EDIT: folder structure refactoring (src/core)

This commit is contained in:
2025-11-27 11:26:57 +09:00
parent a816864c88
commit 2182b02f4a
79 changed files with 291 additions and 277 deletions

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@@ -1,19 +1,19 @@
#include "background.h"
#include <string_view>
#include "vk_swapchain.h"
#include "core/engine_context.h"
#include "core/vk_resource.h"
#include "core/vk_pipeline_manager.h"
#include "core/asset_manager.h"
#include "core/device/swapchain.h"
#include "core/context.h"
#include "core/device/resource.h"
#include "core/pipeline/manager.h"
#include "core/assets/manager.h"
#include "render/graph/graph.h"
#include <cstring>
#include "frame_resources.h"
#include "ibl_manager.h"
#include "vk_descriptor_manager.h"
#include "vk_device.h"
#include "vk_sampler_manager.h"
#include "core/frame/resources.h"
#include "core/assets/ibl_manager.h"
#include "core/descriptor/manager.h"
#include "core/device/device.h"
#include "core/pipeline/sampler.h"
void BackgroundPass::init(EngineContext *context)
{

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@@ -3,17 +3,17 @@
#include <chrono>
#include <unordered_set>
#include "frame_resources.h"
#include "texture_cache.h"
#include "vk_descriptor_manager.h"
#include "vk_device.h"
#include "core/engine_context.h"
#include "core/vk_initializers.h"
#include "core/vk_resource.h"
#include "core/frame/resources.h"
#include "core/assets/texture_cache.h"
#include "core/descriptor/manager.h"
#include "core/device/device.h"
#include "core/context.h"
#include "core/util/initializers.h"
#include "core/device/resource.h"
#include "vk_mem_alloc.h"
#include "vk_scene.h"
#include "vk_swapchain.h"
#include "scene/vk_scene.h"
#include "core/device/swapchain.h"
#include "render/graph/graph.h"
// Basic conservative frustum test against RenderObject AABB.

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@@ -3,10 +3,10 @@
#include "imgui.h"
#include "imgui_impl_sdl2.h"
#include "imgui_impl_vulkan.h"
#include "vk_device.h"
#include "vk_swapchain.h"
#include "core/vk_initializers.h"
#include "core/engine_context.h"
#include "core/device/device.h"
#include "core/device/swapchain.h"
#include "core/util/initializers.h"
#include "core/context.h"
#include "render/graph/graph.h"
void ImGuiPass::init(EngineContext *context)

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@@ -1,6 +1,6 @@
#pragma once
#include "render/renderpass.h"
#include "core/vk_types.h"
#include "core/types.h"
#include <render/graph/types.h>
class ImGuiPass : public IRenderPass

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@@ -1,26 +1,26 @@
#include "lighting.h"
#include "frame_resources.h"
#include "vk_descriptor_manager.h"
#include "vk_device.h"
#include "core/engine_context.h"
#include "core/vk_initializers.h"
#include "core/vk_resource.h"
#include "core/frame/resources.h"
#include "core/descriptor/manager.h"
#include "core/device/device.h"
#include "core/context.h"
#include "core/util/initializers.h"
#include "core/device/resource.h"
#include "render/pipelines.h"
#include "core/vk_pipeline_manager.h"
#include "core/asset_manager.h"
#include "core/vk_descriptors.h"
#include "core/pipeline/manager.h"
#include "core/assets/manager.h"
#include "core/descriptor/descriptors.h"
#include "core/config.h"
#include "vk_mem_alloc.h"
#include "vk_sampler_manager.h"
#include "vk_swapchain.h"
#include "core/pipeline/sampler.h"
#include "core/device/swapchain.h"
#include "render/graph/graph.h"
#include <array>
#include <cstring>
#include "ibl_manager.h"
#include "vk_raytracing.h"
#include "core/assets/ibl_manager.h"
#include "core/raytracing/raytracing.h"
void LightingPass::init(EngineContext *context)
{

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@@ -3,20 +3,20 @@
#include <unordered_set>
#include <string>
#include "core/engine_context.h"
#include "core/context.h"
#include "render/graph/graph.h"
#include "render/graph/builder.h"
#include "vk_swapchain.h"
#include "vk_scene.h"
#include "frame_resources.h"
#include "vk_descriptor_manager.h"
#include "vk_device.h"
#include "vk_resource.h"
#include "core/vk_initializers.h"
#include "core/vk_pipeline_manager.h"
#include "core/asset_manager.h"
#include "core/device/swapchain.h"
#include "scene/vk_scene.h"
#include "core/frame/resources.h"
#include "core/descriptor/manager.h"
#include "core/device/device.h"
#include "core/device/resource.h"
#include "core/util/initializers.h"
#include "core/pipeline/manager.h"
#include "core/assets/manager.h"
#include "render/pipelines.h"
#include "core/vk_types.h"
#include "core/types.h"
#include "core/config.h"
void ShadowPass::init(EngineContext *context)

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@@ -1,17 +1,17 @@
#include "tonemap.h"
#include <core/engine_context.h>
#include <core/vk_descriptors.h>
#include <core/vk_descriptor_manager.h>
#include <core/vk_pipeline_manager.h>
#include <core/asset_manager.h>
#include <core/vk_device.h>
#include <core/vk_resource.h>
#include <vk_sampler_manager.h>
#include <core/context.h>
#include <core/descriptor/descriptors.h>
#include <core/descriptor/manager.h>
#include <core/pipeline/manager.h>
#include <core/assets/manager.h>
#include <core/device/device.h>
#include <core/device/resource.h>
#include <core/pipeline/sampler.h>
#include <render/graph/graph.h>
#include <render/graph/resources.h>
#include "frame_resources.h"
#include "core/frame/resources.h"
struct TonemapPush
{

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@@ -1,6 +1,6 @@
#pragma once
#include <core/vk_types.h>
#include <core/types.h>
#include <render/renderpass.h>
#include <render/graph/types.h>

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@@ -3,16 +3,16 @@
#include <algorithm>
#include <unordered_set>
#include "ibl_manager.h"
#include "texture_cache.h"
#include "vk_sampler_manager.h"
#include "vk_scene.h"
#include "vk_swapchain.h"
#include "core/engine_context.h"
#include "core/vk_resource.h"
#include "core/vk_device.h"
#include "core/vk_descriptor_manager.h"
#include "core/frame_resources.h"
#include "core/assets/ibl_manager.h"
#include "core/assets/texture_cache.h"
#include "core/pipeline/sampler.h"
#include "scene/vk_scene.h"
#include "core/device/swapchain.h"
#include "core/context.h"
#include "core/device/resource.h"
#include "core/device/device.h"
#include "core/descriptor/manager.h"
#include "core/frame/resources.h"
#include "render/graph/graph.h"
void TransparentPass::init(EngineContext *context)