ADD: object adding system ((RT shadow error)
This commit is contained in:
@@ -122,6 +122,19 @@ void TextureCache::watchBinding(TextureHandle handle, VkDescriptorSet set, uint3
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// Back-reference for fast per-set markUsed
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// Back-reference for fast per-set markUsed
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_setToHandles[set].push_back(handle);
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_setToHandles[set].push_back(handle);
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// If the texture is already resident, immediately patch the new descriptor
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// so re-spawned models using cached textures get the correct bindings.
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if (e.state == EntryState::Resident && e.image.imageView != VK_NULL_HANDLE && set != VK_NULL_HANDLE)
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{
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if (!_context || !_context->getDevice()) return;
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DescriptorWriter writer;
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writer.write_image(static_cast<int>(binding), e.image.imageView,
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p.sampler ? p.sampler : e.sampler,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
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writer.update_set(_context->getDevice()->device(), set);
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}
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}
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}
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void TextureCache::unwatchSet(VkDescriptorSet set)
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void TextureCache::unwatchSet(VkDescriptorSet set)
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@@ -254,13 +254,6 @@ void VulkanEngine::init()
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auto imguiPass = std::make_unique<ImGuiPass>();
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auto imguiPass = std::make_unique<ImGuiPass>();
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_renderPassManager->setImGuiPass(std::move(imguiPass));
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_renderPassManager->setImGuiPass(std::move(imguiPass));
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const std::string structurePath = _assetManager->modelPath("mirage2000/scene.gltf");
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const auto structureFile = _assetManager->loadGLTF(structurePath);
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assert(structureFile.has_value());
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_sceneManager->loadScene("structure", *structureFile);
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_resourceManager->set_deferred_uploads(true);
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_resourceManager->set_deferred_uploads(true);
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//everything went fine
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//everything went fine
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@@ -330,6 +323,8 @@ void VulkanEngine::init_default_data()
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BoundsType::Sphere);
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BoundsType::Sphere);
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}
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}
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addGLTFInstance("mirage", "mirage2000/scene.gltf", glm::mat4(1.0f));
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_mainDeletionQueue.push_function([&]() {
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_mainDeletionQueue.push_function([&]() {
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_resourceManager->destroy_image(_whiteImage);
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_resourceManager->destroy_image(_whiteImage);
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_resourceManager->destroy_image(_greyImage);
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_resourceManager->destroy_image(_greyImage);
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@@ -340,6 +335,32 @@ void VulkanEngine::init_default_data()
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//< default_img
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//< default_img
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}
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}
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bool VulkanEngine::addGLTFInstance(const std::string &instanceName,
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const std::string &modelRelativePath,
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const glm::mat4 &transform)
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{
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if (!_assetManager || !_sceneManager)
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{
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return false;
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}
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const std::string fullPath = _assetManager->modelPath(modelRelativePath);
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auto gltf = _assetManager->loadGLTF(fullPath);
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if (!gltf.has_value() || !gltf.value())
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{
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return false;
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}
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// Provide a readable debug name for UI/picking when missing.
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if ((*gltf)->debugName.empty())
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{
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(*gltf)->debugName = modelRelativePath;
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}
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_sceneManager->addGLTFInstance(instanceName, *gltf, transform);
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return true;
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}
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void VulkanEngine::cleanup()
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void VulkanEngine::cleanup()
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{
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{
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vkDeviceWaitIdle(_deviceManager->device());
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vkDeviceWaitIdle(_deviceManager->device());
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@@ -449,6 +470,9 @@ void VulkanEngine::draw()
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{
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{
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_hoverPick.mesh = hoverObj.sourceMesh;
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_hoverPick.mesh = hoverObj.sourceMesh;
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_hoverPick.scene = hoverObj.sourceScene;
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_hoverPick.scene = hoverObj.sourceScene;
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_hoverPick.node = hoverObj.sourceNode;
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_hoverPick.ownerType = hoverObj.ownerType;
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_hoverPick.ownerName = hoverObj.ownerName;
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_hoverPick.worldPos = hoverPos;
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_hoverPick.worldPos = hoverPos;
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_hoverPick.worldTransform = hoverObj.transform;
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_hoverPick.worldTransform = hoverObj.transform;
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_hoverPick.firstIndex = hoverObj.firstIndex;
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_hoverPick.firstIndex = hoverObj.firstIndex;
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@@ -459,6 +483,8 @@ void VulkanEngine::draw()
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else
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else
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{
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{
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_hoverPick.valid = false;
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_hoverPick.valid = false;
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_hoverPick.ownerName.clear();
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_hoverPick.ownerType = RenderObject::OwnerType::None;
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}
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}
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}
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}
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@@ -779,6 +805,9 @@ void VulkanEngine::run()
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{
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{
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_lastPick.mesh = hitObject.sourceMesh;
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_lastPick.mesh = hitObject.sourceMesh;
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_lastPick.scene = hitObject.sourceScene;
