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42645a31ea
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ADD: planet quadtree buffer, draw improvement
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2025-12-29 20:20:55 +09:00 |
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56e10d9983
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ADD: planet quadtree stabilized
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2025-12-29 17:33:11 +09:00 |
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dd97019264
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ADD: planet quadtree
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2025-12-29 15:36:17 +09:00 |
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ea2b2c457c
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ADD: planet prototype
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2025-12-28 00:01:44 +09:00 |
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c92a8e6e0b
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EDIT: Cmake update
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2025-12-27 21:41:14 +09:00 |
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0ca3a5b8f1
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ADD: Camera mode
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2025-12-26 18:09:11 +09:00 |
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cead54c32e
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OPTIM: shader optimization
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2025-12-26 14:29:59 +09:00 |
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d6216b20fc
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ADD: Docs and shader optim
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2025-12-25 22:09:02 +09:00 |
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0172996e12
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ADD: Texture cache system improvement 2
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2025-12-25 20:08:25 +09:00 |
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fae718e9b3
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ADD: Texture cache system improvement
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2025-12-25 19:43:47 +09:00 |
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4b3338f7b5
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ADD: debug draw API
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2025-12-25 14:58:04 +09:00 |
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c5e656d585
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ADD: debug draw
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2025-12-24 23:26:06 +09:00 |
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f02086bc32
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ADD: cloud, particle API
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2025-12-23 23:30:24 +09:00 |
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b9454e8f26
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ADD: cloud
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2025-12-22 22:42:21 +09:00 |
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c85c0d790d
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ADD: callback function
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2025-12-22 00:19:39 +09:00 |
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79f3a7f0f9
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ADD: animation and primitive test completed
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2025-12-21 17:09:36 +09:00 |
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a3c0029723
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ADD: shader compile script
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2025-12-21 01:10:45 +09:00 |
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249c78b2aa
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ADD: rendergraph image barrier correction
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2025-12-21 00:55:31 +09:00 |
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0ec865e0ee
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ADD: spot light
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2025-12-20 23:43:34 +09:00 |
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9ebc01b3a9
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EDIT: More tight render graph system(barrier resource cond)
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2025-12-19 16:41:38 +09:00 |
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49b36f0df4
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EDIT: CMake compile options
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2025-12-18 23:49:11 +09:00 |
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531009cd22
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ADD: HQ particles
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2025-12-18 17:32:30 +09:00 |
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e2b13917c9
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UPDATE: sdl library 2
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2025-12-18 02:33:04 +09:00 |
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1ac15e96e1
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Merge branch 'master' of https://github.com/hydrogendeuteride/QuaternionEngine
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2025-12-18 02:31:18 +09:00 |
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817b535713
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UPDATE: sdl library
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2025-12-18 02:30:46 +09:00 |
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cf286136f3
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UPDATE: sdl library
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2025-12-18 01:28:10 +09:00 |
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8e68f32dd2
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Track SDL submodule branch release-2.32.x
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2025-12-18 01:10:00 +09:00 |
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85f682ea75
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Remove vendored SDL
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2025-12-18 01:04:28 +09:00 |
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12ac65c79a
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ADD: Particle system floating origin fix
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2025-12-17 22:37:34 +09:00 |
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4fea967bfc
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ADD: Particle system
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2025-12-17 22:17:32 +09:00 |
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fa0298e4c1
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ADD: Update Docs
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2025-12-17 01:43:13 +09:00 |
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5b62c57d0c
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ADD: Input system
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2025-12-16 17:59:19 +09:00 |
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ac83f8dc48
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ADD: UI/picking manager
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2025-12-16 15:56:51 +09:00 |
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b882d5e181
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ADD: Window mode system
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2025-12-15 22:22:56 +09:00 |
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5e7ad3fc78
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Edit: ImGui button-Picking interaction
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2025-12-14 22:04:40 +09:00 |
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d6ad2bf252
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ADD: Floating origin system
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2025-12-14 21:37:49 +09:00 |
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eb5a04e95a
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ADD: changeable resolution
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2025-12-13 23:26:35 +09:00 |
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d3ab4d18a8
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ADD: aspect ratio preserving picking
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2025-12-12 20:45:02 +09:00 |
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5e7de35c52
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ADD: aspect ratio preserving completed
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2025-12-12 16:40:53 +09:00 |
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5da5b961f1
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ADD: aspect ratio preserving part 1-add constants
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2025-12-11 17:24:49 +09:00 |
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c61c42f359
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ADD: engine wrapper
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2025-12-10 01:04:24 +09:00 |
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4880e1a992
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sgejegksng
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2025-12-09 16:45:28 +09:00 |
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f62ce93695
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EDIT: shadow on/off
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2025-12-08 17:38:13 +09:00 |
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33fc35ab6c
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EDIT: BLAS build is now per-frame async
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2025-12-08 15:43:06 +09:00 |
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f95520dcb1
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EDIT: IBL async
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2025-12-07 00:26:55 +09:00 |
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ba89f5aa2c
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FIX: error handling for glTF/texture/IBL loadings
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2025-12-06 17:49:46 +09:00 |
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6f2b201a88
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FIX: change engine name
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2025-12-05 19:54:29 +09:00 |
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d2aa6855a3
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FIX: FXAA, bloom
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2025-12-05 19:18:16 +09:00 |
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20f6ad494c
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FIX: AO/Emissive loading fix
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2025-12-05 16:54:00 +09:00 |
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28572c1679
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ADD: async glTF texture preloading 2
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2025-12-04 17:24:53 +09:00 |
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