Files
QuaternionEngine/src/render/passes/lighting.h

51 lines
1.8 KiB
C++

#pragma once
#include "render/renderpass.h"
#include <render/graph/types.h>
#include <span>
class LightingPass : public IRenderPass
{
public:
void init(EngineContext *context) override;
void cleanup() override;
void execute(VkCommandBuffer cmd) override;
const char *getName() const override { return "Lighting"; }
// Register lighting; consumes GBuffer + CSM cascades.
void register_graph(class RenderGraph *graph,
RGImageHandle drawHandle,
RGImageHandle gbufferPosition,
RGImageHandle gbufferNormal,
RGImageHandle gbufferAlbedo,
RGImageHandle gbufferExtra,
std::span<RGImageHandle> shadowCascades);
private:
EngineContext *_context = nullptr;
VkDescriptorSetLayout _gBufferInputDescriptorLayout = VK_NULL_HANDLE;
VkDescriptorSetLayout _shadowDescriptorLayout = VK_NULL_HANDLE; // set=2 (array)
// Fallbacks if IBL is not loaded
AllocatedImage _fallbackIbl2D{}; // 1x1 black
AllocatedImage _fallbackBrdfLut2D{}; // 1x1 RG, black
VkPipelineLayout _pipelineLayout = VK_NULL_HANDLE;
VkPipeline _pipeline = VK_NULL_HANDLE;
VkDescriptorSetLayout _emptySetLayout = VK_NULL_HANDLE; // placeholder if IBL layout missing
void draw_lighting(VkCommandBuffer cmd,
EngineContext *context,
const class RGPassResources &resources,
RGImageHandle drawHandle,
RGImageHandle gbufferPosition,
RGImageHandle gbufferNormal,
RGImageHandle gbufferAlbedo,
RGImageHandle gbufferExtra,
std::span<RGImageHandle> shadowCascades);
DeletionQueue _deletionQueue;
};