::InputFloat("Move speed (u/s)", &s.move_speed);
|
|
s.move_speed = std::clamp(s.move_speed, 0.06f, 300.0f);
|
|
ImGui::InputFloat("Look sensitivity", &s.look_sensitivity);
|
|
ImGui::InputFloat("Roll speed (rad/s)", &s.roll_speed);
|
|
ImGui::TextUnformatted("Roll keys: Q/E");
|
|
}
|
|
|
|
// Orbit
|
|
if (ImGui::CollapsingHeader("Orbit"))
|
|
{
|
|
auto &s = rig.orbit_settings();
|
|
static char orbitName[128] = "";
|
|
draw_target("orbit_target", s.target, orbitName, IM_ARRAYSIZE(orbitName));
|
|
if (ImGui::Button("Orbit target = Last Pick"))
|
|
{
|
|
target_from_last_pick(s.target);
|
|
}
|
|
ImGui::InputDouble("Distance", &s.distance, 0.1, 1.0, "%.3f");
|
|
s.distance = std::clamp(s.distance, 0.2, 100000.0);
|
|
float yawDeg = glm::degrees(s.yaw);
|
|
float pitchDeg = glm::degrees(s.pitch);
|
|
if (ImGui::SliderFloat("Yaw (deg)", &yawDeg, -180.0f, 180.0f))
|
|
{
|
|
s.yaw = glm::radians(yawDeg);
|
|
}
|
|
if (ImGui::SliderFloat("Pitch (deg)", &pitchDeg, -89.0f, 89.0f))
|
|
{
|
|
s.pitch = glm::radians(pitchDeg);
|
|
}
|
|
ImGui::InputFloat("Look sensitivity##orbit", &s.look_sensitivity);
|
|
}
|
|
|
|
// Follow
|
|
if (ImGui::CollapsingHeader("Follow"))
|
|
{
|
|
auto &s = rig.follow_settings();
|
|
static char followName[128] = "";
|
|
draw_target("follow_target", s.target, followName, IM_ARRAYSIZE(followName));
|
|
if (ImGui::Button("Follow target = Last Pick"))
|
|
{
|
|
target_from_last_pick(s.target);
|
|
}
|
|
ImGui::InputFloat3("Position offset (local)", &s.position_offset_local.x);
|
|
|
|
glm::vec3 rotDeg = glm::degrees(glm::eulerAngles(s.rotation_offset));
|
|
float r[3] = {rotDeg.x, rotDeg.y, rotDeg.z};
|
|
if (ImGui::InputFloat3("Rotation offset (deg XYZ)", r))
|
|
{
|
|
glm::mat4 R = glm::eulerAngleXYZ(glm::radians(r[0]), glm::radians(r[1]), glm::radians(r[2]));
|
|
s.rotation_offset = glm::quat_cast(R);
|
|
}
|
|
if (ImGui::Button("Reset rotation offset"))
|
|
{
|
|
s.rotation_offset = glm::quat(1.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
}
|
|
|
|
// Chase
|
|
if (ImGui::CollapsingHeader("Chase"))
|
|
{
|
|
auto &s = rig.chase_settings();
|
|
static char chaseName[128] = "";
|
|
draw_target("chase_target", s.target, chaseName, IM_ARRAYSIZE(chaseName));
|
|
if (ImGui::Button("Chase target = Last Pick"))
|
|
{
|
|
target_from_last_pick(s.target);
|
|
}
|
|
ImGui::InputFloat3("Position offset (local)##chase", &s.position_offset_local.x);
|
|
|
|
glm::vec3 rotDeg = glm::degrees(glm::eulerAngles(s.rotation_offset));
|
|
float r[3] = {rotDeg.x, rotDeg.y, rotDeg.z};
|
|
if (ImGui::InputFloat3("Rotation offset (deg XYZ)##chase", r))
|
|
{
|
|
glm::mat4 R = glm::eulerAngleXYZ(glm::radians(r[0]), glm::radians(r[1]), glm::radians(r[2]));
|
|
s.rotation_offset = glm::quat_cast(R);
|
|
}
|
|
|
|
ImGui::SliderFloat("Position lag (1/s)", &s.position_lag, 0.0f, 30.0f);
|
|
ImGui::SliderFloat("Rotation lag (1/s)", &s.rotation_lag, 0.0f, 30.0f);
|
|
}
|
|
|
|
// Fixed
|
|
if (ImGui::CollapsingHeader("Fixed"))
|
|
{
|
|
ImGui::TextUnformatted("Fixed mode does not modify the camera automatically.");
|
|
}
|
|
}
|
|
|
|
// Texture streaming + budget UI
|
|
static const char *stateName(uint8_t s)
|
|
{
|
|
switch (s)
|
|
{
|
|
case 0: return "Unloaded";
|
|
case 1: return "Loading";
|
|
case 2: return "Resident";
|
|
case 3: return "Evicted";
|
|
default: return "?";
|
|
}
|
|
}
|
|
|
|
static void ui_textures(VulkanEngine *eng)
|
|
{
|
|
if (!eng || !eng->_textureCache)
|
|
{
|
|
ImGui::TextUnformatted("TextureCache not available");
|
|
return;
|
|
}
|
|
DeviceManager *dev = eng->_deviceManager.get();
|
|
VmaAllocator alloc = dev ? dev->allocator() : VK_NULL_HANDLE;
|
|
unsigned long long devLocalBudget = 0, devLocalUsage = 0;
|
|
if (alloc)
|
|
{
|
|
const VkPhysicalDeviceMemoryProperties *memProps = nullptr;
|
|
vmaGetMemoryProperties(alloc, &memProps);
|
|
VmaBudget budgets[VK_MAX_MEMORY_HEAPS] = {};
|
|
vmaGetHeapBudgets(alloc, budgets);
|
|
if (memProps)
|
|
{
|
|
for (uint32_t i = 0; i < memProps->memoryHeapCount; ++i)
|
|
{
|
|
if (memProps->memoryHeaps[i].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT)
|
|
{
|
|
devLocalBudget += budgets[i].budget;
|
|
devLocalUsage += budgets[i].usage;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const size_t texBudget = eng->query_texture_budget_bytes();
|
|
eng->_textureCache->set_gpu_budget_bytes(texBudget);
|
|
const size_t resBytes = eng->_textureCache->resident_bytes();
|
|
const size_t cpuSrcBytes = eng->_textureCache->cpu_source_bytes();
|
|
ImGui::Text("Device local: %.1f / %.1f MiB",
|
|
(double) devLocalUsage / 1048576.0,
|
|
(double) devLocalBudget / 1048576.0);
|
|
ImGui::Text("Texture budget: %.1f MiB", (double) texBudget / 1048576.0);
|
|
ImGui::Text("Resident textures: %.1f MiB", (double) resBytes / 1048576.0);
|
|
ImGui::Text("CPU source bytes: %.1f MiB", (double) cpuSrcBytes / 1048576.0);
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Trim To Budget Now"))
|
|
{
|
|
eng->_textureCache->evictToBudget(texBudget);
|
|
}
|
|
|
|
// Controls
|
|
static int loadsPerPump = 4;
|
|
loadsPerPump = eng->_textureCache->max_loads_per_pump();
|
|
if (ImGui::SliderInt("Loads/Frame", &loadsPerPump, 1, 16))
|
|
{
|
|
eng->_textureCache->set_max_loads_per_pump(loadsPerPump);
|
|
}
|
|
static int uploadBudgetMiB = 128;
|
|
uploadBudgetMiB = (int) (eng->_textureCache->max_bytes_per_pump() / 1048576ull);
|
|
if (ImGui::SliderInt("Upload Budget (MiB)", &uploadBudgetMiB, 16, 2048))
|
|
{
|
|
eng->_textureCache->set_max_bytes_per_pump((size_t) uploadBudgetMiB * 1048576ull);
|
|
}
|
|
static bool keepSources = false;
|
|
keepSources = eng->_textureCache->keep_source_bytes();
|
|
if (ImGui::Checkbox("Keep Source Bytes", &keepSources))
|
|
{
|
|
eng->_textureCache->set_keep_source_bytes(keepSources);
|
|
}
|
|
static int cpuBudgetMiB = 64;
|
|
cpuBudgetMiB = (int) (eng->_textureCache->cpu_source_budget() / 1048576ull);
|
|
if (ImGui::SliderInt("CPU Source Budget (MiB)", &cpuBudgetMiB, 0, 2048))
|
|
{
|
|
eng->_textureCache->set_cpu_source_budget((size_t) cpuBudgetMiB * 1048576ull);
|
|
}
|
|
static int maxUploadDim = 4096;
|
|
maxUploadDim = (int) eng->_textureCache->max_upload_dimension();
|
|
if (ImGui::SliderInt("Max Upload Dimension", &maxUploadDim, 0, 8192))
|
|
{
|
|
eng->_textureCache->set_max_upload_dimension((uint32_t) std::max(0, maxUploadDim));
|
|
}
|
|
|
|
TextureCache::DebugStats stats{};
|
|
std::vector<TextureCache::DebugRow> rows;
|
|
eng->_textureCache->debug_snapshot(rows, stats);
|
|
ImGui::Text("Counts R:%zu U:%zu E:%zu",
|
|
stats.countResident,
|
|
stats.countUnloaded,
|
|
stats.countEvicted);
|
|
|
|
const int topN = 12;
|
|
if (ImGui::BeginTable("texrows", 4, ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingStretchProp))
|
|
{
|
|
ImGui::TableSetupColumn("MiB", ImGuiTableColumnFlags_WidthFixed, 80);
|
|
ImGui::TableSetupColumn("State", ImGuiTableColumnFlags_WidthFixed, 90);
|
|
ImGui::TableSetupColumn("LastUsed", ImGuiTableColumnFlags_WidthFixed, 90);
|
|
ImGui::TableSetupColumn("Name");
|
|
ImGui::TableHeadersRow();
|
|
int count = 0;
|
|
for (const auto &r: rows)
|
|
{
|
|
if (count++ >= topN) break;
|
|
ImGui::TableNextRow();
