EDIT: folder structure refactoring (src/core)
This commit is contained in:
@@ -1,19 +1,19 @@
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#include "background.h"
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#include <string_view>
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#include "vk_swapchain.h"
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#include "core/engine_context.h"
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#include "core/vk_resource.h"
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#include "core/vk_pipeline_manager.h"
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#include "core/asset_manager.h"
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#include "core/device/swapchain.h"
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#include "core/context.h"
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#include "core/device/resource.h"
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#include "core/pipeline/manager.h"
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#include "core/assets/manager.h"
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#include "render/graph/graph.h"
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#include <cstring>
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#include "frame_resources.h"
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#include "ibl_manager.h"
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#include "vk_descriptor_manager.h"
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#include "vk_device.h"
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#include "vk_sampler_manager.h"
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#include "core/frame/resources.h"
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#include "core/assets/ibl_manager.h"
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#include "core/descriptor/manager.h"
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#include "core/device/device.h"
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#include "core/pipeline/sampler.h"
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void BackgroundPass::init(EngineContext *context)
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{
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@@ -3,17 +3,17 @@
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#include <chrono>
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#include <unordered_set>
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#include "frame_resources.h"
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#include "texture_cache.h"
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#include "vk_descriptor_manager.h"
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#include "vk_device.h"
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#include "core/engine_context.h"
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#include "core/vk_initializers.h"
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#include "core/vk_resource.h"
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#include "core/frame/resources.h"
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#include "core/assets/texture_cache.h"
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#include "core/descriptor/manager.h"
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#include "core/device/device.h"
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#include "core/context.h"
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#include "core/util/initializers.h"
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#include "core/device/resource.h"
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#include "vk_mem_alloc.h"
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#include "vk_scene.h"
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#include "vk_swapchain.h"
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#include "scene/vk_scene.h"
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#include "core/device/swapchain.h"
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#include "render/graph/graph.h"
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// Basic conservative frustum test against RenderObject AABB.
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@@ -3,10 +3,10 @@
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#include "imgui.h"
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#include "imgui_impl_sdl2.h"
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#include "imgui_impl_vulkan.h"
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#include "vk_device.h"
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#include "vk_swapchain.h"
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#include "core/vk_initializers.h"
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#include "core/engine_context.h"
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#include "core/device/device.h"
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#include "core/device/swapchain.h"
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#include "core/util/initializers.h"
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#include "core/context.h"
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#include "render/graph/graph.h"
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void ImGuiPass::init(EngineContext *context)
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@@ -1,6 +1,6 @@
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#pragma once
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#include "render/renderpass.h"
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#include "core/vk_types.h"
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#include "core/types.h"
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#include <render/graph/types.h>
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class ImGuiPass : public IRenderPass
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@@ -1,26 +1,26 @@
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#include "lighting.h"
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#include "frame_resources.h"
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#include "vk_descriptor_manager.h"
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#include "vk_device.h"
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#include "core/engine_context.h"
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#include "core/vk_initializers.h"
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#include "core/vk_resource.h"
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#include "core/frame/resources.h"
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#include "core/descriptor/manager.h"
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#include "core/device/device.h"
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#include "core/context.h"
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#include "core/util/initializers.h"
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#include "core/device/resource.h"
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#include "render/pipelines.h"
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#include "core/vk_pipeline_manager.h"
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#include "core/asset_manager.h"
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#include "core/vk_descriptors.h"
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#include "core/pipeline/manager.h"
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#include "core/assets/manager.h"
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#include "core/descriptor/descriptors.h"
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#include "core/config.h"
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#include "vk_mem_alloc.h"
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#include "vk_sampler_manager.h"
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#include "vk_swapchain.h"
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#include "core/pipeline/sampler.h"
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#include "core/device/swapchain.h"
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#include "render/graph/graph.h"
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#include <array>
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#include <cstring>
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#include "ibl_manager.h"
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#include "vk_raytracing.h"
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#include "core/assets/ibl_manager.h"
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#include "core/raytracing/raytracing.h"
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void LightingPass::init(EngineContext *context)
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{
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@@ -3,20 +3,20 @@
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#include <unordered_set>
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#include <string>
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#include "core/engine_context.h"
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#include "core/context.h"
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#include "render/graph/graph.h"
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#include "render/graph/builder.h"
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#include "vk_swapchain.h"
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#include "vk_scene.h"
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#include "frame_resources.h"
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#include "vk_descriptor_manager.h"
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#include "vk_device.h"
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#include "vk_resource.h"
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#include "core/vk_initializers.h"
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#include "core/vk_pipeline_manager.h"
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#include "core/asset_manager.h"
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#include "core/device/swapchain.h"
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#include "scene/vk_scene.h"
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#include "core/frame/resources.h"
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#include "core/descriptor/manager.h"
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#include "core/device/device.h"
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#include "core/device/resource.h"
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#include "core/util/initializers.h"
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#include "core/pipeline/manager.h"
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#include "core/assets/manager.h"
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#include "render/pipelines.h"
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#include "core/vk_types.h"
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#include "core/types.h"
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#include "core/config.h"
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void ShadowPass::init(EngineContext *context)
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@@ -1,17 +1,17 @@
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#include "tonemap.h"
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#include <core/engine_context.h>
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#include <core/vk_descriptors.h>
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#include <core/vk_descriptor_manager.h>
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#include <core/vk_pipeline_manager.h>
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#include <core/asset_manager.h>
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#include <core/vk_device.h>
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#include <core/vk_resource.h>
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#include <vk_sampler_manager.h>
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#include <core/context.h>
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#include <core/descriptor/descriptors.h>
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#include <core/descriptor/manager.h>
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#include <core/pipeline/manager.h>
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#include <core/assets/manager.h>
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#include <core/device/device.h>
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#include <core/device/resource.h>
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#include <core/pipeline/sampler.h>
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#include <render/graph/graph.h>
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#include <render/graph/resources.h>
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#include "frame_resources.h"
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#include "core/frame/resources.h"
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struct TonemapPush
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{
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@@ -1,6 +1,6 @@
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#pragma once
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#include <core/vk_types.h>
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#include <core/types.h>
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#include <render/renderpass.h>
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#include <render/graph/types.h>
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@@ -3,16 +3,16 @@
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#include <algorithm>
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#include <unordered_set>
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#include "ibl_manager.h"
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#include "texture_cache.h"
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#include "vk_sampler_manager.h"
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#include "vk_scene.h"
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#include "vk_swapchain.h"
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#include "core/engine_context.h"
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#include "core/vk_resource.h"
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#include "core/vk_device.h"
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#include "core/vk_descriptor_manager.h"
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#include "core/frame_resources.h"
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#include "core/assets/ibl_manager.h"
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#include "core/assets/texture_cache.h"
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#include "core/pipeline/sampler.h"
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#include "scene/vk_scene.h"
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#include "core/device/swapchain.h"
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#include "core/context.h"
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#include "core/device/resource.h"
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#include "core/device/device.h"
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#include "core/descriptor/manager.h"
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#include "core/frame/resources.h"
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#include "render/graph/graph.h"
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void TransparentPass::init(EngineContext *context)
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