27 lines
403 B
GLSL
27 lines
403 B
GLSL
#version 450
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layout(location = 0) in vec4 v_color;
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layout(location = 1) in vec2 v_uv;
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layout(location = 0) out vec4 outColor;
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void main()
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{
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// Soft circular sprite.
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vec2 p = v_uv * 2.0 - 1.0;
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float r = length(p);
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float mask = smoothstep(1.0, 0.0, r);
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vec4 c = v_color;
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c.rgb *= mask;
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c.a *= mask;
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if (c.a <= 0.001)
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{
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discard;
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}
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outColor = c;
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}
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