|
|
ImGui::TableSetColumnIndex(0);
|
|
ImGui::Text("%.2f", (double) r.bytes / 1048576.0);
|
|
ImGui::TableSetColumnIndex(1);
|
|
ImGui::TextUnformatted(stateName(r.state));
|
|
ImGui::TableSetColumnIndex(2);
|
|
ImGui::Text("%u", r.lastUsed);
|
|
ImGui::TableSetColumnIndex(3);
|
|
ImGui::TextUnformatted(r.name.c_str());
|
|
}
|
|
ImGui::EndTable();
|
|
}
|
|
}
|
|
|
|
static const char *job_state_name(AsyncAssetLoader::JobState s)
|
|
{
|
|
using JS = AsyncAssetLoader::JobState;
|
|
switch (s)
|
|
{
|
|
case JS::Pending: return "Pending";
|
|
case JS::Running: return "Running";
|
|
case JS::Completed: return "Completed";
|
|
case JS::Failed: return "Failed";
|
|
case JS::Cancelled: return "Cancelled";
|
|
default: return "?";
|
|
}
|
|
}
|
|
|
|
static void ui_async_assets(VulkanEngine *eng)
|
|
{
|
|
if (!eng || !eng->_asyncLoader)
|
|
{
|
|
ImGui::TextUnformatted("AsyncAssetLoader not available");
|
|
return;
|
|
}
|
|
|
|
std::vector<AsyncAssetLoader::DebugJob> jobs;
|
|
eng->_asyncLoader->debug_snapshot(jobs);
|
|
|
|
ImGui::Text("Active jobs: %zu", jobs.size());
|
|
ImGui::Separator();
|
|
|
|
if (!jobs.empty())
|
|
{
|
|
if (ImGui::BeginTable("async_jobs", 5, ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingStretchProp))
|
|
{
|
|
ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_WidthFixed, 40);
|
|
ImGui::TableSetupColumn("Scene");
|
|
ImGui::TableSetupColumn("Model");
|
|
ImGui::TableSetupColumn("State", ImGuiTableColumnFlags_WidthFixed, 90);
|
|
ImGui::TableSetupColumn("Progress", ImGuiTableColumnFlags_WidthFixed, 180);
|
|
ImGui::TableHeadersRow();
|
|
|
|
for (const auto &j : jobs)
|
|
{
|
|
ImGui::TableNextRow();
|
|
ImGui::TableSetColumnIndex(0);
|
|
ImGui::Text("%u", j.id);
|
|
ImGui::TableSetColumnIndex(1);
|
|
ImGui::TextUnformatted(j.scene_name.c_str());
|
|
ImGui::TableSetColumnIndex(2);
|
|
ImGui::TextUnformatted(j.model_relative_path.c_str());
|
|
ImGui::TableSetColumnIndex(3);
|
|
ImGui::TextUnformatted(job_state_name(j.state));
|
|
ImGui::TableSetColumnIndex(4);
|
|
float p = j.progress;
|
|
ImGui::ProgressBar(p, ImVec2(-FLT_MIN, 0.0f));
|
|
if (j.texture_count > 0)
|
|
{
|
|
ImGui::SameLine();
|
|
ImGui::Text("(%zu/%zu tex)", j.textures_resident, j.texture_count);
|
|
}
|
|
}
|
|
ImGui::EndTable();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ImGui::TextUnformatted("No async asset jobs currently running.");
|
|
}
|
|
|
|
ImGui::Separator();
|
|
ImGui::TextUnformatted("Spawn async glTF instance");
|
|
static char gltfPath[256] = "mirage2000/scene.gltf";
|
|
static char gltfName[128] = "async_gltf_01";
|
|
static float gltfPos[3] = {0.0f, 0.0f, 0.0f};
|
|
static float gltfRot[3] = {0.0f, 0.0f, 0.0f};
|
|
static float gltfScale[3] = {1.0f, 1.0f, 1.0f};
|
|
ImGui::InputText("Model path (assets/models/...)", gltfPath, IM_ARRAYSIZE(gltfPath));
|
|
ImGui::InputText("Instance name", gltfName, IM_ARRAYSIZE(gltfName));
|
|
ImGui::InputFloat3("Position", gltfPos);
|
|
ImGui::InputFloat3("Rotation (deg XYZ)", gltfRot);
|
|
ImGui::InputFloat3("Scale", gltfScale);
|
|
if (ImGui::Button("Load glTF async"))
|
|
{
|
|
glm::mat4 T = glm::translate(glm::mat4(1.0f), glm::vec3(gltfPos[0], gltfPos[1], gltfPos[2]));
|
|
glm::mat4 R = glm::eulerAngleXYZ(glm::radians(gltfRot[0]),
|
|
glm::radians(gltfRot[1]),
|
|
glm::radians(gltfRot[2]));
|
|
glm::mat4 S = glm::scale(glm::mat4(1.0f), glm::vec3(gltfScale[0], gltfScale[1], gltfScale[2]));
|
|
glm::mat4 M = T * R * S;
|
|
eng->loadGLTFAsync(gltfName, gltfPath, M);
|
|
eng->preloadInstanceTextures(gltfName);
|
|
}
|
|
}
|
|
|
|
// Shadows / Ray Query controls
|
|
static void ui_shadows(VulkanEngine *eng)
|
|
{
|
|
if (!eng) return;
|
|
const bool rq = eng->_deviceManager->supportsRayQuery();
|
|
const bool as = eng->_deviceManager->supportsAccelerationStructure();
|
|
ImGui::Text("RayQuery: %s", rq ? "supported" : "not available");
|
|
ImGui::Text("AccelStruct: %s", as ? "supported" : "not available");
|
|
ImGui::Separator();
|
|
|
|
auto &ss = eng->_context->shadowSettings;
|
|
|
|
// Global on/off toggle for all shadowing.
|
|
ImGui::Checkbox("Enable Shadows", &ss.enabled);
|
|
ImGui::Separator();
|
|
|
|
ImGui::BeginDisabled(!ss.enabled);
|
|
int mode = static_cast<int>(ss.mode);
|
|
ImGui::TextUnformatted("Shadow Mode");
|
|
ImGui::RadioButton("Clipmap only", &mode, 0);
|
|
ImGui::SameLine();
|
|
ImGui::RadioButton("Clipmap + RT", &mode, 1);
|
|
ImGui::SameLine();
|
|
ImGui::RadioButton("RT only", &mode, 2);
|
|
if (!(rq && as) && mode != 0) mode = 0; // guard for unsupported HW
|
|
ss.mode = static_cast<uint32_t>(mode);
|
|
ss.hybridRayQueryEnabled = ss.enabled && (ss.mode != 0);
|
|
|
|
ImGui::BeginDisabled(ss.mode != 1u);
|
|
ImGui::TextUnformatted("Cascades using ray assist:");
|
|
for (int i = 0; i < 4; ++i)
|
|
{
|
|
bool on = (ss.hybridRayCascadesMask >> i) & 1u;
|
|
std::string label = std::string("C") + std::to_string(i);
|
|
if (ImGui::Checkbox(label.c_str(), &on))
|
|
{
|
|
if (on) ss.hybridRayCascadesMask |= (1u << i);
|
|
else ss.hybridRayCascadesMask &= ~(1u << i);
|
|
}
|
|
if (i != 3) ImGui::SameLine();
|
|
}
|
|
ImGui::SliderFloat("N·L threshold", &ss.hybridRayNoLThreshold, 0.0f, 1.0f, "%.2f");
|
|
ImGui::EndDisabled();
|
|
ImGui::EndDisabled();
|
|
|
|
ImGui::Separator();
|
|
ImGui::TextWrapped(
|
|
"Clipmap only: raster PCF+RPDB. Clipmap+RT: PCF assisted by ray query at low N·L. RT only: skip shadow maps and use ray tests only.");
|
|
}
|
|
|
|
// Render Graph inspection (passes, images, buffers)
|
|
static void ui_render_graph(VulkanEngine *eng)
|
|
{
|
|
if (!eng || !eng->_renderGraph)
|
|
{
|
|
ImGui::TextUnformatted("RenderGraph not available");
|
|
return;
|
|
}
|
|
auto &graph = *eng->_renderGraph;
|
|
|
|
std::vector<RenderGraph::RGDebugPassInfo> passInfos;
|
|
graph.debug_get_passes(passInfos);
|
|
if (ImGui::Button("Reload Pipelines")) { eng->_pipelineManager->hotReloadChanged(); }
|
|
ImGui::SameLine();
|
|
ImGui::Text("%zu passes", passInfos.size());
|
|
|
|
if (ImGui::BeginTable("passes", 8, ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingStretchProp))
|
|
{
|
|
ImGui::TableSetupColumn("Enable", ImGuiTableColumnFlags_WidthFixed, 70);
|
|
ImGui::TableSetupColumn("Name");
|
|
ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, 80);
|
|
ImGui::TableSetupColumn("GPU ms", ImGuiTableColumnFlags_WidthFixed, 70);
|
|
ImGui::TableSetupColumn("CPU rec ms", ImGuiTableColumnFlags_WidthFixed, 90);
|
|
ImGui::TableSetupColumn("Imgs", ImGuiTableColumnFlags_WidthFixed, 55);
|
|
ImGui::TableSetupColumn("Bufs", ImGuiTableColumnFlags_WidthFixed, 55);
|
|
ImGui::TableSetupColumn("Attachments", ImGuiTableColumnFlags_WidthFixed, 100);
|
|
ImGui::TableHeadersRow();
|
|
|
|
auto typeName = [](RGPassType t) {
|
|
switch (t)
|
|
{
|
|
case RGPassType::Graphics: return "Graphics";
|
|
case RGPassType::Compute: return "Compute";
|
|
case RGPassType::Transfer: return "Transfer";
|
|
default: return "?";
|
|
}
|
|
};
|
|
|
|
for (size_t i = 0; i < passInfos.size(); ++i)
|
|
{
|
|
auto &pi = passInfos[i];
|
|
ImGui::TableNextRow();
|
|
ImGui::TableSetColumnIndex(0);
|
|
bool enabled = true;
|
|
