Files
QuaternionEngine/src/render/vk_renderpass_background.cpp
2025-11-13 17:46:14 +09:00

239 lines
11 KiB
C++

#include "vk_renderpass_background.h"
#include <string_view>
#include "vk_swapchain.h"
#include "core/engine_context.h"
#include "core/vk_resource.h"
#include "core/vk_pipeline_manager.h"
#include "core/asset_manager.h"
#include "render/rg_graph.h"
#include <cstring>
#include "frame_resources.h"
#include "ibl_manager.h"
#include "vk_descriptor_manager.h"
#include "vk_device.h"
#include "vk_sampler_manager.h"
void BackgroundPass::init(EngineContext *context)
{
_context = context;
init_background_pipelines();
}
void BackgroundPass::init_background_pipelines()
{
ComputePipelineCreateInfo createInfo{};
createInfo.shaderPath = _context->getAssets()->shaderPath("gradient_color.comp.spv");
createInfo.descriptorTypes = {VK_DESCRIPTOR_TYPE_STORAGE_IMAGE};
createInfo.pushConstantSize = sizeof(ComputePushConstants);
_context->pipelines->createComputePipeline("gradient", createInfo);
createInfo.shaderPath = _context->getAssets()->shaderPath("sky.comp.spv");
_context->pipelines->createComputePipeline("sky", createInfo);
_context->pipelines->createComputeInstance("background.gradient", "gradient");
_context->pipelines->createComputeInstance("background.sky", "sky");
_context->pipelines->setComputeInstanceStorageImage("background.gradient", 0,
_context->getSwapchain()->drawImage().imageView);
_context->pipelines->setComputeInstanceStorageImage("background.sky", 0,
_context->getSwapchain()->drawImage().imageView);
ComputeEffect gradient{};
gradient.name = "gradient";
gradient.data.data1 = glm::vec4(1, 0, 0, 1);
gradient.data.data2 = glm::vec4(0, 0, 1, 1);
ComputeEffect sky{};
sky.name = "sky";
sky.data.data1 = glm::vec4(0.1, 0.2, 0.4, 0.97);
_backgroundEffects.push_back(gradient);
_backgroundEffects.push_back(sky);
// Graphics env (cubemap) background mode
ComputeEffect env{}; env.name = "env";
_backgroundEffects.push_back(env);
// Prepare graphics pipeline for environment background (cubemap)
// Create an empty descriptor set layout to occupy sets 1 and 2 (shader uses set=0 and set=3)
{
VkDescriptorSetLayoutCreateInfo info{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO };
info.bindingCount = 0;
info.pBindings = nullptr;
vkCreateDescriptorSetLayout(_context->getDevice()->device(), &info, nullptr, &_emptySetLayout);
}
GraphicsPipelineCreateInfo gp{};
gp.vertexShaderPath = _context->getAssets()->shaderPath("fullscreen.vert.spv");
gp.fragmentShaderPath = _context->getAssets()->shaderPath("background_env.frag.spv");
VkDescriptorSetLayout sl0 = _context->getDescriptorLayouts()->gpuSceneDataLayout();
VkDescriptorSetLayout sl1 = _emptySetLayout; // placeholder for set=1
VkDescriptorSetLayout sl2 = _emptySetLayout; // placeholder for set=2
// Ensure IBL layout exists (now owned by IBLManager)
VkDescriptorSetLayout sl3 = _emptySetLayout;
if (_context->ibl && _context->ibl->ensureLayout())
sl3 = _context->ibl->descriptorLayout();
gp.setLayouts = { sl0, sl1, sl2, sl3 };
gp.configure = [this](PipelineBuilder &b) {
b.set_input_topology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
b.set_polygon_mode(VK_POLYGON_MODE_FILL);
b.set_cull_mode(VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE);
b.set_multisampling_none();
b.disable_depthtest();
b.disable_blending();
b.set_color_attachment_format(_context->getSwapchain()->drawImage().imageFormat);
};
_context->pipelines->createGraphicsPipeline("background.env", gp);
// Create fallback 1x1x6 black cube
{
const uint32_t faceCount = 6;
const uint32_t pixel = 0x00000000u; // RGBA8 black
std::vector<uint8_t> bytes(faceCount * 4);
for (uint32_t f = 0; f < faceCount; ++f) std::memcpy(bytes.data() + f * 4, &pixel, 4);
std::vector<VkBufferImageCopy> copies;
copies.reserve(faceCount);
for (uint32_t f = 0; f < faceCount; ++f) {
VkBufferImageCopy r{};
r.bufferOffset = f * 4;
r.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
r.imageSubresource.mipLevel = 0;
r.imageSubresource.baseArrayLayer = f;
r.imageSubresource.layerCount = 1;
r.imageExtent = {1,1,1};
copies.push_back(r);
}
_fallbackIblCube = _context->getResources()->create_image_compressed_layers(
bytes.data(), bytes.size(), VK_FORMAT_R8G8B8A8_UNORM, 1, faceCount, copies,
VK_IMAGE_USAGE_SAMPLED_BIT, VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT);
}
}
void BackgroundPass::execute(VkCommandBuffer)
{
// Background is executed via the render graph now.
