Files
QuaternionEngine/src/core/vk_descriptors.h
2025-10-21 17:36:34 +09:00

80 lines
2.0 KiB
C++

#pragma once
#include <core/vk_types.h>
struct DescriptorLayoutBuilder
{
std::vector<VkDescriptorSetLayoutBinding> bindings;
void add_binding(uint32_t binding, VkDescriptorType type, uint32_t count = 1);
void clear();
VkDescriptorSetLayout build(VkDevice device, VkShaderStageFlags shaderStages, void *pNext = nullptr,
VkDescriptorSetLayoutCreateFlags flags = 0);
};
struct DescriptorWriter
{
std::deque<VkDescriptorImageInfo> imageInfos;
std::deque<VkDescriptorBufferInfo> bufferInfos;
std::vector<VkWriteDescriptorSet> writes;
void write_image(int binding, VkImageView image, VkSampler sampler, VkImageLayout layout, VkDescriptorType type);
void write_buffer(int binding, VkBuffer buffer, size_t size, size_t offset, VkDescriptorType type);
void clear();
void update_set(VkDevice device, VkDescriptorSet set);
};
struct DescriptorAllocator
{
struct PoolSizeRatio
{
VkDescriptorType type;
float ratio;
};
VkDescriptorPool pool;
void init_pool(VkDevice device, uint32_t maxSets, std::span<PoolSizeRatio> poolRatios);
void clear_descriptors(VkDevice device);
void destroy_pool(VkDevice device);
VkDescriptorSet allocate(VkDevice device, VkDescriptorSetLayout layout);
};
struct DescriptorAllocatorGrowable
{
public:
struct PoolSizeRatio
{
VkDescriptorType type;
float ratio;
};
void init(VkDevice device, uint32_t initialSets, std::span<PoolSizeRatio> poolRatios);
void clear_pools(VkDevice device);
void destroy_pools(VkDevice device);
VkDescriptorSet allocate(VkDevice device, VkDescriptorSetLayout layout, void *pNext = nullptr);
private:
VkDescriptorPool get_pool(VkDevice device);
VkDescriptorPool create_pool(VkDevice device, uint32_t setCount, std::span<PoolSizeRatio> poolRatios);
std::vector<PoolSizeRatio> ratios;
std::vector<VkDescriptorPool> fullPools;
std::vector<VkDescriptorPool> readyPools;
uint32_t setsPerPool;
};