if (auto it = eng->_rgPassToggles.find(pi.name); it != eng->_rgPassToggles.end()) enabled = it->second;
|
|
std::string chkId = std::string("##en") + std::to_string(i);
|
|
if (ImGui::Checkbox(chkId.c_str(), &enabled))
|
|
{
|
|
eng->_rgPassToggles[pi.name] = enabled;
|
|
}
|
|
ImGui::TableSetColumnIndex(1);
|
|
ImGui::TextUnformatted(pi.name.c_str());
|
|
ImGui::TableSetColumnIndex(2);
|
|
ImGui::TextUnformatted(typeName(pi.type));
|
|
ImGui::TableSetColumnIndex(3);
|
|
if (pi.gpuMillis >= 0.0f) ImGui::Text("%.2f", pi.gpuMillis);
|
|
else ImGui::TextUnformatted("-");
|
|
ImGui::TableSetColumnIndex(4);
|
|
if (pi.cpuMillis >= 0.0f) ImGui::Text("%.2f", pi.cpuMillis);
|
|
else ImGui::TextUnformatted("-");
|
|
ImGui::TableSetColumnIndex(5);
|
|
ImGui::Text("%u/%u", pi.imageReads, pi.imageWrites);
|
|
ImGui::TableSetColumnIndex(6);
|
|
ImGui::Text("%u/%u", pi.bufferReads, pi.bufferWrites);
|
|
ImGui::TableSetColumnIndex(7);
|
|
ImGui::Text("%u%s", pi.colorAttachmentCount, pi.hasDepth ? "+D" : "");
|
|
}
|
|
ImGui::EndTable();
|
|
}
|
|
|
|
if (ImGui::CollapsingHeader("Images", ImGuiTreeNodeFlags_DefaultOpen))
|
|
{
|
|
std::vector<RenderGraph::RGDebugImageInfo> imgs;
|
|
graph.debug_get_images(imgs);
|
|
if (ImGui::BeginTable("images", 7, ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingStretchProp))
|
|
{
|
|
ImGui::TableSetupColumn("Id", ImGuiTableColumnFlags_WidthFixed, 40);
|
|
ImGui::TableSetupColumn("Name");
|
|
ImGui::TableSetupColumn("Fmt", ImGuiTableColumnFlags_WidthFixed, 120);
|
|
ImGui::TableSetupColumn("Extent", ImGuiTableColumnFlags_WidthFixed, 120);
|
|
ImGui::TableSetupColumn("Imported", ImGuiTableColumnFlags_WidthFixed, 70);
|
|
ImGui::TableSetupColumn("Usage", ImGuiTableColumnFlags_WidthFixed, 80);
|
|
ImGui::TableSetupColumn("Life", ImGuiTableColumnFlags_WidthFixed, 80);
|
|
ImGui::TableHeadersRow();
|
|
for (const auto &im: imgs)
|
|
{
|
|
ImGui::TableNextRow();
|
|
ImGui::TableSetColumnIndex(0);
|
|
ImGui::Text("%u", im.id);
|
|
ImGui::TableSetColumnIndex(1);
|
|
ImGui::TextUnformatted(im.name.c_str());
|
|
ImGui::TableSetColumnIndex(2);
|
|
ImGui::TextUnformatted(string_VkFormat(im.format));
|
|
ImGui::TableSetColumnIndex(3);
|
|
ImGui::Text("%ux%u", im.extent.width, im.extent.height);
|
|
ImGui::TableSetColumnIndex(4);
|
|
ImGui::TextUnformatted(im.imported ? "yes" : "no");
|
|
ImGui::TableSetColumnIndex(5);
|
|
ImGui::Text("0x%x", (unsigned) im.creationUsage);
|
|
ImGui::TableSetColumnIndex(6);
|
|
ImGui::Text("%d..%d", im.firstUse, im.lastUse);
|
|
}
|
|
ImGui::EndTable();
|
|
}
|
|
}
|
|
|
|
if (ImGui::CollapsingHeader("Buffers"))
|
|
{
|
|
std::vector<RenderGraph::RGDebugBufferInfo> bufs;
|
|
graph.debug_get_buffers(bufs);
|
|
if (ImGui::BeginTable("buffers", 6, ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingStretchProp))
|
|
{
|
|
ImGui::TableSetupColumn("Id", ImGuiTableColumnFlags_WidthFixed, 40);
|
|
ImGui::TableSetupColumn("Name");
|
|
ImGui::TableSetupColumn("Size", ImGuiTableColumnFlags_WidthFixed, 100);
|
|
ImGui::TableSetupColumn("Imported", ImGuiTableColumnFlags_WidthFixed, 70);
|
|
ImGui::TableSetupColumn("Usage", ImGuiTableColumnFlags_WidthFixed, 100);
|
|
ImGui::TableSetupColumn("Life", ImGuiTableColumnFlags_WidthFixed, 80);
|
|
ImGui::TableHeadersRow();
|
|
for (const auto &bf: bufs)
|
|
{
|
|
ImGui::TableNextRow();
|
|
ImGui::TableSetColumnIndex(0);
|
|
ImGui::Text("%u", bf.id);
|
|
ImGui::TableSetColumnIndex(1);
|
|
ImGui::TextUnformatted(bf.name.c_str());
|
|
ImGui::TableSetColumnIndex(2);
|
|
ImGui::Text("%zu", (size_t) bf.size);
|
|
ImGui::TableSetColumnIndex(3);
|
|
ImGui::TextUnformatted(bf.imported ? "yes" : "no");
|
|
ImGui::TableSetColumnIndex(4);
|
|
ImGui::Text("0x%x", (unsigned) bf.usage);
|
|
ImGui::TableSetColumnIndex(5);
|
|
ImGui::Text("%d..%d", bf.firstUse, bf.lastUse);
|
|
}
|
|
ImGui::EndTable();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Pipeline manager (graphics)
|
|
static void ui_pipelines(VulkanEngine *eng)
|
|
{
|
|
if (!eng || !eng->_pipelineManager)
|
|
{
|
|
ImGui::TextUnformatted("PipelineManager not available");
|
|
return;
|
|
}
|
|
std::vector<PipelineManager::GraphicsPipelineDebugInfo> pipes;
|
|
eng->_pipelineManager->debug_get_graphics(pipes);
|
|
if (ImGui::Button("Reload Changed")) { eng->_pipelineManager->hotReloadChanged(); }
|
|
ImGui::SameLine();
|
|
ImGui::Text("%zu graphics pipelines", pipes.size());
|
|
if (ImGui::BeginTable("gfxpipes", 5, ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingStretchProp))
|
|
{
|
|
ImGui::TableSetupColumn("Name");
|
|
ImGui::TableSetupColumn("VS");
|
|
ImGui::TableSetupColumn("FS");
|
|
ImGui::TableSetupColumn("Valid", ImGuiTableColumnFlags_WidthFixed, 60);
|
|
ImGui::TableHeadersRow();
|
|
for (const auto &p: pipes)
|
|
{
|
|
ImGui::TableNextRow();
|
|
ImGui::TableSetColumnIndex(0);
|
|
ImGui::TextUnformatted(p.name.c_str());
|
|
ImGui::TableSetColumnIndex(1);
|
|
ImGui::TextUnformatted(p.vertexShaderPath.c_str());
|
|
ImGui::TableSetColumnIndex(2);
|
|
ImGui::TextUnformatted(p.fragmentShaderPath.c_str());
|
|
ImGui::TableSetColumnIndex(3);
|
|
ImGui::TextUnformatted(p.valid ? "yes" : "no");
|
|
}
|
|
ImGui::EndTable();
|
|
}
|
|
}
|
|
|
|
// Post-processing
|
|
static void ui_postfx(VulkanEngine *eng)
|
|
{
|
|
if (!eng) return;
|
|
if (!eng->_context) return;
|
|
|
|
EngineContext *ctx = eng->_context.get();
|
|
|
|
ImGui::TextUnformatted("Reflections");
|
|
bool ssrEnabled = ctx->enableSSR;
|
|
if (ImGui::Checkbox("Enable Screen-Space Reflections", &ssrEnabled))
|
|
{
|
|
ctx->enableSSR = ssrEnabled;
|
|
}
|
|
|
|
int reflMode = static_cast<int>(ctx->reflectionMode);
|
|
ImGui::TextUnformatted("Reflection Mode");
|
|
ImGui::RadioButton("SSR only", &reflMode, 0);
|
|
ImGui::SameLine();
|
|
ImGui::RadioButton("SSR + RT fallback", &reflMode, 1);
|
|
ImGui::SameLine();
|
|
ImGui::RadioButton("RT only", &reflMode, 2);
|
|
|
|
const bool rq = eng->_deviceManager->supportsRayQuery();
|
|
const bool as = eng->_deviceManager->supportsAccelerationStructure();
|
|
if (!(rq && as) && reflMode != 0)
|
|
{
|
|
reflMode = 0; // guard for unsupported HW
|
|
}
|
|
ctx->reflectionMode = static_cast<uint32_t>(reflMode);
|
|
|
|
ImGui::Separator();
|
|
ImGui::TextUnformatted("Volumetrics");
|
|
bool voxEnabled = ctx->enableVolumetrics;
|
|
if (ImGui::Checkbox("Enable Voxel Volumetrics (Cloud/Smoke/Flame)", &voxEnabled))
|
|
{
|
|
ctx->enableVolumetrics = voxEnabled;
|
|
}
|
|
|
|
const char *typeLabels[] = {"Clouds", "Smoke", "Flame"};
|
|
|
|
for (uint32_t i = 0; i < EngineContext::MAX_VOXEL_VOLUMES; ++i)
|
|
{
|
|
VoxelVolumeSettings &vs = ctx->voxelVolumes[i];
|
|
|
|
std::string header = "Voxel Volume " + std::to_string(i);
|
|
if (!ImGui::TreeNode(header.c_str()))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
std::string id = "##vox" + std::to_string(i);
|
|
ImGui::Checkbox(("Enabled" + id).c_str(), &vs.enabled);
|
|
|
|
int type = static_cast<int>(vs.type);
|
|
if (ImGui::Combo(("Type" + id).c_str(), &type, typeLabels, IM_ARRAYSIZE(typeLabels)))
|
|
{
|
|
type = std::clamp(type, 0, 2);
|
|
vs.type = static_cast<VoxelVolumeType>(type);
|
|
}
|
|
|
|
ImGui::Checkbox(("Follow Camera XZ" + id).c_str(), &vs.followCameraXZ);
