532 B
532 B
CopernicusEngine
Multi-purpose Vulkan render engine specialized for physics simulation and solar system visualization
Introduction
Work-In-Progress Vulkan render engine Current structure:
- Flexible render graph system with multiple render passes
- Deferred rendering
- PBR (IBL is WIP), cascaded shadows, normal mapping (MikkTSpace tangents optional)
- GLTF loading and rendering, primitive creation and rendering.
Work-In-Progress
- IBL
- TAA
- Multiple light
- SSR
- SSAO, bloom
- Planet Rendering