memory safe object adding system (RT shadow error)
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@@ -1070,7 +1070,7 @@ void LoadedGLTF::clearAll()
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{
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if (creator->_rayManager)
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{
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creator->_rayManager->removeBLASForBuffer(v->meshBuffers.vertexBuffer.buffer);
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creator->_rayManager->removeBLASForMesh(v.get());
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}
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creator->_resourceManager->destroy_buffer(v->meshBuffers.indexBuffer);
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creator->_resourceManager->destroy_buffer(v->meshBuffers.vertexBuffer);
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