|
|
ImGui::Checkbox(("Animate Voxels" + id).c_str(), &vs.animateVoxels);
|
|
|
|
if (vs.followCameraXZ)
|
|
{
|
|
ImGui::InputFloat3(("Volume Offset (local)" + id).c_str(), &vs.volumeCenterLocal.x);
|
|
}
|
|
else
|
|
{
|
|
ImGui::InputFloat3(("Volume Center (local)" + id).c_str(), &vs.volumeCenterLocal.x);
|
|
}
|
|
ImGui::InputFloat3(("Volume Velocity (local)" + id).c_str(), &vs.volumeVelocityLocal.x);
|
|
ImGui::InputFloat3(("Volume Half Extents" + id).c_str(), &vs.volumeHalfExtents.x);
|
|
vs.volumeHalfExtents.x = std::max(vs.volumeHalfExtents.x, 0.01f);
|
|
vs.volumeHalfExtents.y = std::max(vs.volumeHalfExtents.y, 0.01f);
|
|
vs.volumeHalfExtents.z = std::max(vs.volumeHalfExtents.z, 0.01f);
|
|
|
|
ImGui::SliderFloat(("Density Scale" + id).c_str(), &vs.densityScale, 0.0f, 6.0f);
|
|
ImGui::SliderFloat(("Coverage" + id).c_str(), &vs.coverage, 0.0f, 0.95f);
|
|
ImGui::SliderFloat(("Extinction" + id).c_str(), &vs.extinction, 0.0f, 8.0f);
|
|
ImGui::SliderInt(("Steps" + id).c_str(), &vs.stepCount, 8, 256);
|
|
|
|
int gridRes = static_cast<int>(vs.gridResolution);
|
|
if (ImGui::SliderInt(("Grid Resolution" + id).c_str(), &gridRes, 16, 128))
|
|
{
|
|
vs.gridResolution = static_cast<uint32_t>(std::max(4, gridRes));
|
|
}
|
|
|
|
if (vs.animateVoxels)
|
|
{
|
|
ImGui::InputFloat3(("Wind Velocity (local)" + id).c_str(), &vs.windVelocityLocal.x);
|
|
ImGui::SliderFloat(("Dissipation" + id).c_str(), &vs.dissipation, 0.0f, 6.0f);
|
|
ImGui::SliderFloat(("Noise Strength" + id).c_str(), &vs.noiseStrength, 0.0f, 6.0f);
|
|
ImGui::SliderFloat(("Noise Scale" + id).c_str(), &vs.noiseScale, 0.25f, 32.0f);
|
|
ImGui::SliderFloat(("Noise Speed" + id).c_str(), &vs.noiseSpeed, 0.0f, 8.0f);
|
|
|
|
if (vs.type != VoxelVolumeType::Clouds)
|
|
{
|
|
ImGui::InputFloat3(("Emitter UVW" + id).c_str(), &vs.emitterUVW.x);
|
|
ImGui::SliderFloat(("Emitter Radius" + id).c_str(), &vs.emitterRadius, 0.01f, 0.5f);
|
|
}
|
|
}
|
|
|
|
ImGui::ColorEdit3(("Albedo/Tint" + id).c_str(), &vs.albedo.x);
|
|
ImGui::SliderFloat(("Scatter Strength" + id).c_str(), &vs.scatterStrength, 0.0f, 2.0f);
|
|
|
|
if (vs.type == VoxelVolumeType::Flame)
|
|
{
|
|
ImGui::ColorEdit3(("Emission Color" + id).c_str(), &vs.emissionColor.x);
|
|
ImGui::SliderFloat(("Emission Strength" + id).c_str(), &vs.emissionStrength, 0.0f, 25.0f);
|
|
}
|
|
else
|
|
{
|
|
vs.emissionStrength = 0.0f;
|
|
}
|
|
|
|
ImGui::TreePop();
|
|
}
|
|
|
|
ImGui::Separator();
|
|
if (auto *tm = eng->_renderPassManager ? eng->_renderPassManager->getPass<TonemapPass>() : nullptr)
|
|
{
|
|
float exp = tm->exposure();
|
|
int mode = tm->mode();
|
|
if (ImGui::SliderFloat("Exposure", &exp, 0.05f, 8.0f)) { tm->setExposure(exp); }
|
|
ImGui::TextUnformatted("Operator");
|
|
ImGui::SameLine();
|
|
if (ImGui::RadioButton("Reinhard", mode == 0))
|
|
{
|
|
mode = 0;
|
|
tm->setMode(mode);
|
|
}
|
|
ImGui::SameLine();
|
|
if (ImGui::RadioButton("ACES", mode == 1))
|
|
{
|
|
mode = 1;
|
|
tm->setMode(mode);
|
|
}
|
|
|
|
// Bloom controls
|
|
bool bloomEnabled = tm->bloomEnabled();
|
|
if (ImGui::Checkbox("Bloom", &bloomEnabled))
|
|
{
|
|
tm->setBloomEnabled(bloomEnabled);
|
|
}
|
|
float bloomThreshold = tm->bloomThreshold();
|
|
if (ImGui::SliderFloat("Bloom Threshold", &bloomThreshold, 0.0f, 5.0f))
|
|
{
|
|
tm->setBloomThreshold(bloomThreshold);
|
|
}
|
|
float bloomIntensity = tm->bloomIntensity();
|
|
if (ImGui::SliderFloat("Bloom Intensity", &bloomIntensity, 0.0f, 2.0f))
|
|
{
|
|
tm->setBloomIntensity(bloomIntensity);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ImGui::TextUnformatted("Tonemap pass not available");
|
|
}
|
|
}
|
|
|
|
// Scene debug bits
|
|
static void ui_scene(VulkanEngine *eng)
|
|
{
|
|
if (!eng) return;
|
|
const DrawContext &dc = eng->_context->getMainDrawContext();
|
|
ImGui::Text("Opaque draws: %zu", dc.OpaqueSurfaces.size());
|
|
ImGui::Text("Transp draws: %zu", dc.TransparentSurfaces.size());
|
|
PickingSystem *picking = eng->picking();
|
|
if (picking)
|
|
{
|
|
bool use_id = picking->use_id_buffer_picking();
|
|
if (ImGui::Checkbox("Use ID-buffer picking", &use_id))
|
|
{
|
|
picking->set_use_id_buffer_picking(use_id);
|
|
}
|
|
ImGui::Text("Picking mode: %s",
|
|
use_id ? "ID buffer (async, 1-frame latency)" : "CPU raycast");
|
|
|
|
bool debug_bvh = picking->debug_draw_bvh();
|
|
if (ImGui::Checkbox("Debug draw mesh BVH (last pick)", &debug_bvh))
|
|
{
|
|
picking->set_debug_draw_bvh(debug_bvh);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ImGui::TextUnformatted("Picking system not available");
|
|
}
|
|
|
|
// Debug draw settings (engine-owned collector + render pass)
|
|
if (eng->_context && eng->_context->debug_draw)
|
|
{
|
|
DebugDrawSystem *dd = eng->_context->debug_draw;
|
|
auto &s = dd->settings();
|
|
|
|
bool enabled = s.enabled;
|
|
if (ImGui::Checkbox("Enable debug draw", &enabled))
|
|
{
|
|
s.enabled = enabled;
|
|
}
|
|
if (s.enabled)
|
|
{
|
|
ImGui::SameLine();
|
|
ImGui::Text("Commands: %zu", dd->command_count());
|
|
|
|
int seg = s.segments;
|
|
if (ImGui::SliderInt("Circle segments", &seg, 3, 128))
|
|
{
|
|
s.segments = seg;
|
|
}
|
|
|
|
bool depth_tested = s.show_depth_tested;
|
|
bool overlay = s.show_overlay;
|
|
if (ImGui::Checkbox("Depth-tested", &depth_tested))
|
|
{
|
|
s.show_depth_tested = depth_tested;
|
|
}
|
|
ImGui::SameLine();
|
|
if (ImGui::Checkbox("Overlay", &overlay))
|
|
{
|
|
s.show_overlay = overlay;
|
|
}
|
|
|
|
auto layer_checkbox = [&s](const char *label, DebugDrawLayer layer) {
|
|
const uint32_t bit = static_cast<uint32_t>(layer);
|
|
bool on = (s.layer_mask & bit) != 0u;
|
|
if (ImGui::Checkbox(label, &on))
|
|
{
|
|
if (on) s.layer_mask |= bit;
|
|
else s.layer_mask &= ~bit;
|
|
}
|
|
};
|
|
|
|
ImGui::TextUnformatted("Layers");
|
|
layer_checkbox("Physics##dd_layer_physics", DebugDrawLayer::Physics);
|
|
ImGui::SameLine();
|
|
layer_checkbox("Picking##dd_layer_picking", DebugDrawLayer::Picking);
|
|
ImGui::SameLine();
|
|
layer_checkbox("Lights##dd_layer_lights", DebugDrawLayer::Lights);
|
|
layer_checkbox("Particles##dd_layer_particles", DebugDrawLayer::Particles);
|
|
ImGui::SameLine();
|
|
layer_checkbox("Volumetrics##dd_layer_volumetrics", DebugDrawLayer::Volumetrics);
|
|
ImGui::SameLine();
|
|
layer_checkbox("Misc##dd_layer_misc", DebugDrawLayer::Misc);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ImGui::TextUnformatted("Debug draw system not available");
|
|
}
|
|
ImGui::Separator();
|
|
|
|
// Spawn glTF instances (runtime)
|
|
ImGui::TextUnformatted("Spawn glTF instance");
|
|
static char gltfPath[256] = "mirage2000/scene.gltf";
|
|
static char gltfName[128] = "gltf_01";
|
|
static float gltfPos[3] = {0.0f, 0.0f, 0.0f};
|
|
static float gltfRot[3] = {0.0f, 0.0f, 0.0f}; // pitch, yaw, roll (deg)
|
|
static float gltfScale[3] = {1.0f, 1.0f, 1.0f};
|
|
ImGui::InputText("Model path (assets/models/...)", gltfPath, IM_ARRAYSIZE(gltfPath));
|
|
ImGui::InputText("Instance name", gltfName, IM_ARRAYSIZE(gltfName));
|
|
ImGui::InputFloat3("Position", gltfPos);
|
|
ImGui::InputFloat3("Rotation (deg XYZ)", gltfRot);
|
|
ImGui::InputFloat3("Scale", gltfScale);
|
|
if (ImGui::Button("Add glTF instance"))