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_lastPick.scene = hitObject.sourceScene;
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_lastPick.node = hitObject.sourceNode;
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_lastPick.ownerType = hitObject.ownerType;
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_lastPick.ownerName = hitObject.ownerName;
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_lastPick.worldPos = hitPos;
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_lastPick.worldPos = hitPos;
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_lastPick.worldTransform = hitObject.transform;
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_lastPick.worldTransform = hitObject.transform;
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_lastPick.firstIndex = hitObject.firstIndex;
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_lastPick.firstIndex = hitObject.firstIndex;
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@@ -790,6 +819,8 @@ void VulkanEngine::run()
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else
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else
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{
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{
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_lastPick.valid = false;
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_lastPick.valid = false;
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_lastPick.ownerName.clear();
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_lastPick.ownerType = RenderObject::OwnerType::None;
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_lastPickObjectID = 0;
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_lastPickObjectID = 0;
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}
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}
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}
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}
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@@ -809,6 +840,9 @@ void VulkanEngine::run()
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PickInfo info{};
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PickInfo info{};
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info.mesh = obj.sourceMesh;
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info.mesh = obj.sourceMesh;
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info.scene = obj.sourceScene;
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info.scene = obj.sourceScene;
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info.node = obj.sourceNode;
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info.ownerType = obj.ownerType;
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info.ownerName = obj.ownerName;
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// Use bounds origin transformed to world as a representative point.
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// Use bounds origin transformed to world as a representative point.
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glm::vec3 centerWorld = glm::vec3(obj.transform * glm::vec4(obj.bounds.origin, 1.0f));
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glm::vec3 centerWorld = glm::vec3(obj.transform * glm::vec4(obj.bounds.origin, 1.0f));
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info.worldPos = centerWorld;
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info.worldPos = centerWorld;
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@@ -856,6 +890,8 @@ void VulkanEngine::run()
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{
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{
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// No object under cursor in ID buffer: clear last pick.
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// No object under cursor in ID buffer: clear last pick.
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_lastPick.valid = false;
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_lastPick.valid = false;
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_lastPick.ownerName.clear();
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_lastPick.ownerType = RenderObject::OwnerType::None;
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_lastPickObjectID = 0;
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_lastPickObjectID = 0;
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}
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}
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else
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else
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@@ -868,6 +904,9 @@ void VulkanEngine::run()
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glm::vec3 fallbackPos = glm::vec3(picked.transform[3]);
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glm::vec3 fallbackPos = glm::vec3(picked.transform[3]);
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_lastPick.mesh = picked.sourceMesh;
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_lastPick.mesh = picked.sourceMesh;
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_lastPick.scene = picked.sourceScene;
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_lastPick.scene = picked.sourceScene;
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_lastPick.node = picked.sourceNode;
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_lastPick.ownerType = picked.ownerType;
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_lastPick.ownerName = picked.ownerName;
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_lastPick.worldPos = fallbackPos;
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_lastPick.worldPos = fallbackPos;
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_lastPick.worldTransform = picked.transform;
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_lastPick.worldTransform = picked.transform;
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_lastPick.firstIndex = picked.firstIndex;
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_lastPick.firstIndex = picked.firstIndex;
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@@ -878,6 +917,8 @@ void VulkanEngine::run()
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else
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else
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{
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{
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_lastPick.valid = false;
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_lastPick.valid = false;
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_lastPick.ownerName.clear();
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_lastPick.ownerType = RenderObject::OwnerType::None;
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_lastPickObjectID = 0;
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_lastPickObjectID = 0;
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}
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}
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}
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}
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@@ -968,6 +1009,7 @@ void MeshNode::Draw(const glm::mat4 &topMatrix, DrawContext &ctx)
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def.surfaceIndex = i;
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def.surfaceIndex = i;
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def.objectID = ctx.nextID++;
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def.objectID = ctx.nextID++;
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def.sourceScene = scene;
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def.sourceScene = scene;
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def.sourceNode = this;
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if (s.material->data.passType == MaterialPass::Transparent)
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if (s.material->data.passType == MaterialPass::Transparent)
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{
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{
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@@ -120,6 +120,9 @@ public:
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{
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{
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MeshAsset *mesh = nullptr;
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MeshAsset *mesh = nullptr;
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LoadedGLTF *scene = nullptr;
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LoadedGLTF *scene = nullptr;
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Node *node = nullptr;
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RenderObject::OwnerType ownerType = RenderObject::OwnerType::None;
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std::string ownerName;
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glm::vec3 worldPos{0.0f};
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glm::vec3 worldPos{0.0f};
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glm::mat4 worldTransform{1.0f};
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glm::mat4 worldTransform{1.0f};
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uint32_t indexCount = 0;
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uint32_t indexCount = 0;
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@@ -174,6 +177,12 @@ public:
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// Query a conservative streaming texture budget for the texture cache.
