Files
QuaternionEngine/src/render/vk_renderpass_lighting.h
hydrogendeuteride 6e08297866 Merge branch 'CSM-new'
CSM-dev is clipmap shadow map and it works
2025-10-23 00:35:44 +09:00

42 lines
1.3 KiB
C++

#pragma once
#include "vk_renderpass.h"
#include <render/rg_types.h>
#include <span>
class LightingPass : public IRenderPass
{
public:
void init(EngineContext *context) override;
void cleanup() override;
void execute(VkCommandBuffer cmd) override;
const char *getName() const override { return "Lighting"; }
// Register lighting; consumes GBuffer + CSM cascades.
void register_graph(class RenderGraph *graph,
RGImageHandle drawHandle,
RGImageHandle gbufferPosition,
RGImageHandle gbufferNormal,
RGImageHandle gbufferAlbedo, std::span<RGImageHandle> shadowCascades);
private:
EngineContext *_context = nullptr;
VkDescriptorSetLayout _gBufferInputDescriptorLayout = VK_NULL_HANDLE;
VkDescriptorSet _gBufferInputDescriptorSet = VK_NULL_HANDLE;
VkDescriptorSetLayout _shadowDescriptorLayout = VK_NULL_HANDLE; // set=2 (array)
VkPipelineLayout _pipelineLayout = VK_NULL_HANDLE;
VkPipeline _pipeline = VK_NULL_HANDLE;
void draw_lighting(VkCommandBuffer cmd,
EngineContext *context,
const class RGPassResources &resources,
RGImageHandle drawHandle,
std::span<RGImageHandle> shadowCascades);
DeletionQueue _deletionQueue;
};