Commit Graph

124 Commits

Author SHA1 Message Date
f1fa3ef780 ADD: planet quadtree texture enabled 2025-12-30 14:14:01 +09:00
2bf97defcd ADD: planet quadtree texture boilerplate 2025-12-30 13:32:44 +09:00
42645a31ea ADD: planet quadtree buffer, draw improvement 2025-12-29 20:20:55 +09:00
56e10d9983 ADD: planet quadtree stabilized 2025-12-29 17:33:11 +09:00
dd97019264 ADD: planet quadtree 2025-12-29 15:36:17 +09:00
ea2b2c457c ADD: planet prototype 2025-12-28 00:01:44 +09:00
c92a8e6e0b EDIT: Cmake update 2025-12-27 21:41:14 +09:00
0ca3a5b8f1 ADD: Camera mode 2025-12-26 18:09:11 +09:00
cead54c32e OPTIM: shader optimization 2025-12-26 14:29:59 +09:00
d6216b20fc ADD: Docs and shader optim 2025-12-25 22:09:02 +09:00
0172996e12 ADD: Texture cache system improvement 2 2025-12-25 20:08:25 +09:00
fae718e9b3 ADD: Texture cache system improvement 2025-12-25 19:43:47 +09:00
4b3338f7b5 ADD: debug draw API 2025-12-25 14:58:04 +09:00
c5e656d585 ADD: debug draw 2025-12-24 23:26:06 +09:00
f02086bc32 ADD: cloud, particle API 2025-12-23 23:30:24 +09:00
b9454e8f26 ADD: cloud 2025-12-22 22:42:21 +09:00
c85c0d790d ADD: callback function 2025-12-22 00:19:39 +09:00
79f3a7f0f9 ADD: animation and primitive test completed 2025-12-21 17:09:36 +09:00
a3c0029723 ADD: shader compile script 2025-12-21 01:10:45 +09:00
249c78b2aa ADD: rendergraph image barrier correction 2025-12-21 00:55:31 +09:00
0ec865e0ee ADD: spot light 2025-12-20 23:43:34 +09:00
9ebc01b3a9 EDIT: More tight render graph system(barrier resource cond) 2025-12-19 16:41:38 +09:00
49b36f0df4 EDIT: CMake compile options 2025-12-18 23:49:11 +09:00
531009cd22 ADD: HQ particles 2025-12-18 17:32:30 +09:00
e2b13917c9 UPDATE: sdl library 2 2025-12-18 02:33:04 +09:00
1ac15e96e1 Merge branch 'master' of https://github.com/hydrogendeuteride/QuaternionEngine 2025-12-18 02:31:18 +09:00
817b535713 UPDATE: sdl library 2025-12-18 02:30:46 +09:00
cf286136f3 UPDATE: sdl library 2025-12-18 01:28:10 +09:00
8e68f32dd2 Track SDL submodule branch release-2.32.x 2025-12-18 01:10:00 +09:00
85f682ea75 Remove vendored SDL 2025-12-18 01:04:28 +09:00
12ac65c79a ADD: Particle system floating origin fix 2025-12-17 22:37:34 +09:00
4fea967bfc ADD: Particle system 2025-12-17 22:17:32 +09:00
fa0298e4c1 ADD: Update Docs 2025-12-17 01:43:13 +09:00
5b62c57d0c ADD: Input system 2025-12-16 17:59:19 +09:00
ac83f8dc48 ADD: UI/picking manager 2025-12-16 15:56:51 +09:00
b882d5e181 ADD: Window mode system 2025-12-15 22:22:56 +09:00
5e7ad3fc78 Edit: ImGui button-Picking interaction 2025-12-14 22:04:40 +09:00
d6ad2bf252 ADD: Floating origin system 2025-12-14 21:37:49 +09:00
eb5a04e95a ADD: changeable resolution 2025-12-13 23:26:35 +09:00
d3ab4d18a8 ADD: aspect ratio preserving picking 2025-12-12 20:45:02 +09:00
5e7de35c52 ADD: aspect ratio preserving completed 2025-12-12 16:40:53 +09:00
5da5b961f1 ADD: aspect ratio preserving part 1-add constants 2025-12-11 17:24:49 +09:00
c61c42f359 ADD: engine wrapper 2025-12-10 01:04:24 +09:00
4880e1a992 sgejegksng 2025-12-09 16:45:28 +09:00
f62ce93695 EDIT: shadow on/off 2025-12-08 17:38:13 +09:00
33fc35ab6c EDIT: BLAS build is now per-frame async 2025-12-08 15:43:06 +09:00
f95520dcb1 EDIT: IBL async 2025-12-07 00:26:55 +09:00
ba89f5aa2c FIX: error handling for glTF/texture/IBL loadings 2025-12-06 17:49:46 +09:00
6f2b201a88 FIX: change engine name 2025-12-05 19:54:29 +09:00
d2aa6855a3 FIX: FXAA, bloom 2025-12-05 19:18:16 +09:00