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// Query a conservative streaming texture budget for the texture cache.
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size_t query_texture_budget_bytes() const;
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size_t query_texture_budget_bytes() const;
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// Convenience helper: load a glTF from assets/models and add it as a runtime instance.
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// modelRelativePath is relative to the AssetManager model root.
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bool addGLTFInstance(const std::string &instanceName,
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const std::string &modelRelativePath,
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const glm::mat4 &transform = glm::mat4(1.f));
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bool resize_requested{false};
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bool resize_requested{false};
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bool freeze_rendering{false};
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bool freeze_rendering{false};
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@@ -7,11 +7,13 @@
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#include "vk_engine.h"
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#include "vk_engine.h"
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#include "imgui.h"
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#include "imgui.h"
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#include "ImGuizmo.h"
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#include "render/primitives.h"
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#include "render/primitives.h"
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#include "vk_mem_alloc.h"
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#include "vk_mem_alloc.h"
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#include "render/vk_renderpass_tonemap.h"
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#include "render/vk_renderpass_tonemap.h"
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#include "render/vk_renderpass_background.h"
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#include "render/vk_renderpass_background.h"
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#include <glm/gtx/euler_angles.hpp>
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#include "render/rg_graph.h"
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#include "render/rg_graph.h"
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#include "core/vk_pipeline_manager.h"
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#include "core/vk_pipeline_manager.h"
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#include "core/texture_cache.h"
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#include "core/texture_cache.h"
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@@ -21,8 +23,8 @@
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#include "mesh_bvh.h"
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#include "mesh_bvh.h"
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namespace {
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namespace
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{
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// Background / compute playground
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// Background / compute playground
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static void ui_background(VulkanEngine *eng)
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static void ui_background(VulkanEngine *eng)
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{
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{
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@@ -92,7 +94,8 @@ static void spawn_ibl_test(VulkanEngine *eng)
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MC chrome{};
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MC chrome{};
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chrome.colorFactors = glm::vec4(0.9f, 0.9f, 0.9f, 1.0f);
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chrome.colorFactors = glm::vec4(0.9f, 0.9f, 0.9f, 1.0f);
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chrome.metal_rough_factors = glm::vec4(1.0f, 0.06f, 0, 0);
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chrome.metal_rough_factors = glm::vec4(1.0f, 0.06f, 0, 0);
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auto mat = eng->_assetManager->createMaterialFromConstants("ibltest.chrome.mat", chrome, MaterialPass::MainColor);
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auto mat = eng->_assetManager->createMaterialFromConstants("ibltest.chrome.mat", chrome,
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MaterialPass::MainColor);
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auto mesh = eng->_assetManager->createMesh("ibltest.chrome.mesh",
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auto mesh = eng->_assetManager->createMesh("ibltest.chrome.mesh",
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std::span<Vertex>(verts.data(), verts.size()),
