ADD: SSR with RT
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@@ -76,6 +76,9 @@ public:
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// Runtime settings visible to passes/shaders
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ShadowSettings shadowSettings{};
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bool enableSSR = false; // optional screen-space reflections toggle
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// Reflection mode for SSR/RT reflections; encoded into sceneData.rtOptions.w
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// 0 = SSR only, 1 = SSR + RT fallback, 2 = RT only
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uint32_t reflectionMode = 0;
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// Ray tracing manager (optional, nullptr if unsupported)
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RayTracingManager* ray = nullptr;
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@@ -569,8 +569,12 @@ void VulkanEngine::draw()
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//now that we are sure that the commands finished executing, we can safely reset the command buffer to begin recording again.
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VK_CHECK(vkResetCommandBuffer(get_current_frame()._mainCommandBuffer, 0));
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// Build or update TLAS for current frame now that the previous frame is idle
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if (_rayManager && _context->shadowSettings.mode != 0u)
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// Build or update TLAS for current frame now that the previous frame is idle.
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// TLAS is used for hybrid/full RT shadows and RT-assisted SSR reflections.
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// For reflections, only build TLAS when RT is actually enabled (reflectionMode != 0).
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if (_rayManager &&
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(_context->shadowSettings.mode != 0u ||
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(_context->enableSSR && _context->reflectionMode != 0u)))
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{
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_rayManager->buildTLASFromDrawContext(_context->getMainDrawContext(), get_current_frame()._deletionQueue);
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}
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@@ -602,6 +602,34 @@ namespace
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static void ui_postfx(VulkanEngine *eng)
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{
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if (!eng) return;
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if (!eng->_context) return;
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EngineContext *ctx = eng->_context.get();
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ImGui::TextUnformatted("Reflections");
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bool ssrEnabled = ctx->enableSSR;
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if (ImGui::Checkbox("Enable Screen-Space Reflections", &ssrEnabled))
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{
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ctx->enableSSR = ssrEnabled;
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}
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int reflMode = static_cast<int>(ctx->reflectionMode);
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ImGui::TextUnformatted("Reflection Mode");
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ImGui::RadioButton("SSR only", &reflMode, 0);
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ImGui::SameLine();
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ImGui::RadioButton("SSR + RT fallback", &reflMode, 1);
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ImGui::SameLine();
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ImGui::RadioButton("RT only", &reflMode, 2);
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const bool rq = eng->_deviceManager->supportsRayQuery();
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const bool as = eng->_deviceManager->supportsAccelerationStructure();
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if (!(rq && as) && reflMode != 0)
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{
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reflMode = 0; // guard for unsupported HW
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}
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ctx->reflectionMode = static_cast<uint32_t>(reflMode);
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ImGui::Separator();
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if (auto *tm = eng->_renderPassManager ? eng->_renderPassManager->getPass<TonemapPass>() : nullptr)
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{
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float exp = tm->exposure();
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