ADD: Normal mapping

This commit is contained in:
2025-11-01 17:32:14 +09:00
parent d5ff6263ee
commit fbc937974d
28 changed files with 2802 additions and 264 deletions

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@@ -6,7 +6,7 @@ Work-In-Progress Vulkan render engine
Current structure:
- Flexible render graph system with multiple render passes
- Deferred rendering
- PBR(IBL is WIP), shadow,
- PBR (IBL is WIP), cascaded shadows, normal mapping (MikkTSpace tangents optional)
- GLTF loading and rendering, primitive creation and rendering.
Work-In-Progress