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CopernicusEngine

Multi-purpose Vulkan render engine specialized for physics simulation and solar system visualization

Introduction

Work-In-Progress Vulkan render engine Current structure:

  • Flexible render graph system with multiple render passes
  • Deferred rendering
  • PBR (IBL is WIP), cascaded shadows, normal mapping (MikkTSpace tangents optional)
  • GLTF loading and rendering, primitive creation and rendering.

Work-In-Progress

  • IBL
  • TAA
  • Multiple light
  • SSR
  • SSAO, bloom
  • Planet Rendering
Description
No description provided
Readme 1.1 GiB
Languages
C++ 92.5%
GLSL 5.4%
CMake 1.1%
Python 1%