|
|
{
|
|
glm::mat4 T = glm::translate(glm::mat4(1.0f), glm::vec3(gltfPos[0], gltfPos[1], gltfPos[2]));
|
|
glm::mat4 R = glm::eulerAngleXYZ(glm::radians(gltfRot[0]),
|
|
glm::radians(gltfRot[1]),
|
|
glm::radians(gltfRot[2]));
|
|
glm::mat4 S = glm::scale(glm::mat4(1.0f), glm::vec3(gltfScale[0], gltfScale[1], gltfScale[2]));
|
|
glm::mat4 M = T * R * S;
|
|
eng->addGLTFInstance(gltfName, gltfPath, M);
|
|
}
|
|
|
|
ImGui::Separator();
|
|
// Spawn primitive mesh instances (cube/sphere)
|
|
ImGui::TextUnformatted("Spawn primitive");
|
|
static int primType = 0; // 0 = cube, 1 = sphere
|
|
static char primName[128] = "prim_01";
|
|
static float primPos[3] = {0.0f, 0.0f, 0.0f};
|
|
static float primRot[3] = {0.0f, 0.0f, 0.0f};
|
|
static float primScale[3] = {1.0f, 1.0f, 1.0f};
|
|
ImGui::RadioButton("Cube", &primType, 0); ImGui::SameLine();
|
|
ImGui::RadioButton("Sphere", &primType, 1);
|
|
ImGui::InputText("Primitive name", primName, IM_ARRAYSIZE(primName));
|
|
ImGui::InputFloat3("Prim Position", primPos);
|
|
ImGui::InputFloat3("Prim Rotation (deg XYZ)", primRot);
|
|
ImGui::InputFloat3("Prim Scale", primScale);
|
|
if (ImGui::Button("Add primitive instance"))
|
|
{
|
|
std::shared_ptr<MeshAsset> mesh = (primType == 0) ? eng->cubeMesh : eng->sphereMesh;
|
|
if (mesh)
|
|
{
|
|
glm::mat4 T = glm::translate(glm::mat4(1.0f), glm::vec3(primPos[0], primPos[1], primPos[2]));
|
|
glm::mat4 R = glm::eulerAngleXYZ(glm::radians(primRot[0]),
|
|
glm::radians(primRot[1]),
|
|
glm::radians(primRot[2]));
|
|
glm::mat4 S = glm::scale(glm::mat4(1.0f), glm::vec3(primScale[0], primScale[1], primScale[2]));
|
|
glm::mat4 M = T * R * S;
|
|
eng->_sceneManager->addMeshInstance(primName, mesh, M);
|
|
}
|
|
}
|
|
|
|
// Point light editor
|
|
if (eng->_sceneManager)
|
|
{
|
|
ImGui::Separator();
|
|
ImGui::TextUnformatted("Point lights");
|
|
|
|
SceneManager *sceneMgr = eng->_sceneManager.get();
|
|
const auto &lights = sceneMgr->getPointLights();
|
|
ImGui::Text("Active lights: %zu", lights.size());
|
|
|
|
static int selectedLight = -1;
|
|
if (selectedLight >= static_cast<int>(lights.size()))
|
|
{
|
|
selectedLight = static_cast<int>(lights.size()) - 1;
|
|
}
|
|
|
|
if (ImGui::BeginListBox("Light list"))
|
|
{
|
|
for (size_t i = 0; i < lights.size(); ++i)
|
|
{
|
|
std::string label = fmt::format("Light {}", i);
|
|
const bool isSelected = (selectedLight == static_cast<int>(i));
|
|
if (ImGui::Selectable(label.c_str(), isSelected))
|
|
{
|
|
selectedLight = static_cast<int>(i);
|
|
}
|
|
}
|
|
ImGui::EndListBox();
|
|
}
|
|
|
|
// Controls for the selected light
|
|
if (selectedLight >= 0 && selectedLight < static_cast<int>(lights.size()))
|
|
{
|
|
SceneManager::PointLight pl{};
|
|
if (sceneMgr->getPointLight(static_cast<size_t>(selectedLight), pl))
|
|
{
|
|
double pos[3] = {pl.position_world.x, pl.position_world.y, pl.position_world.z};
|
|
float col[3] = {pl.color.r, pl.color.g, pl.color.b};
|
|
bool changed = false;
|
|
|
|
changed |= ImGui::InputScalarN("Position (world)", ImGuiDataType_Double, pos, 3, nullptr, nullptr, "%.3f");
|
|
changed |= ImGui::SliderFloat("Radius", &pl.radius, 0.1f, 1000.0f);
|
|
changed |= ImGui::ColorEdit3("Color", col);
|
|
changed |= ImGui::SliderFloat("Intensity", &pl.intensity, 0.0f, 100.0f);
|
|
|
|
if (changed)
|
|
{
|
|
pl.position_world = WorldVec3(pos[0], pos[1], pos[2]);
|
|
pl.color = glm::vec3(col[0], col[1], col[2]);
|
|
sceneMgr->setPointLight(static_cast<size_t>(selectedLight), pl);
|
|
}
|
|
|
|
if (ImGui::Button("Remove selected light"))
|
|
{
|
|
sceneMgr->removePointLight(static_cast<size_t>(selectedLight));
|
|
selectedLight = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Controls for adding a new light
|
|
ImGui::Separator();
|
|
ImGui::TextUnformatted("Add point light");
|
|
static double newPos[3] = {0.0, 1.0, 0.0};
|
|
static float newRadius = 10.0f;
|
|
static float newColor[3] = {1.0f, 1.0f, 1.0f};
|
|
static float newIntensity = 5.0f;
|
|
|
|
ImGui::InputScalarN("New position (world)", ImGuiDataType_Double, newPos, 3, nullptr, nullptr, "%.3f");
|
|
ImGui::SliderFloat("New radius", &newRadius, 0.1f, 1000.0f);
|
|
ImGui::ColorEdit3("New color", newColor);
|
|
ImGui::SliderFloat("New intensity", &newIntensity, 0.0f, 100.0f);
|
|
|
|
if (ImGui::Button("Add point light"))
|
|
{
|
|
SceneManager::PointLight pl{};
|
|
pl.position_world = WorldVec3(newPos[0], newPos[1], newPos[2]);
|
|
pl.radius = newRadius;
|
|
pl.color = glm::vec3(newColor[0], newColor[1], newColor[2]);
|
|
pl.intensity = newIntensity;
|
|
|
|
const size_t oldCount = sceneMgr->getPointLightCount();
|
|
sceneMgr->addPointLight(pl);
|
|
selectedLight = static_cast<int>(oldCount);
|
|
}
|
|
|
|
if (ImGui::Button("Clear all lights"))
|
|
{
|
|
sceneMgr->clearPointLights();
|
|
selectedLight = -1;
|
|
}
|
|
|
|
// Spot light editor
|
|
ImGui::Separator();
|
|
ImGui::TextUnformatted("Spot lights");
|
|
|
|
const auto &spotLights = sceneMgr->getSpotLights();
|
|
ImGui::Text("Active spot lights: %zu", spotLights.size());
|
|
|
|
static int selectedSpot = -1;
|
|
if (selectedSpot >= static_cast<int>(spotLights.size()))
|
|
{
|
|
selectedSpot = static_cast<int>(spotLights.size()) - 1;
|
|
}
|
|
|
|
if (ImGui::BeginListBox("Spot light list##spot_list"))
|
|
{
|
|
for (size_t i = 0; i < spotLights.size(); ++i)
|
|
{
|
|
std::string label = fmt::format("Spot {}", i);
|
|
const bool isSelected = (selectedSpot == static_cast<int>(i));
|
|
if (ImGui::Selectable(label.c_str(), isSelected))
|
|
{
|
|
selectedSpot = static_cast<int>(i);
|
|
}
|
|
}
|
|
ImGui::EndListBox();
|
|
}
|
|
|
|
if (selectedSpot >= 0 && selectedSpot < static_cast<int>(spotLights.size()))
|
|
{
|
|
SceneManager::SpotLight sl{};
|
|
if (sceneMgr->getSpotLight(static_cast<size_t>(selectedSpot), sl))
|
|
{
|
|
double pos[3] = {sl.position_world.x, sl.position_world.y, sl.position_world.z};
|
|
float dir[3] = {sl.direction.x, sl.direction.y, sl.direction.z};
|
|
float col[3] = {sl.color.r, sl.color.g, sl.color.b};
|
|
bool changed = false;
|
|
|
|
changed |= ImGui::InputScalarN("Position (world)##spot_pos", ImGuiDataType_Double, pos, 3, nullptr, nullptr, "%.3f");
|
|
changed |= ImGui::InputFloat3("Direction##spot_dir", dir, "%.3f");
|
|
changed |= ImGui::SliderFloat("Radius##spot_radius", &sl.radius, 0.1f, 1000.0f);
|
|
changed |= ImGui::SliderFloat("Inner angle (deg)##spot_inner", &sl.inner_angle_deg, 0.0f, 89.0f);
|
|
changed |= ImGui::SliderFloat("Outer angle (deg)##spot_outer", &sl.outer_angle_deg, 0.0f, 89.9f);
|
|
changed |= ImGui::ColorEdit3("Color##spot_color", col);
|
|
changed |= ImGui::SliderFloat("Intensity##spot_intensity", &sl.intensity, 0.0f, 100.0f);
|
|
|
|
if (changed)
|
|
{
|
|
sl.position_world = WorldVec3(pos[0], pos[1], pos[2]);
|
|
glm::vec3 d{dir[0], dir[1], dir[2]};
|
|
sl.direction = (glm::length(d) > 1.0e-6f) ? glm::normalize(d) : glm::vec3(0.0f, -1.0f, 0.0f);
|
|
sl.color = glm::vec3(col[0], col[1], col[2]);
|
|
sl.inner_angle_deg = std::clamp(sl.inner_angle_deg, 0.0f, 89.0f);
|
|
sl.outer_angle_deg = std::clamp(sl.outer_angle_deg, sl.inner_angle_deg, 89.9f);
|
|
sceneMgr->setSpotLight(static_cast<size_t>(selectedSpot), sl);
