memory safe object adding system (RT shadow error)

This commit is contained in:
2025-11-21 16:46:04 +09:00
parent 4b05df3c04
commit cec2dadd94
7 changed files with 132 additions and 20 deletions

View File

@@ -1070,7 +1070,7 @@ void LoadedGLTF::clearAll()
{
if (creator->_rayManager)
{
creator->_rayManager->removeBLASForBuffer(v->meshBuffers.vertexBuffer.buffer);
creator->_rayManager->removeBLASForMesh(v.get());
}
creator->_resourceManager->destroy_buffer(v->meshBuffers.indexBuffer);
creator->_resourceManager->destroy_buffer(v->meshBuffers.vertexBuffer);