32 lines
541 B
GLSL
32 lines
541 B
GLSL
#version 450
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#extension GL_EXT_buffer_reference : require
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layout(location = 0) out vec4 outColor;
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struct DebugVertex
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{
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vec3 position;
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float _pad0;
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vec4 color;
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};
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layout(buffer_reference, std430) readonly buffer DebugVertexBuffer
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{
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DebugVertex vertices[];
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};
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layout(push_constant) uniform DebugPush
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{
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mat4 viewproj;
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DebugVertexBuffer vertexBuffer;
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} pc;
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void main()
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{
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DebugVertex v = pc.vertexBuffer.vertices[gl_VertexIndex];
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gl_Position = pc.viewproj * vec4(v.position, 1.0);
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outColor = v.color;
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}
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