|
|
}
|
|
|
|
if (ImGui::Button("Remove selected spot light##spot_remove"))
|
|
{
|
|
sceneMgr->removeSpotLight(static_cast<size_t>(selectedSpot));
|
|
selectedSpot = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
ImGui::Separator();
|
|
ImGui::TextUnformatted("Add spot light");
|
|
static double newSpotPos[3] = {0.0, 2.0, 0.0};
|
|
static float newSpotDir[3] = {0.0f, -1.0f, 0.0f};
|
|
static float newSpotRadius = 10.0f;
|
|
static float newSpotInner = 15.0f;
|
|
static float newSpotOuter = 25.0f;
|
|
static float newSpotColor[3] = {1.0f, 1.0f, 1.0f};
|
|
static float newSpotIntensity = 10.0f;
|
|
|
|
ImGui::InputScalarN("New position (world)##spot_new_pos", ImGuiDataType_Double, newSpotPos, 3, nullptr, nullptr, "%.3f");
|
|
ImGui::InputFloat3("New direction##spot_new_dir", newSpotDir, "%.3f");
|
|
ImGui::SliderFloat("New radius##spot_new_radius", &newSpotRadius, 0.1f, 1000.0f);
|
|
ImGui::SliderFloat("New inner angle (deg)##spot_new_inner", &newSpotInner, 0.0f, 89.0f);
|
|
ImGui::SliderFloat("New outer angle (deg)##spot_new_outer", &newSpotOuter, 0.0f, 89.9f);
|
|
if (newSpotInner > newSpotOuter)
|
|
{
|
|
newSpotOuter = newSpotInner;
|
|
}
|
|
ImGui::ColorEdit3("New color##spot_new_color", newSpotColor);
|
|
ImGui::SliderFloat("New intensity##spot_new_intensity", &newSpotIntensity, 0.0f, 100.0f);
|
|
|
|
if (ImGui::Button("Add spot light##spot_add"))
|
|
{
|
|
SceneManager::SpotLight sl{};
|
|
sl.position_world = WorldVec3(newSpotPos[0], newSpotPos[1], newSpotPos[2]);
|
|
glm::vec3 d{newSpotDir[0], newSpotDir[1], newSpotDir[2]};
|
|
sl.direction = (glm::length(d) > 1.0e-6f) ? glm::normalize(d) : glm::vec3(0.0f, -1.0f, 0.0f);
|
|
sl.radius = newSpotRadius;
|
|
sl.color = glm::vec3(newSpotColor[0], newSpotColor[1], newSpotColor[2]);
|
|
sl.intensity = newSpotIntensity;
|
|
sl.inner_angle_deg = std::clamp(newSpotInner, 0.0f, 89.0f);
|
|
sl.outer_angle_deg = std::clamp(newSpotOuter, sl.inner_angle_deg, 89.9f);
|
|
|
|
const size_t oldCount = sceneMgr->getSpotLightCount();
|
|
sceneMgr->addSpotLight(sl);
|
|
selectedSpot = static_cast<int>(oldCount);
|
|
}
|
|
|
|
if (ImGui::Button("Clear all spot lights##spot_clear"))
|
|
{
|
|
sceneMgr->clearSpotLights();
|
|
selectedSpot = -1;
|
|
}
|
|
}
|
|
|
|
ImGui::Separator();
|
|
// Delete selected model/primitive (uses last pick if valid, otherwise hover)
|
|
static std::string deleteStatus;
|
|
if (ImGui::Button("Delete selected"))
|
|
{
|
|
deleteStatus.clear();
|
|
const PickingSystem::PickInfo *pick = nullptr;
|
|
if (picking)
|
|
{
|
|
const auto &last = picking->last_pick();
|
|
const auto &hover = picking->hover_pick();
|
|
pick = last.valid ? &last : (hover.valid ? &hover : nullptr);
|
|
}
|
|
if (!pick || pick->ownerName.empty())
|
|
{
|
|
deleteStatus = "No selection to delete.";
|
|
}
|
|
else if (pick->ownerType == RenderObject::OwnerType::MeshInstance)
|
|
{
|
|
bool ok = eng->_sceneManager->removeMeshInstance(pick->ownerName);
|
|
if (ok && picking)
|
|
{
|
|
picking->clear_owner_picks(RenderObject::OwnerType::MeshInstance, pick->ownerName);
|
|
}
|
|
deleteStatus = ok ? "Removed mesh instance: " + pick->ownerName
|
|
: "Mesh instance not found: " + pick->ownerName;
|
|
}
|
|
else if (pick->ownerType == RenderObject::OwnerType::GLTFInstance)
|
|
{
|
|
bool ok = eng->_sceneManager->removeGLTFInstance(pick->ownerName);
|
|
if (ok)
|
|
{
|
|
deleteStatus = "Removed glTF instance: " + pick->ownerName;
|
|
if (picking)
|
|
{
|
|
picking->clear_owner_picks(RenderObject::OwnerType::GLTFInstance, pick->ownerName);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
deleteStatus = "glTF instance not found: " + pick->ownerName;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
deleteStatus = "Cannot delete this object type (static scene).";
|
|
}
|
|
}
|
|
if (!deleteStatus.empty())
|
|
{
|
|
ImGui::TextUnformatted(deleteStatus.c_str());
|
|
}
|
|
ImGui::Separator();
|
|
|
|
if (picking && picking->last_pick().valid)
|
|
{
|
|
const auto &last = picking->last_pick();
|
|
const char *meshName = last.mesh ? last.mesh->name.c_str() : "<unknown>";
|
|
const char *sceneName = "<none>";
|
|
if (last.scene && !last.scene->debugName.empty())
|
|
{
|
|
sceneName = last.scene->debugName.c_str();
|
|
}
|
|
ImGui::Text("Last pick scene: %s", sceneName);
|
|
ImGui::Text("Last pick source: %s",
|
|
picking->use_id_buffer_picking() ? "ID buffer" : "CPU raycast");
|
|
ImGui::Text("Last pick object ID: %u", picking->last_pick_object_id());
|
|
ImGui::Text("Last pick mesh: %s (surface %u)", meshName, last.surfaceIndex);
|
|
ImGui::Text("World pos: (%.3f, %.3f, %.3f)",
|
|
last.worldPos.x,
|
|
last.worldPos.y,
|
|
last.worldPos.z);
|
|
const char *ownerTypeStr = "none";
|
|
switch (last.ownerType)
|
|
{
|
|
case RenderObject::OwnerType::MeshInstance: ownerTypeStr = "mesh instance"; break;
|
|
case RenderObject::OwnerType::GLTFInstance: ownerTypeStr = "glTF instance"; break;
|
|
case RenderObject::OwnerType::StaticGLTF: ownerTypeStr = "glTF scene"; break;
|
|
default: break;
|
|
}
|
|
const char *ownerName = last.ownerName.empty() ? "<unnamed>" : last.ownerName.c_str();
|
|
ImGui::Text("Owner: %s (%s)", ownerName, ownerTypeStr);
|
|
ImGui::Text("Indices: first=%u count=%u",
|
|
last.firstIndex,
|
|
last.indexCount);
|
|
|
|
if (eng->_sceneManager)
|
|
{
|
|
const SceneManager::PickingDebug &dbg = eng->_sceneManager->getPickingDebug();
|
|
ImGui::Text("Mesh BVH used: %s, hit: %s, fallback box: %s",
|
|
dbg.usedMeshBVH ? "yes" : "no",
|
|
dbg.meshBVHHit ? "yes" : "no",
|
|
dbg.meshBVHFallbackBox ? "yes" : "no");
|
|
if (dbg.meshBVHPrimCount > 0)
|
|
{
|
|
ImGui::Text("Mesh BVH stats: prims=%u, nodes=%u",
|
|
dbg.meshBVHPrimCount,
|
|
dbg.meshBVHNodeCount);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ImGui::TextUnformatted("Last pick: <none>");
|
|
}
|
|
ImGui::Separator();
|
|
if (picking && picking->hover_pick().valid)
|
|
{
|
|
const auto &hover = picking->hover_pick();
|
|
const char *meshName = hover.mesh ? hover.mesh->name.c_str() : "<unknown>";
|
|
ImGui::Text("Hover mesh: %s (surface %u)", meshName, hover.surfaceIndex);
|
|
const char *ownerTypeStr = "none";
|
|
switch (hover.ownerType)
|
|
{
|
|
case RenderObject::OwnerType::MeshInstance: ownerTypeStr = "mesh instance"; break;
|
|
case RenderObject::OwnerType::GLTFInstance: ownerTypeStr = "glTF instance"; break;
|
|
case RenderObject::OwnerType::StaticGLTF: ownerTypeStr = "glTF scene"; break;
|
|
default: break;
|
|
}
|
|
const char *ownerName = hover.ownerName.empty() ? "<unnamed>" : hover.ownerName.c_str();
|
|
ImGui::Text("Hover owner: %s (%s)", ownerName, ownerTypeStr);
|
|
}
|
|
else
|
|
{
|
|
ImGui::TextUnformatted("Hover: <none>");
|
|
}
|
|
if (picking && !picking->drag_selection().empty())
|
|
{
|
|
ImGui::Text("Drag selection: %zu objects", picking->drag_selection().size());
|
|
}
|
|
|
|
ImGui::Separator();
|
|
ImGui::TextUnformatted("Object Gizmo (ImGuizmo)");
|
|
|
|
if (!eng->_sceneManager)
|
|
{
|
|
ImGui::TextUnformatted("SceneManager not available");
|
|
return;
|
|
}
|
|
|
|
SceneManager *sceneMgr = eng->_sceneManager.get();
|
|
|
|
// Choose a pick to edit: prefer last pick, then hover.
