90 lines
4.6 KiB
C++
90 lines
4.6 KiB
C++
// vulkan_engine.h : Include file for standard system include files,
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// or project specific include files.
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#pragma once
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#include <core/vk_types.h>
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namespace vkinit
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{
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//> init_cmd
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VkCommandPoolCreateInfo command_pool_create_info(uint32_t queueFamilyIndex, VkCommandPoolCreateFlags flags = 0);
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VkCommandBufferAllocateInfo command_buffer_allocate_info(VkCommandPool pool, uint32_t count = 1);
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//< init_cmd
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VkCommandBufferBeginInfo command_buffer_begin_info(VkCommandBufferUsageFlags flags = 0);
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VkCommandBufferSubmitInfo command_buffer_submit_info(VkCommandBuffer cmd);
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VkFenceCreateInfo fence_create_info(VkFenceCreateFlags flags = 0);
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VkSemaphoreCreateInfo semaphore_create_info(VkSemaphoreCreateFlags flags = 0);
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VkSubmitInfo2 submit_info(VkCommandBufferSubmitInfo *cmd, VkSemaphoreSubmitInfo *signalSemaphoreInfo,
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VkSemaphoreSubmitInfo *waitSemaphoreInfo);
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VkPresentInfoKHR present_info();
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VkRenderingAttachmentInfo attachment_info(VkImageView view, VkClearValue *clear,
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VkImageLayout layout /*= VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL*/);
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VkRenderingAttachmentInfo depth_attachment_info(VkImageView view,
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VkImageLayout layout
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/*= VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL*/);
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VkRenderingInfo rendering_info(VkExtent2D renderExtent, VkRenderingAttachmentInfo *colorAttachment,
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VkRenderingAttachmentInfo *depthAttachment);
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VkRenderingInfo rendering_info_multi(VkExtent2D renderExtent, uint32_t colorCount,
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VkRenderingAttachmentInfo *colorAttachments,
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VkRenderingAttachmentInfo *depthAttachment);
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VkImageSubresourceRange image_subresource_range(VkImageAspectFlags aspectMask);
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VkSemaphoreSubmitInfo semaphore_submit_info(VkPipelineStageFlags2 stageMask, VkSemaphore semaphore);
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VkDescriptorSetLayoutBinding descriptorset_layout_binding(VkDescriptorType type, VkShaderStageFlags stageFlags,
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uint32_t binding);
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VkDescriptorSetLayoutCreateInfo descriptorset_layout_create_info(VkDescriptorSetLayoutBinding *bindings,
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uint32_t bindingCount);
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VkWriteDescriptorSet write_descriptor_image(VkDescriptorType type, VkDescriptorSet dstSet,
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VkDescriptorImageInfo *imageInfo, uint32_t binding);
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VkWriteDescriptorSet write_descriptor_buffer(VkDescriptorType type, VkDescriptorSet dstSet,
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VkDescriptorBufferInfo *bufferInfo, uint32_t binding);
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VkDescriptorBufferInfo buffer_info(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize range);
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VkImageCreateInfo image_create_info(VkFormat format, VkImageUsageFlags usageFlags, VkExtent3D extent);
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VkImageViewCreateInfo imageview_create_info(VkFormat format, VkImage image, VkImageAspectFlags aspectFlags);
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// Overload: explicit mip/array counts and image flags (e.g., cube compatible)
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VkImageCreateInfo image_create_info(VkFormat format,
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VkImageUsageFlags usageFlags,
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VkExtent3D extent,
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uint32_t mipLevels,
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uint32_t arrayLayers,
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VkImageCreateFlags flags);
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// Overload: explicit view type and subresource counts for layered/cubemap views
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VkImageViewCreateInfo imageview_create_info(VkImageViewType viewType,
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VkFormat format,
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VkImage image,
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VkImageAspectFlags aspectFlags,
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uint32_t baseMipLevel,
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uint32_t levelCount,
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uint32_t baseArrayLayer,
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uint32_t layerCount);
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VkPipelineLayoutCreateInfo pipeline_layout_create_info();
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VkPipelineShaderStageCreateInfo pipeline_shader_stage_create_info(VkShaderStageFlagBits stage,
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VkShaderModule shaderModule,
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const char *entry = "main");
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} // namespace vkinit
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