ADD: SSR with RT
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@@ -1,5 +1,6 @@
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#include "ssr.h"
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#include "raytracing.h"
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#include "core/frame/resources.h"
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#include "core/descriptor/manager.h"
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#include "core/descriptor/descriptors.h"
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@@ -38,16 +39,15 @@ void SSRPass::init(EngineContext *context)
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VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT);
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}
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// Graphics pipeline: fullscreen triangle, no depth, HDR color attachment.
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GraphicsPipelineCreateInfo info{};
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info.vertexShaderPath = _context->getAssets()->shaderPath("fullscreen.vert.spv");
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info.fragmentShaderPath = _context->getAssets()->shaderPath("ssr.frag.spv");
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info.setLayouts = {
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_context->getDescriptorLayouts()->gpuSceneDataLayout(), // set = 0 (sceneData UBO)
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// Graphics pipelines: fullscreen triangle, no depth, HDR color attachment.
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GraphicsPipelineCreateInfo baseInfo{};
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baseInfo.vertexShaderPath = _context->getAssets()->shaderPath("fullscreen.vert.spv");
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baseInfo.setLayouts = {
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_context->getDescriptorLayouts()->gpuSceneDataLayout(), // set = 0 (sceneData UBO + optional TLAS)
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_inputSetLayout // set = 1 (HDR + GBuffer)
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};
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info.configure = [this](PipelineBuilder &b)
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baseInfo.configure = [this](PipelineBuilder &b)
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{
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b.set_input_topology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
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b.set_polygon_mode(VK_POLYGON_MODE_FILL);
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@@ -61,7 +61,15 @@ void SSRPass::init(EngineContext *context)
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}
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};
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_context->pipelines->createGraphicsPipeline("ssr", info);
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// Non-RT variant (pure screen-space reflections).
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GraphicsPipelineCreateInfo infoNoRT = baseInfo;
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infoNoRT.fragmentShaderPath = _context->getAssets()->shaderPath("ssr.frag.spv");
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_context->pipelines->createGraphicsPipeline("ssr.nort", infoNoRT);
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// RT-assisted variant (SSR + ray-query fallback using TLAS).
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GraphicsPipelineCreateInfo infoRT = baseInfo;
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infoRT.fragmentShaderPath = _context->getAssets()->shaderPath("ssr_rt.frag.spv");
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_context->pipelines->createGraphicsPipeline("ssr.rt", infoRT);
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}
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void SSRPass::cleanup()
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@@ -148,10 +156,21 @@ void SSRPass::draw_ssr(VkCommandBuffer cmd,
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return;
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}
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// Fetch (or refresh) pipeline for hot-reload support.
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if (!pipelineManager->getGraphics("ssr", _pipeline, _pipelineLayout))
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// Choose RT variant only if TLAS is valid; otherwise fall back to non-RT.
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const bool haveRTFeatures = deviceManager->supportsAccelerationStructure();
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const VkAccelerationStructureKHR tlas = (ctxLocal->ray ? ctxLocal->ray->tlas() : VK_NULL_HANDLE);
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const VkDeviceAddress tlasAddr = (ctxLocal->ray ? ctxLocal->ray->tlasAddress() : 0);
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const bool useRT = haveRTFeatures && (tlas != VK_NULL_HANDLE) && (tlasAddr != 0);
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const char *pipeName = useRT ? "ssr.rt" : "ssr.nort";
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if (!pipelineManager->getGraphics(pipeName, _pipeline, _pipelineLayout))
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{
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return;
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// Try the other variant as a fallback.
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const char *fallback = useRT ? "ssr.nort" : "ssr.rt";
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if (!pipelineManager->getGraphics(fallback, _pipeline, _pipelineLayout))
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{
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return;
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}
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}
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// Scene UBO (set=0, binding=0) – mirror LightingPass behavior.
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@@ -175,6 +194,10 @@ void SSRPass::draw_ssr(VkCommandBuffer cmd,
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{
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DescriptorWriter writer;
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writer.write_buffer(0, sceneBuf.buffer, sizeof(GPUSceneData), 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
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if (useRT)
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{
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writer.write_acceleration_structure(1, tlas);
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}
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writer.update_set(deviceManager->device(), globalSet);
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}
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