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std::span<Vertex>(verts.data(), verts.size()),
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std::span<uint32_t>(inds.data(), inds.size()),
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std::span<uint32_t>(inds.data(), inds.size()),
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@@ -101,12 +104,12 @@ static void spawn_ibl_test(VulkanEngine *eng)
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eng->_sceneManager->addMeshInstance("ibltest.chrome.inst", mesh, M, BoundsType::Sphere);
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eng->_sceneManager->addMeshInstance("ibltest.chrome.inst", mesh, M, BoundsType::Sphere);
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eng->_iblTestNames.insert(eng->_iblTestNames.end(),
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eng->_iblTestNames.insert(eng->_iblTestNames.end(),
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{"ibltest.chrome.inst", "ibltest.chrome.mesh", "ibltest.chrome.mat"});
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{"ibltest.chrome.inst", "ibltest.chrome.mesh", "ibltest.chrome.mat"});
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}
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} {
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{
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MC glass{};
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MC glass{};
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glass.colorFactors = glm::vec4(0.9f, 0.95f, 1.0f, 0.25f);
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glass.colorFactors = glm::vec4(0.9f, 0.95f, 1.0f, 0.25f);
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glass.metal_rough_factors = glm::vec4(0.0f, 0.02f, 0, 0);
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glass.metal_rough_factors = glm::vec4(0.0f, 0.02f, 0, 0);
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auto mat = eng->_assetManager->createMaterialFromConstants("ibltest.glass.mat", glass, MaterialPass::Transparent);
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auto mat = eng->_assetManager->createMaterialFromConstants("ibltest.glass.mat", glass,
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MaterialPass::Transparent);
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auto mesh = eng->_assetManager->createMesh("ibltest.glass.mesh",
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auto mesh = eng->_assetManager->createMesh("ibltest.glass.mesh",
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std::span<Vertex>(verts.data(), verts.size()),
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std::span<Vertex>(verts.data(), verts.size()),
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std::span<uint32_t>(inds.data(), inds.size()),
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std::span<uint32_t>(inds.data(), inds.size()),
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@@ -354,8 +357,7 @@ static void ui_render_graph(VulkanEngine *eng)
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ImGui::TableSetupColumn("Attachments", ImGuiTableColumnFlags_WidthFixed, 100);
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ImGui::TableSetupColumn("Attachments", ImGuiTableColumnFlags_WidthFixed, 100);
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ImGui::TableHeadersRow();
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ImGui::TableHeadersRow();
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auto typeName = [](RGPassType t)
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auto typeName = [](RGPassType t) {
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{
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switch (t)
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switch (t)
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{
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{
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case RGPassType::Graphics: return "Graphics";
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case RGPassType::Graphics: return "Graphics";
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@@ -545,6 +547,93 @@ static void ui_scene(VulkanEngine *eng)
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ImGui::Checkbox("Debug draw mesh BVH (last pick)", &eng->_debugDrawBVH);
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ImGui::Checkbox("Debug draw mesh BVH (last pick)", &eng->_debugDrawBVH);
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ImGui::Separator();
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ImGui::Separator();
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// Spawn glTF instances (runtime)
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ImGui::TextUnformatted("Spawn glTF instance");
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static char gltfPath[256] = "mirage2000/scene.gltf";
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static char gltfName[128] = "gltf_01";
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static float gltfPos[3] = {0.0f, 0.0f, 0.0f};
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static float gltfRot[3] = {0.0f, 0.0f, 0.0f}; // pitch, yaw, roll (deg)
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static float gltfScale[3] = {1.0f, 1.0f, 1.0f};
