Files
QuaternionEngine/Readme.md
2025-12-05 19:18:16 +09:00

746 B

CopernicusEngine

Multipurpose Vulkan render engine specialized for physics simulation and solar system visualization

Introduction

Work-In-Progress Vulkan render engine Current structure:

  • Flexible render graph system with multiple render passes, Hot reloading
  • Deferred rendering
  • PBR, cascaded shadows, normal mapping (MikkTSpace tangents optional)
  • GLTF loading and rendering, primitive creation and rendering
  • Supports texture compression(BCn, non glTF standard), LRU reload
  • Runtime object clicking, generation, movement
  • Multi light system
  • SSR
  • FXAA
  • Bloom

Work-In-Progress

  • Floating origin with double precision coordinate system
  • Planet Rendering

Build prequsites

  • ktx software with libraries