|
|
PickingSystem::PickInfo *pick = nullptr;
|
|
if (picking)
|
|
{
|
|
if (picking->last_pick().valid)
|
|
{
|
|
pick = picking->mutable_last_pick();
|
|
}
|
|
else if (picking->hover_pick().valid)
|
|
{
|
|
pick = picking->mutable_hover_pick();
|
|
}
|
|
}
|
|
|
|
if (!pick || pick->ownerName.empty())
|
|
{
|
|
ImGui::TextUnformatted("No selection for gizmo (pick or hover an instance).");
|
|
return;
|
|
}
|
|
|
|
static ImGuizmo::OPERATION op = ImGuizmo::TRANSLATE;
|
|
static ImGuizmo::MODE mode = ImGuizmo::LOCAL;
|
|
|
|
ImGui::TextUnformatted("Operation");
|
|
if (ImGui::RadioButton("Translate", op == ImGuizmo::TRANSLATE)) op = ImGuizmo::TRANSLATE;
|
|
ImGui::SameLine();
|
|
if (ImGui::RadioButton("Rotate", op == ImGuizmo::ROTATE)) op = ImGuizmo::ROTATE;
|
|
ImGui::SameLine();
|
|
if (ImGui::RadioButton("Scale", op == ImGuizmo::SCALE)) op = ImGuizmo::SCALE;
|
|
|
|
ImGui::TextUnformatted("Mode");
|
|
if (ImGui::RadioButton("Local", mode == ImGuizmo::LOCAL)) mode = ImGuizmo::LOCAL;
|
|
ImGui::SameLine();
|
|
if (ImGui::RadioButton("World", mode == ImGuizmo::WORLD)) mode = ImGuizmo::WORLD;
|
|
|
|
// Resolve a dynamic instance transform for the current pick.
|
|
glm::mat4 targetTransform(1.0f);
|
|
enum class GizmoTarget
|
|
{
|
|
None,
|
|
MeshInstance,
|
|
GLTFInstance
|
|
};
|
|
GizmoTarget target = GizmoTarget::None;
|
|
|
|
if (pick->ownerType == RenderObject::OwnerType::MeshInstance)
|
|
{
|
|
if (sceneMgr->getMeshInstanceTransformLocal(pick->ownerName, targetTransform))
|
|
{
|
|
target = GizmoTarget::MeshInstance;
|
|
ImGui::Text("Editing mesh instance: %s", pick->ownerName.c_str());
|
|
}
|
|
}
|
|
else if (pick->ownerType == RenderObject::OwnerType::GLTFInstance)
|
|
{
|
|
if (sceneMgr->getGLTFInstanceTransformLocal(pick->ownerName, targetTransform))
|
|
{
|
|
target = GizmoTarget::GLTFInstance;
|
|
ImGui::Text("Editing glTF instance: %s", pick->ownerName.c_str());
|
|
}
|
|
}
|
|
|
|
if (target == GizmoTarget::None)
|
|
{
|
|
ImGui::TextUnformatted("Gizmo only supports dynamic mesh/glTF instances.");
|
|
return;
|
|
}
|
|
|
|
ImGuiIO &io = ImGui::GetIO();
|
|
ImGuizmo::SetOrthographic(false);
|
|
|
|
VkExtent2D swapExtent = eng->_swapchainManager
|
|
? eng->_swapchainManager->swapchainExtent()
|
|
: VkExtent2D{1, 1};
|
|
VkExtent2D drawExtent{
|
|
static_cast<uint32_t>(static_cast<float>(eng->_logicalRenderExtent.width) * eng->renderScale),
|
|
static_cast<uint32_t>(static_cast<float>(eng->_logicalRenderExtent.height) * eng->renderScale)
|
|
};
|
|
if (drawExtent.width == 0 || drawExtent.height == 0)
|
|
{
|
|
drawExtent = VkExtent2D{1, 1};
|
|
}
|
|
|
|
VkRect2D activeRect = vkutil::compute_letterbox_rect(drawExtent, swapExtent);
|
|
const float fbScaleX = (io.DisplayFramebufferScale.x > 0.0f) ? io.DisplayFramebufferScale.x : 1.0f;
|
|
const float fbScaleY = (io.DisplayFramebufferScale.y > 0.0f) ? io.DisplayFramebufferScale.y : 1.0f;
|
|
const float rectX = static_cast<float>(activeRect.offset.x) / fbScaleX;
|
|
const float rectY = static_cast<float>(activeRect.offset.y) / fbScaleY;
|
|
const float rectW = static_cast<float>(activeRect.extent.width) / fbScaleX;
|
|
const float rectH = static_cast<float>(activeRect.extent.height) / fbScaleY;
|
|
|
|
ImGuizmo::SetDrawlist();
|
|
ImGuizmo::SetRect(rectX, rectY, rectW, rectH);
|
|
|
|
// Build a distance-based perspective projection for ImGuizmo instead of
|
|
// using the engine's reversed-Z Vulkan projection.
|
|
Camera &cam = sceneMgr->getMainCamera();
|
|
float fovRad = glm::radians(cam.fovDegrees);
|
|
float aspect = drawExtent.height > 0
|
|
? static_cast<float>(drawExtent.width) / static_cast<float>(drawExtent.height)
|
|
: 1.0f;
|
|
|
|
// Distance from camera to object; clamp to avoid degenerate planes.
|
|
glm::vec3 camPos = sceneMgr->get_camera_local_position();
|
|
glm::vec3 objPos = glm::vec3(targetTransform[3]);
|
|
float dist = glm::length(objPos - camPos);
|
|
if (!std::isfinite(dist) || dist <= 0.0f)
|
|
{
|
|
dist = 1.0f;
|
|
}
|
|
|
|
// Near/far based on distance: keep ratio reasonable for precision.
|
|
float nearPlane = glm::max(0.05f, dist * 0.05f);
|
|
float farPlane = glm::max(nearPlane * 50.0f, dist * 2.0f);
|
|
|
|
glm::mat4 view = cam.getViewMatrix(sceneMgr->get_camera_local_position());
|
|
glm::mat4 proj = glm::perspective(fovRad, aspect, nearPlane, farPlane);
|
|
|
|
glm::mat4 before = targetTransform;
|
|
|
|
ImDrawList* dl = ImGui::GetForegroundDrawList();
|
|
ImGuizmo::SetDrawlist(dl);
|
|
|
|
ImGuizmo::SetRect(rectX, rectY, rectW, rectH);
|
|
ImGuizmo::Manipulate(&view[0][0], &proj[0][0],
|
|
op, mode,
|
|
&targetTransform[0][0]);
|
|
|
|
bool changed = false;
|
|
for (int c = 0; c < 4 && !changed; ++c)
|
|
{
|
|
for (int r = 0; r < 4; ++r)
|
|
{
|
|
if (before[c][r] != targetTransform[c][r])
|
|
{
|
|
changed = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (changed)
|
|
{
|
|
switch (target)
|
|
{
|
|
case GizmoTarget::MeshInstance:
|
|
sceneMgr->setMeshInstanceTransformLocal(pick->ownerName, targetTransform);
|
|
break;
|
|
case GizmoTarget::GLTFInstance:
|
|
sceneMgr->setGLTFInstanceTransformLocal(pick->ownerName, targetTransform);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Keep pick debug info roughly in sync.