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ImGui::InputText("Model path (assets/models/...)", gltfPath, IM_ARRAYSIZE(gltfPath));
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ImGui::InputText("Instance name", gltfName, IM_ARRAYSIZE(gltfName));
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ImGui::InputFloat3("Position", gltfPos);
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ImGui::InputFloat3("Rotation (deg XYZ)", gltfRot);
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ImGui::InputFloat3("Scale", gltfScale);
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if (ImGui::Button("Add glTF instance"))
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{
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glm::mat4 T = glm::translate(glm::mat4(1.0f), glm::vec3(gltfPos[0], gltfPos[1], gltfPos[2]));
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glm::mat4 R = glm::eulerAngleXYZ(glm::radians(gltfRot[0]),
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glm::radians(gltfRot[1]),
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glm::radians(gltfRot[2]));
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glm::mat4 S = glm::scale(glm::mat4(1.0f), glm::vec3(gltfScale[0], gltfScale[1], gltfScale[2]));
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glm::mat4 M = T * R * S;
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eng->addGLTFInstance(gltfName, gltfPath, M);
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}
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ImGui::Separator();
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// Spawn primitive mesh instances (cube/sphere)
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ImGui::TextUnformatted("Spawn primitive");
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static int primType = 0; // 0 = cube, 1 = sphere
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static char primName[128] = "prim_01";
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static float primPos[3] = {0.0f, 0.0f, 0.0f};
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static float primRot[3] = {0.0f, 0.0f, 0.0f};
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static float primScale[3] = {1.0f, 1.0f, 1.0f};
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ImGui::RadioButton("Cube", &primType, 0); ImGui::SameLine();
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ImGui::RadioButton("Sphere", &primType, 1);
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ImGui::InputText("Primitive name", primName, IM_ARRAYSIZE(primName));
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ImGui::InputFloat3("Prim Position", primPos);
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ImGui::InputFloat3("Prim Rotation (deg XYZ)", primRot);
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ImGui::InputFloat3("Prim Scale", primScale);
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|
if (ImGui::Button("Add primitive instance"))
|
||||||
|
{
|
||||||
|
std::shared_ptr<MeshAsset> mesh = (primType == 0) ? eng->cubeMesh : eng->sphereMesh;
|
||||||
|
if (mesh)
|
||||||
|
{
|
||||||
|
glm::mat4 T = glm::translate(glm::mat4(1.0f), glm::vec3(primPos[0], primPos[1], primPos[2]));
|
||||||
|
glm::mat4 R = glm::eulerAngleXYZ(glm::radians(primRot[0]),
|
||||||
|
glm::radians(primRot[1]),
|
||||||
|
glm::radians(primRot[2]));
|
||||||
|
glm::mat4 S = glm::scale(glm::mat4(1.0f), glm::vec3(primScale[0], primScale[1], primScale[2]));
|
||||||
|
glm::mat4 M = T * R * S;
|
||||||
|
eng->_sceneManager->addMeshInstance(primName, mesh, M);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::Separator();
|
||||||
|
// Delete selected model/primitive (uses last pick if valid, otherwise hover)
|
||||||
|
static std::string deleteStatus;
|
||||||
|
if (ImGui::Button("Delete selected"))
|
||||||
|
{
|
||||||
|
deleteStatus.clear();
|
||||||
|
const auto *pick = eng->_lastPick.valid ? &eng->_lastPick
|
||||||
|
: (eng->_hoverPick.valid ? &eng->_hoverPick : nullptr);
|
||||||
|
if (!pick || pick->ownerName.empty())
|
||||||
|
{
|
||||||
|
deleteStatus = "No selection to delete.";
|
||||||
|
}
|
||||||
|
else if (pick->ownerType == RenderObject::OwnerType::MeshInstance)
|
||||||
|
{
|
||||||
|
bool ok = eng->_sceneManager->removeMeshInstance(pick->ownerName);
|
||||||
|
deleteStatus = ok ? "Removed mesh instance: " + pick->ownerName
|
||||||
|
: "Mesh instance not found: " + pick->ownerName;
|
||||||
|
}
|
||||||
|
else if (pick->ownerType == RenderObject::OwnerType::GLTFInstance)
|
||||||
|
{
|
||||||
|
bool ok = eng->_sceneManager->removeGLTFInstance(pick->ownerName);
|
||||||
|
deleteStatus = ok ? "Removed glTF instance: " + pick->ownerName
|
||||||
|
: "glTF instance not found: " + pick->ownerName;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
deleteStatus = "Cannot delete this object type (static scene).";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!deleteStatus.empty())
|
||||||
|
{
|
||||||
|
ImGui::TextUnformatted(deleteStatus.c_str());
|
||||||
|
}
|
||||||
|
ImGui::Separator();
|
||||||
|
|
||||||
if (eng->_lastPick.valid)
|
if (eng->_lastPick.valid)
|
||||||
{
|
{
|
||||||
const char *meshName = eng->_lastPick.mesh ? eng->_lastPick.mesh->name.c_str() : "<unknown>";
|
