ADD: Normal mapping
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@@ -6,7 +6,7 @@ Work-In-Progress Vulkan render engine
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Current structure:
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- Flexible render graph system with multiple render passes
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- Deferred rendering
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- PBR(IBL is WIP), shadow,
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- PBR (IBL is WIP), cascaded shadows, normal mapping (MikkTSpace tangents optional)
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- GLTF loading and rendering, primitive creation and rendering.
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Work-In-Progress
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