ADD: Lighting modifier and IBL probe

This commit is contained in:
2025-11-27 21:49:25 +09:00
parent 2182b02f4a
commit 67ab04f798
11 changed files with 401 additions and 45 deletions

View File

@@ -3,6 +3,8 @@
#include <core/types.h>
#include <string>
class TextureCache;
class EngineContext;
struct IBLPaths
@@ -10,6 +12,9 @@ struct IBLPaths
std::string specularCube; // .ktx2 (GPU-ready BC6H or R16G16B16A16)
std::string diffuseCube; // .ktx2
std::string brdfLut2D; // .ktx2 (BC5 RG UNORM or similar)
// Optional separate background environment map (2D equirect .ktx2).
// When empty, the IBL system falls back to using specularCube for the background.
std::string background2D;
};
class IBLManager
@@ -17,6 +22,8 @@ class IBLManager
public:
void init(EngineContext *ctx) { _ctx = ctx; }
void set_texture_cache(TextureCache *cache) { _cache = cache; }
// Load all three textures. Returns true when specular+diffuse (and optional LUT) are resident.
bool load(const IBLPaths &paths);
@@ -28,6 +35,9 @@ public:
AllocatedImage specular() const { return _spec; }
AllocatedImage diffuse() const { return _diff; }
AllocatedImage brdf() const { return _brdf; }
// Background environment texture used by the background pass.
// May alias specular() when a dedicated background is not provided.
AllocatedImage background() const { return _background; }
AllocatedBuffer shBuffer() const { return _shBuffer; }
bool hasSH() const { return _shBuffer.buffer != VK_NULL_HANDLE; }
@@ -39,9 +49,14 @@ public:
private:
EngineContext *_ctx{nullptr};
TextureCache *_cache{nullptr};
AllocatedImage _spec{};
AllocatedImage _diff{};
AllocatedImage _brdf{};
AllocatedImage _background{};
VkDescriptorSetLayout _iblSetLayout = VK_NULL_HANDLE;
AllocatedBuffer _shBuffer{}; // 9*vec4 coefficients (RGB in .xyz)
// Destroy current GPU images/SH buffer but keep descriptor layout alive.
void destroy_images_and_sh();
};