ADD: Lighting modifier and IBL probe
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@@ -136,6 +136,10 @@ public:
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void addPointLight(const PointLight &light);
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void clearPointLights();
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size_t getPointLightCount() const { return pointLights.size(); }
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bool getPointLight(size_t index, PointLight &outLight) const;
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bool setPointLight(size_t index, const PointLight &light);
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bool removePointLight(size_t index);
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const std::vector<PointLight> &getPointLights() const { return pointLights; }
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struct SceneStats
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