const char *meshName = eng->_lastPick.mesh ? eng->_lastPick.mesh->name.c_str() : "<unknown>";
|
||||||
@@ -562,6 +651,16 @@ static void ui_scene(VulkanEngine *eng)
|
|||||||
eng->_lastPick.worldPos.x,
|
eng->_lastPick.worldPos.x,
|
||||||
eng->_lastPick.worldPos.y,
|
eng->_lastPick.worldPos.y,
|
||||||
eng->_lastPick.worldPos.z);
|
eng->_lastPick.worldPos.z);
|
||||||
|
const char *ownerTypeStr = "none";
|
||||||
|
switch (eng->_lastPick.ownerType)
|
||||||
|
{
|
||||||
|
case RenderObject::OwnerType::MeshInstance: ownerTypeStr = "mesh instance"; break;
|
||||||
|
case RenderObject::OwnerType::GLTFInstance: ownerTypeStr = "glTF instance"; break;
|
||||||
|
case RenderObject::OwnerType::StaticGLTF: ownerTypeStr = "glTF scene"; break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
const char *ownerName = eng->_lastPick.ownerName.empty() ? "<unnamed>" : eng->_lastPick.ownerName.c_str();
|
||||||
|
ImGui::Text("Owner: %s (%s)", ownerName, ownerTypeStr);
|
||||||
ImGui::Text("Indices: first=%u count=%u",
|
ImGui::Text("Indices: first=%u count=%u",
|
||||||
eng->_lastPick.firstIndex,
|
eng->_lastPick.firstIndex,
|
||||||
eng->_lastPick.indexCount);
|
eng->_lastPick.indexCount);
|
||||||
@@ -590,6 +689,16 @@ static void ui_scene(VulkanEngine *eng)
|
|||||||
{
|
{
|
||||||
const char *meshName = eng->_hoverPick.mesh ? eng->_hoverPick.mesh->name.c_str() : "<unknown>";
|
const char *meshName = eng->_hoverPick.mesh ? eng->_hoverPick.mesh->name.c_str() : "<unknown>";
|
||||||
ImGui::Text("Hover mesh: %s (surface %u)", meshName, eng->_hoverPick.surfaceIndex);
|
ImGui::Text("Hover mesh: %s (surface %u)", meshName, eng->_hoverPick.surfaceIndex);
|
||||||
|
const char *ownerTypeStr = "none";
|
||||||
|
switch (eng->_hoverPick.ownerType)
|
||||||
|
{
|
||||||
|
case RenderObject::OwnerType::MeshInstance: ownerTypeStr = "mesh instance"; break;
|
||||||
|
case RenderObject::OwnerType::GLTFInstance: ownerTypeStr = "glTF instance"; break;
|
||||||
|
case RenderObject::OwnerType::StaticGLTF: ownerTypeStr = "glTF scene"; break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
const char *ownerName = eng->_hoverPick.ownerName.empty() ? "<unnamed>" : eng->_hoverPick.ownerName.c_str();
|
||||||
|
ImGui::Text("Hover owner: %s (%s)", ownerName, ownerTypeStr);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -599,14 +708,67 @@ static void ui_scene(VulkanEngine *eng)
|
|||||||
{
|
{
|
||||||
ImGui::Text("Drag selection: %zu objects", eng->_dragSelection.size());
|
ImGui::Text("Drag selection: %zu objects", eng->_dragSelection.size());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::TextUnformatted("Object Gizmo (ImGuizmo)");
|
||||||
|
|
||||||
|
if (!eng->_sceneManager)
|
||||||
|
{
|
||||||
|
ImGui::TextUnformatted("SceneManager not available");
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SceneManager *sceneMgr = eng->_sceneManager.get();
|
||||||
|
const GPUSceneData &sceneData = sceneMgr->getSceneData();
|
||||||
|
|
||||||
|
static ImGuizmo::OPERATION op = ImGuizmo::TRANSLATE;
|
||||||
|
static ImGuizmo::MODE mode = ImGuizmo::LOCAL;
|
||||||
|
|
||||||
|
ImGui::TextUnformatted("Operation");
|
||||||
|
if (ImGui::RadioButton("Translate", op == ImGuizmo::TRANSLATE)) op = ImGuizmo::TRANSLATE;
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::RadioButton("Rotate", op == ImGuizmo::ROTATE)) op = ImGuizmo::ROTATE;
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::RadioButton("Scale", op == ImGuizmo::SCALE)) op = ImGuizmo::SCALE;
|
||||||
|
|
||||||
|
ImGui::TextUnformatted("Mode");
|
||||||
|
if (ImGui::RadioButton("Local", mode == ImGuizmo::LOCAL)) mode = ImGuizmo::LOCAL;
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::RadioButton("World", mode == ImGuizmo::WORLD)) mode = ImGuizmo::WORLD;
|
||||||
|
|
||||||
|
// Resolve a dynamic instance transform for the current pick.
|
||||||
|
glm::mat4 targetTransform(1.0f);
|
||||||
|
enum class GizmoTarget
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
MeshInstance,
|
||||||
|
GLTFInstance,
|
||||||
|
Node
|
||||||
|
};
|
||||||
|
GizmoTarget target = GizmoTarget::None;
|
||||||
|
|
||||||
|
ImGuiIO &io = ImGui::GetIO();
|
||||||
|
ImGuizmo::SetOrthographic(false);
|
||||||
|
ImGuizmo::SetDrawlist();
|
||||||
|
ImGuizmo::SetRect(0.0f, 0.0f, io.DisplaySize.x, io.DisplaySize.y);
|
||||||
|
|
||||||
|
glm::mat4 view = sceneData.view;
|
||||||
|
glm::mat4 proj = sceneData.proj;
|
||||||
|
|
||||||
|
proj[1][1] *= -1.0f;
|
||||||
|
|
||||||
|
ImGuizmo::Manipulate(&view[0][0], &proj[0][0],
|
||||||
|
op, mode,
|
||||||
|
&targetTransform[0][0]);
|
||||||
|
}
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
void vk_engine_draw_debug_ui(VulkanEngine *eng)
|
void vk_engine_draw_debug_ui(VulkanEngine *eng)
|
||||||
{
|
{
|
||||||
if (!eng) return;
|
if (!eng) return;
|
||||||
|
|
||||||
|
ImGuizmo::BeginFrame();
|
||||||
|
|
||||||
// Consolidated debug window with tabs
|
// Consolidated debug window with tabs
|
||||||
if (ImGui::Begin("Debug"))
|
if (ImGui::Begin("Debug"))
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -34,6 +34,9 @@ void SceneManager::update_scene()
|
|||||||
{
|
{
|
||||||
auto start = std::chrono::system_clock::now();
|
auto start = std::chrono::system_clock::now();
|
||||||
|
|
||||||
|
// Release any GLTF assets that were scheduled for safe destruction after GPU idle.