|
|
pick->worldTransform = targetTransform;
|
|
pick->worldPos = local_to_world(glm::vec3(targetTransform[3]), sceneMgr->get_world_origin());
|
|
}
|
|
}
|
|
|
|
static void ui_planets(VulkanEngine *eng)
|
|
{
|
|
if (!eng || !eng->_sceneManager)
|
|
{
|
|
return;
|
|
}
|
|
|
|
SceneManager *scene = eng->_sceneManager.get();
|
|
PlanetSystem *planets = scene->get_planet_system();
|
|
if (!planets)
|
|
{
|
|
ImGui::TextUnformatted("Planet system not available");
|
|
return;
|
|
}
|
|
|
|
bool enabled = planets->enabled();
|
|
if (ImGui::Checkbox("Enable planet rendering", &enabled))
|
|
{
|
|
planets->set_enabled(enabled);
|
|
}
|
|
|
|
const WorldVec3 origin_world = scene->get_world_origin();
|
|
const WorldVec3 cam_world = scene->getMainCamera().position_world;
|
|
const glm::vec3 cam_local = scene->get_camera_local_position();
|
|
|
|
ImGui::Separator();
|
|
ImGui::Text("Camera world (m): %.3f, %.3f, %.3f", cam_world.x, cam_world.y, cam_world.z);
|
|
ImGui::Text("Camera local (m): %.3f, %.3f, %.3f", cam_local.x, cam_local.y, cam_local.z);
|
|
ImGui::Text("World origin (m): %.3f, %.3f, %.3f", origin_world.x, origin_world.y, origin_world.z);
|
|
|
|
auto look_at_world = [](Camera &cam, const WorldVec3 &target_world)
|
|
{
|
|
glm::dvec3 dirD = glm::normalize(target_world - cam.position_world);
|
|
glm::vec3 dir = glm::normalize(glm::vec3(dirD));
|
|
|
|
glm::vec3 up(0.0f, 1.0f, 0.0f);
|
|
if (glm::length2(glm::cross(dir, up)) < 1e-6f)
|
|
{
|
|
up = glm::vec3(0.0f, 0.0f, 1.0f);
|
|
}
|
|
|
|
glm::vec3 f = dir;
|
|
glm::vec3 r = glm::normalize(glm::cross(up, f));
|
|
glm::vec3 u = glm::cross(f, r);
|
|
|
|
glm::mat3 rot;
|
|
rot[0] = r;
|
|
rot[1] = u;
|
|
rot[2] = -f; // -Z forward
|
|
cam.orientation = glm::quat_cast(rot);
|
|
};
|
|
|
|
PlanetSystem::PlanetBody *earth = planets->get_body(PlanetSystem::BodyID::Earth);
|
|
PlanetSystem::PlanetBody *moon = planets->get_body(PlanetSystem::BodyID::Moon);
|
|
|
|
if (earth)
|
|
{
|
|
ImGui::Separator();
|
|
|
|
bool vis = earth->visible;
|
|
if (ImGui::Checkbox("Render Earth", &vis))
|
|
{
|
|
earth->visible = vis;
|
|
}
|
|
ImGui::SameLine();
|
|
ImGui::Text("(R=%.1f km)", earth->radius_m / 1000.0);
|
|
|
|
const double dist = glm::length(cam_world - earth->center_world);
|
|
const double alt_m = dist - earth->radius_m;
|
|
ImGui::Text("Altitude above Earth: %.3f km", alt_m / 1000.0);
|
|
|
|
if (ImGui::Button("Teleport: 10000 km above surface"))
|
|
{
|
|
scene->getMainCamera().position_world =
|
|
earth->center_world + WorldVec3(0.0, 0.0, earth->radius_m + 1.0e7);
|
|
look_at_world(scene->getMainCamera(), earth->center_world);
|
|
}
|
|
|
|
if (ImGui::Button("Teleport: 1000 km orbit"))
|
|
{
|
|
scene->getMainCamera().position_world =
|
|
earth->center_world + WorldVec3(0.0, 0.0, earth->radius_m + 1.0e6);
|
|
look_at_world(scene->getMainCamera(), earth->center_world);
|
|
}
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Teleport: 10 km above surface"))
|
|
{
|
|
scene->getMainCamera().position_world =
|
|
earth->center_world + WorldVec3(0.0, 0.0, earth->radius_m + 1.0e4);
|
|
look_at_world(scene->getMainCamera(), earth->center_world);
|
|
}
|
|
}
|
|
|
|
if (moon)
|
|
{
|
|
bool vis = moon->visible;
|
|
if (ImGui::Checkbox("Render Moon", &vis))
|
|
{
|
|
moon->visible = vis;
|
|
}
|
|
ImGui::SameLine();
|
|
ImGui::Text("(R=%.1f km)", moon->radius_m / 1000.0);
|
|
}
|
|
}
|
|
} // namespace
|
|
|
|
// Window visibility states for menu-bar toggles
|
|
namespace
|
|
{
|
|
struct DebugWindowStates
|
|
{
|
|
bool show_overview{false};
|
|
bool show_window{false};
|
|
bool show_background{false};
|
|
bool show_particles{false};
|
|
bool show_shadows{false};
|
|
bool show_render_graph{false};
|
|
bool show_pipelines{false};
|
|
bool show_ibl{false};
|
|
bool show_postfx{false};
|
|
bool show_scene{false};
|
|
bool show_camera{false};
|
|
bool show_planets{false};
|
|
bool show_async_assets{false};
|
|
bool show_textures{false};
|
|
};
|
|
static DebugWindowStates g_debug_windows;
|
|
} // namespace
|
|
|
|
void vk_engine_draw_debug_ui(VulkanEngine *eng)
|
|
{
|
|
if (!eng) return;
|
|
|
|
ImGuizmo::BeginFrame();
|
|
|
|
// Main menu bar at the top
|
|
if (ImGui::BeginMainMenuBar())
|
|
{
|
|
if (ImGui::BeginMenu("View"))
|
|
{
|
|
ImGui::MenuItem("Overview", nullptr, &g_debug_windows.show_overview);
|
|
ImGui::MenuItem("Window", nullptr, &g_debug_windows.show_window);
|
|
ImGui::Separator();
|
|
ImGui::MenuItem("Scene", nullptr, &g_debug_windows.show_scene);
|
|
ImGui::MenuItem("Camera", nullptr, &g_debug_windows.show_camera);
|
|
ImGui::MenuItem("Planets", nullptr, &g_debug_windows.show_planets);
|
|
ImGui::MenuItem("Render Graph", nullptr, &g_debug_windows.show_render_graph);
|
|
ImGui::MenuItem("Pipelines", nullptr, &g_debug_windows.show_pipelines);
|
|
ImGui::Separator();
|
|
ImGui::MenuItem("Shadows", nullptr, &g_debug_windows.show_shadows);
|
|
ImGui::MenuItem("IBL", nullptr, &g_debug_windows.show_ibl);
|
|
ImGui::MenuItem("PostFX", nullptr, &g_debug_windows.show_postfx);
|
|
ImGui::MenuItem("Background", nullptr, &g_debug_windows.show_background);
|
|
ImGui::Separator();
|
|
ImGui::MenuItem("Particles", nullptr, &g_debug_windows.show_particles);
|
|
ImGui::MenuItem("Textures", nullptr, &g_debug_windows.show_textures);
|
|
ImGui::MenuItem("Async Assets", nullptr, &g_debug_windows.show_async_assets);
|
|
ImGui::EndMenu();
|
|
}
|
|
|
|
// Quick stats in menu bar
|
|
ImGui::Separator();
|
|
ImGui::Text("%.1f ms | %d tris | %d draws",
|
|
eng->stats.frametime,
|
|
eng->stats.triangle_count,
|
|
eng->stats.drawcall_count);
|
|
|
|
ImGui::EndMainMenuBar();
|
|
}
|
|
|
|
// Individual debug windows (only shown when toggled)
|
|
if (g_debug_windows.show_overview)
|
|
{
|
|
if (ImGui::Begin("Overview", &g_debug_windows.show_overview))
|
|
{
|
|
ui_overview(eng);
|
|
}
|
|
ImGui::End();
|
|
}
|
|
|
|
if (g_debug_windows.show_window)
|
|
{
|
|
if (ImGui::Begin("Window Settings", &g_debug_windows.show_window))
|
|
{
|
|
ui_window(eng);
|
|
}
|
|
ImGui::End();
|
|
}
|
|
|
|
if (g_debug_windows.show_background)
|
|
{
|
|
if (ImGui::Begin("Background", &g_debug_windows.show_background))
|
|
{
|
|
ui_background(eng);
|
|
}
|
|
ImGui::End();
|
|
}
|
|
|
|
if (g_debug_windows.show_particles)
|
|
{
|
|
if (ImGui::Begin("Particles", &g_debug_windows.show_particles))
|
|
{
|
|
ui_particles(eng);
|
|
}
|
|
ImGui::End();
|
|
}
|
|
|
|
if (g_debug_windows.show_shadows)
|
|
{
|
|
if (ImGui::Begin("Shadows", &g_debug_windows.show_shadows))
|
|
{
|
|
ui_shadows(eng);
|
|
}
|
|
ImGui::End();
|
|
}
|
|
|
|
if (g_debug_windows.show_render_graph)
|
|
{
|
|
if (ImGui::Begin("Render Graph", &g_debug_windows.show_render_graph))
|
|
{
|
|
ui_render_graph(eng);
|
|
}
|
|
ImGui::End();
|
|
}
|
|
|
|
if (g_debug_windows.show_pipelines)
|
|
{
|
|
if (ImGui::Begin("Pipelines", &g_debug_windows.show_pipelines))
|
|
{
|
|
ui_pipelines(eng);
|
|
}
|
|
ImGui::End();
|
|
}
|
|
|
|
if (g_debug_windows.show_ibl)
|
|
{
|
|
if (ImGui::Begin("IBL", &g_debug_windows.show_ibl))
|
|
{
|
|
ui_ibl(eng);
|
|
}
|
|
ImGui::End();
|
|
}
|
|
|
|
if (g_debug_windows.show_postfx)
|
|
{
|
|
if (ImGui::Begin("PostFX", &g_debug_windows.show_postfx))
|
|
{
|
|
ui_postfx(eng);
|
|
}
|
|
ImGui::End();
|
|
}
|
|
|
|
if (g_debug_windows.show_scene)
|
|
{
|
|
if (ImGui::Begin("Scene", &g_debug_windows.show_scene))
|
|
{
|
|
ui_scene(eng);
|
|
}
|
|
ImGui::End();
|
|
}
|
|
|
|
if (g_debug_windows.show_camera)
|
|
{
|
|
if (ImGui::Begin("Camera", &g_debug_windows.show_camera))
|
|
{
|
|
ui_camera(eng);
|
|
}
|
|
ImGui::End();
|
|
}
|
|
|
|
if (g_debug_windows.show_planets)
|
|
{
|
|
if (ImGui::Begin("Planets", &g_debug_windows.show_planets))
|
|
{
|
|
ui_planets(eng);
|
|
}
|
|
ImGui::End();
|
|
}
|
|
|
|
if (g_debug_windows.show_async_assets)
|
|
{
|
|
if (ImGui::Begin("Async Assets", &g_debug_windows.show_async_assets))
|
|
{
|
|
ui_async_assets(eng);
|
|
}
|
|
ImGui::End();
|
|
}
|
|
|
|
if (g_debug_windows.show_textures)
|
|
{
|
|
if (ImGui::Begin("Textures", &g_debug_windows.show_textures))
|
|
{
|
|
ui_textures(eng);
|
|
}
|
|
ImGui::End();
|
|
}
|
|
}
|