EDIT: folder structure refactoring (src/core)
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@@ -1,6 +1,6 @@
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#pragma once
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#include <core/vk_types.h>
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#include <core/types.h>
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#include <SDL_events.h>
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#include "glm/vec3.hpp"
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@@ -8,7 +8,7 @@
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#include <glm/mat4x4.hpp>
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#include <glm/vec3.hpp>
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#include <core/vk_types.h>
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#include <core/types.h>
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#include <bvh/BVH.h>
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struct MeshAsset;
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@@ -2,7 +2,7 @@
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#include <vector>
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#include <cstddef>
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#include <core/vk_types.h>
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#include <core/types.h>
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namespace geom {
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@@ -3,12 +3,12 @@
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#include <algorithm>
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#include <cmath>
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#include "vk_loader.h"
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#include "core/texture_cache.h"
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#include "core/assets/texture_cache.h"
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#include "core/vk_engine.h"
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#include "core/engine.h"
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#include "render/materials.h"
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#include "core/vk_initializers.h"
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#include "core/vk_types.h"
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#include "core/util/initializers.h"
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#include "core/types.h"
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#include "core/config.h"
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#include <glm/gtx/quaternion.hpp>
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@@ -3,9 +3,9 @@
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#pragma once
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#include <core/vk_types.h>
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#include <core/types.h>
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#include "core/vk_descriptors.h"
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#include "core/descriptor/descriptors.h"
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#include <unordered_map>
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#include <filesystem>
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@@ -4,8 +4,8 @@
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#include <unordered_set>
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#include <chrono>
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#include "vk_swapchain.h"
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#include "core/engine_context.h"
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#include "core/device/swapchain.h"
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#include "core/context.h"
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#include "core/config.h"
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#include "glm/gtx/transform.hpp"
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#include <glm/gtc/matrix_transform.hpp>
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@@ -15,7 +15,7 @@
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#include <limits>
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#include <cmath>
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#include "frame_resources.h"
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#include "core/frame/resources.h"
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#include "core/config.h"
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#include <fmt/core.h>
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@@ -1,5 +1,5 @@
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#pragma once
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#include <core/vk_types.h>
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#include <core/types.h>
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#include <scene/camera.h>
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#include <unordered_map>
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#include <memory>
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@@ -1,7 +1,7 @@
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#include "vk_scene.h"
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#include "vk_swapchain.h"
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#include "core/engine_context.h"
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#include "core/device/swapchain.h"
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#include "core/context.h"
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#include "mesh_bvh.h"
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#include "glm/gtx/transform.hpp"
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