|
||||||
|
pendingGLTFRelease.clear();
|
||||||
|
|
||||||
mainDrawContext.OpaqueSurfaces.clear();
|
mainDrawContext.OpaqueSurfaces.clear();
|
||||||
mainDrawContext.TransparentSurfaces.clear();
|
mainDrawContext.TransparentSurfaces.clear();
|
||||||
mainDrawContext.nextID = 1;
|
mainDrawContext.nextID = 1;
|
||||||
@@ -78,12 +81,30 @@ void SceneManager::update_scene()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
auto tagOwner = [&](RenderObject::OwnerType type, const std::string &name,
|
||||||
|
size_t opaqueBegin, size_t transpBegin)
|
||||||
|
{
|
||||||
|
for (size_t i = opaqueBegin; i < mainDrawContext.OpaqueSurfaces.size(); ++i)
|
||||||
|
{
|
||||||
|
mainDrawContext.OpaqueSurfaces[i].ownerType = type;
|
||||||
|
mainDrawContext.OpaqueSurfaces[i].ownerName = name;
|
||||||
|
}
|
||||||
|
for (size_t i = transpBegin; i < mainDrawContext.TransparentSurfaces.size(); ++i)
|
||||||
|
{
|
||||||
|
mainDrawContext.TransparentSurfaces[i].ownerType = type;
|
||||||
|
mainDrawContext.TransparentSurfaces[i].ownerName = name;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
// Draw all loaded GLTF scenes (static world)
|
// Draw all loaded GLTF scenes (static world)
|
||||||
for (auto &[name, scene] : loadedScenes)
|
for (auto &[name, scene] : loadedScenes)
|
||||||
{
|
{
|
||||||
if (scene)
|
if (scene)
|
||||||
{
|
{
|
||||||
|
const size_t opaqueStart = mainDrawContext.OpaqueSurfaces.size();
|
||||||
|
const size_t transpStart = mainDrawContext.TransparentSurfaces.size();
|
||||||
scene->Draw(glm::mat4{1.f}, mainDrawContext);
|
scene->Draw(glm::mat4{1.f}, mainDrawContext);
|
||||||
|
tagOwner(RenderObject::OwnerType::StaticGLTF, name, opaqueStart, transpStart);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -93,7 +114,10 @@ void SceneManager::update_scene()
|
|||||||
const GLTFInstance &inst = kv.second;
|
const GLTFInstance &inst = kv.second;
|
||||||
if (inst.scene)
|
if (inst.scene)
|
||||||
{
|
{
|
||||||
|
const size_t opaqueStart = mainDrawContext.OpaqueSurfaces.size();
|
||||||
|
const size_t transpStart = mainDrawContext.TransparentSurfaces.size();
|
||||||
inst.scene->Draw(inst.transform, mainDrawContext);
|
inst.scene->Draw(inst.transform, mainDrawContext);
|
||||||
|
tagOwner(RenderObject::OwnerType::GLTFInstance, kv.first, opaqueStart, transpStart);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -123,6 +147,8 @@ void SceneManager::update_scene()
|
|||||||
obj.sourceMesh = inst.mesh.get();
|
obj.sourceMesh = inst.mesh.get();
|
||||||
obj.surfaceIndex = surfaceIndex++;
|
obj.surfaceIndex = surfaceIndex++;
|
||||||
obj.objectID = mainDrawContext.nextID++;
|
obj.objectID = mainDrawContext.nextID++;
|
||||||
|
obj.ownerType = RenderObject::OwnerType::MeshInstance;
|
||||||
|
obj.ownerName = kv.first;
|
||||||
if (obj.material->passType == MaterialPass::Transparent)
|
if (obj.material->passType == MaterialPass::Transparent)
|
||||||
{
|
{
|
||||||
mainDrawContext.TransparentSurfaces.push_back(obj);
|
mainDrawContext.TransparentSurfaces.push_back(obj);
|
||||||
@@ -299,7 +325,17 @@ void SceneManager::addGLTFInstance(const std::string &name, std::shared_ptr<Load
|
|||||||
|
|
||||||
bool SceneManager::removeGLTFInstance(const std::string &name)
|
bool SceneManager::removeGLTFInstance(const std::string &name)
|
||||||
{
|
{
|
||||||
return dynamicGLTFInstances.erase(name) > 0;
|
auto it = dynamicGLTFInstances.find(name);
|
||||||
|
if (it == dynamicGLTFInstances.end()) return false;
|
||||||
|
|
||||||
|
// Defer destruction until after the next frame fence (update_scene).
