Files
QuaternionEngine/src/runtime/i_game_callbacks.h

35 lines
1.1 KiB
C++

#pragma once
// IGameCallbacks: Interface for game logic callbacks
// Implement this interface and pass to GameRuntime::run() to receive game loop events.
namespace GameRuntime
{
class Runtime;
class IGameCallbacks
{
public:
virtual ~IGameCallbacks() = default;
// Called once after runtime initialization, before the first update.
// Use this to load initial assets, spawn entities, set up the camera, etc.
virtual void on_init(Runtime& runtime) = 0;
// Called every frame with variable delta time.
// Use for rendering-dependent logic, input handling, camera control, etc.
// @param dt: Frame delta time in seconds (clamped to 0.0-0.1)
virtual void on_update(float dt) = 0;
// Called at fixed intervals for physics/simulation.
// Use for physics updates, AI tick, game state simulation, etc.
// @param fixed_dt: Fixed delta time in seconds (typically 1/60)
virtual void on_fixed_update(float fixed_dt) = 0;
// Called once before shutdown.
// Use for cleanup, saving state, etc.
virtual void on_shutdown() = 0;
};
} // namespace GameRuntime