ADD: object adding system ((RT shadow error)

This commit is contained in:
2025-11-21 15:09:28 +09:00
parent b85bb1b59b
commit 4b05df3c04
6 changed files with 809 additions and 525 deletions

View File

@@ -122,6 +122,19 @@ void TextureCache::watchBinding(TextureHandle handle, VkDescriptorSet set, uint3
// Back-reference for fast per-set markUsed
_setToHandles[set].push_back(handle);
// If the texture is already resident, immediately patch the new descriptor
// so re-spawned models using cached textures get the correct bindings.
if (e.state == EntryState::Resident && e.image.imageView != VK_NULL_HANDLE && set != VK_NULL_HANDLE)
{
if (!_context || !_context->getDevice()) return;
DescriptorWriter writer;
writer.write_image(static_cast<int>(binding), e.image.imageView,
p.sampler ? p.sampler : e.sampler,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
writer.update_set(_context->getDevice()->device(), set);
}
}
void TextureCache::unwatchSet(VkDescriptorSet set)