|
||||||
|
if (it->second.scene)
|
||||||
|
{
|
||||||
|
pendingGLTFRelease.push_back(it->second.scene);
|
||||||
|
}
|
||||||
|
|
||||||
|
dynamicGLTFInstances.erase(it);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SceneManager::setGLTFInstanceTransform(const std::string &name, const glm::mat4 &transform)
|
bool SceneManager::setGLTFInstanceTransform(const std::string &name, const glm::mat4 &transform)
|
||||||
@@ -312,6 +348,13 @@ bool SceneManager::setGLTFInstanceTransform(const std::string &name, const glm::
|
|||||||
|
|
||||||
void SceneManager::clearGLTFInstances()
|
void SceneManager::clearGLTFInstances()
|
||||||
{
|
{
|
||||||
|
for (auto &kv : dynamicGLTFInstances)
|
||||||
|
{
|
||||||
|
if (kv.second.scene)
|
||||||
|
{
|
||||||
|
pendingGLTFRelease.push_back(kv.second.scene);
|
||||||
|
}
|
||||||
|
}
|
||||||
dynamicGLTFInstances.clear();
|
dynamicGLTFInstances.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include <memory>
|
#include <memory>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
#include <glm/vec2.hpp>
|
#include <glm/vec2.hpp>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
#include "scene/vk_loader.h"
|
#include "scene/vk_loader.h"
|
||||||
class EngineContext;
|
class EngineContext;
|
||||||
@@ -28,8 +29,19 @@ struct RenderObject
|
|||||||
uint32_t surfaceIndex = 0;
|
uint32_t surfaceIndex = 0;
|
||||||
// Unique per-draw identifier for ID-buffer picking (0 = none).
|
// Unique per-draw identifier for ID-buffer picking (0 = none).
|
||||||
uint32_t objectID = 0;
|
uint32_t objectID = 0;
|
||||||
// Optional owning glTF scene for this draw (null for procedural/dynamic meshes).
|
// Optional logical owner for editor/picking (instance name etc.).
|
||||||
|
enum class OwnerType : uint8_t
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
StaticGLTF, // loaded scene
|
||||||
|
GLTFInstance, // runtime glTF instance with transform
|
||||||
|
MeshInstance // dynamic primitive/mesh instance
|
||||||
|
};
|
||||||
|
OwnerType ownerType = OwnerType::None;
|
||||||
|
std::string ownerName;
|
||||||
|
// Optional owning glTF scene and node for this draw (null for procedural/dynamic meshes).
|
||||||
LoadedGLTF *sourceScene = nullptr;
|
LoadedGLTF *sourceScene = nullptr;
|
||||||
|
Node *sourceNode = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct DrawContext
|
struct DrawContext
|
||||||
@@ -137,6 +149,9 @@ private:
|
|||||||
std::unordered_map<std::string, std::shared_ptr<Node> > loadedNodes;
|
std::unordered_map<std::string, std::shared_ptr<Node> > loadedNodes;
|
||||||
std::unordered_map<std::string, MeshInstance> dynamicMeshInstances;
|
std::unordered_map<std::string, MeshInstance> dynamicMeshInstances;
|
||||||
std::unordered_map<std::string, GLTFInstance> dynamicGLTFInstances;
|
std::unordered_map<std::string, GLTFInstance> dynamicGLTFInstances;
|
||||||
|
// Keep GLTF assets alive until after the next frame fence to avoid destroying
|
||||||
|
// GPU resources that might still be in-flight.
|
||||||
|
std::vector<std::shared_ptr<LoadedGLTF>> pendingGLTFRelease;
|
||||||
|
|
||||||
PickingDebug pickingDebug{};
|
PickingDebug pickingDebug{};
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user