Files
QuaternionEngine/src/render/passes/tonemap.cpp

123 lines
3.9 KiB
C++

#include "tonemap.h"
#include <core/context.h>
#include <core/descriptor/descriptors.h>
#include <core/descriptor/manager.h>
#include <core/pipeline/manager.h>
#include <core/assets/manager.h>
#include <core/device/device.h>
#include <core/device/resource.h>
#include <core/pipeline/sampler.h>
#include <render/graph/graph.h>
#include <render/graph/resources.h>
#include "core/frame/resources.h"
struct TonemapPush
{
float exposure;
int mode;
};
void TonemapPass::init(EngineContext *context)
{
_context = context;
_inputSetLayout = _context->getDescriptorLayouts()->singleImageLayout();
GraphicsPipelineCreateInfo info{};
info.vertexShaderPath = _context->getAssets()->shaderPath("fullscreen.vert.spv");
info.fragmentShaderPath = _context->getAssets()->shaderPath("tonemap.frag.spv");
info.setLayouts = { _inputSetLayout };
VkPushConstantRange pcr{};
pcr.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
pcr.offset = 0;
pcr.size = sizeof(TonemapPush);
info.pushConstants = { pcr };
info.configure = [this](PipelineBuilder &b) {
b.set_input_topology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
b.set_polygon_mode(VK_POLYGON_MODE_FILL);
b.set_cull_mode(VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE);
b.set_multisampling_none();
b.disable_depthtest();
b.disable_blending();
b.set_color_attachment_format(VK_FORMAT_R8G8B8A8_UNORM);
};
_context->pipelines->createGraphicsPipeline("tonemap", info);
MaterialPipeline mp{};
_context->pipelines->getMaterialPipeline("tonemap", mp);
_pipeline = mp.pipeline;
_pipelineLayout = mp.layout;
}
void TonemapPass::cleanup()
{
_deletionQueue.flush();
}
void TonemapPass::execute(VkCommandBuffer)
{
// Executed via render graph.
}
RGImageHandle TonemapPass::register_graph(RenderGraph *graph, RGImageHandle hdrInput)
{
if (!graph || !hdrInput.valid()) return {};
RGImageDesc desc{};
desc.name = "ldr.tonemap";
desc.format = VK_FORMAT_R8G8B8A8_UNORM;
desc.extent = _context->getDrawExtent();
desc.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
RGImageHandle ldr = graph->create_image(desc);
graph->add_pass(
"Tonemap",
RGPassType::Graphics,
[hdrInput, ldr](RGPassBuilder &builder, EngineContext *) {
builder.read(hdrInput, RGImageUsage::SampledFragment);
builder.write_color(ldr, true /*clear*/);
},
[this, hdrInput](VkCommandBuffer cmd, const RGPassResources &res, EngineContext *ctx) {
draw_tonemap(cmd, ctx, res, hdrInput);
}
);
return ldr;
}
void TonemapPass::draw_tonemap(VkCommandBuffer cmd, EngineContext *ctx, const RGPassResources &res,
RGImageHandle hdrInput)
{
if (!ctx || !ctx->currentFrame) return;
VkDevice device = ctx->getDevice()->device();
VkImageView hdrView = res.image_view(hdrInput);
if (hdrView == VK_NULL_HANDLE) return;
VkDescriptorSet set = ctx->currentFrame->_frameDescriptors.allocate(device, _inputSetLayout);
DescriptorWriter writer;
writer.write_image(0, hdrView, ctx->getSamplers()->defaultLinear(),
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
writer.update_set(device, set);
ctx->pipelines->getGraphics("tonemap", _pipeline, _pipelineLayout);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, _pipeline);
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, _pipelineLayout, 0, 1, &set, 0, nullptr);
TonemapPush push{_exposure, _mode};
vkCmdPushConstants(cmd, _pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(TonemapPush), &push);
VkExtent2D extent = ctx->getDrawExtent();
VkViewport vp{0.f, 0.f, (float)extent.width, (float)extent.height, 0.f, 1.f};
VkRect2D sc{{0,0}, extent};
vkCmdSetViewport(cmd, 0, 1, &vp);
vkCmdSetScissor(cmd, 0, 1, &sc);
vkCmdDraw(cmd, 3, 1, 0, 0);
}