}
void BackgroundPass::register_graph(RenderGraph *graph, RGImageHandle drawHandle, RGImageHandle depthHandle)
{
(void) depthHandle; // Reserved for future depth transitions.
if (!graph || !drawHandle.valid() || !_context) return;
if (_backgroundEffects.empty()) return;
// Route to compute or graphics depending on selected mode
const ComputeEffect &effect = _backgroundEffects[_currentEffect];
if (std::string_view(effect.name) == std::string_view("env"))
{
graph->add_pass(
"BackgroundEnv",
RGPassType::Graphics,
[drawHandle](RGPassBuilder &builder, EngineContext *) {
builder.write_color(drawHandle);
},
[this, drawHandle](VkCommandBuffer cmd, const RGPassResources &res, EngineContext *ctx) {
VkImageView drawView = res.image_view(drawHandle);
(void) drawView; // handled by RG
// pipeline + layout
if (!ctx->pipelines->getGraphics("background.env", _envPipeline, _envPipelineLayout)) return;
// Per-frame scene UBO
AllocatedBuffer ubo = ctx->getResources()->create_buffer(sizeof(GPUSceneData),
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VMA_MEMORY_USAGE_CPU_TO_GPU);
ctx->currentFrame->_deletionQueue.push_function([rm = ctx->getResources(), ubo]() { rm->destroy_buffer(ubo); });
VmaAllocationInfo ai{}; vmaGetAllocationInfo(ctx->getDevice()->allocator(), ubo.allocation, &ai);
*reinterpret_cast<GPUSceneData*>(ai.pMappedData) = ctx->getSceneData();
vmaFlushAllocation(ctx->getDevice()->allocator(), ubo.allocation, 0, sizeof(GPUSceneData));
VkDescriptorSet global = ctx->currentFrame->_frameDescriptors.allocate(
ctx->getDevice()->device(), ctx->getDescriptorLayouts()->gpuSceneDataLayout());
DescriptorWriter w0; w0.write_buffer(0, ubo.buffer, sizeof(GPUSceneData), 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
w0.update_set(ctx->getDevice()->device(), global);
// IBL set
VkImageView specView = _fallbackIblCube.imageView;
if (ctx->ibl && ctx->ibl->specular().imageView) specView = ctx->ibl->specular().imageView;
VkDescriptorSetLayout iblLayout = (ctx->ibl ? ctx->ibl->descriptorLayout() : _emptySetLayout);
VkDescriptorSet ibl = ctx->currentFrame->_frameDescriptors.allocate(
ctx->getDevice()->device(), iblLayout);
DescriptorWriter w3;
// Bind only specular at binding 0; other bindings are unused in this shader
w3.write_image(0, specView, ctx->getSamplers()->defaultLinear(),
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
w3.update_set(ctx->getDevice()->device(), ibl);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, _envPipeline);
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, _envPipelineLayout, 0, 1, &global, 0, nullptr);
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, _envPipelineLayout, 3, 1, &ibl, 0, nullptr);
VkExtent2D extent = ctx->getDrawExtent();
VkViewport vp{0.f, 0.f, float(extent.width), float(extent.height), 0.f, 1.f};
VkRect2D sc{{0,0}, extent};
vkCmdSetViewport(cmd, 0, 1, &vp);
vkCmdSetScissor(cmd, 0, 1, &sc);
vkCmdDraw(cmd, 3, 1, 0, 0);
}
);
}
else
{
graph->add_pass(
"Background",
RGPassType::Compute,
[drawHandle](RGPassBuilder &builder, EngineContext *) {
builder.write(drawHandle, RGImageUsage::ComputeWrite);
},
[this, drawHandle](VkCommandBuffer cmd, const RGPassResources &res, EngineContext *ctx) {
VkImageView drawView = res.image_view(drawHandle);
if (drawView != VK_NULL_HANDLE)
{
_context->pipelines->setComputeInstanceStorageImage("background.gradient", 0, drawView);
_context->pipelines->setComputeInstanceStorageImage("background.sky", 0, drawView);
}
ComputeEffect &eff = _backgroundEffects[_currentEffect];
ComputeDispatchInfo dispatchInfo = ComputeManager::createDispatch2D(
ctx->getDrawExtent().width, ctx->getDrawExtent().height);
dispatchInfo.pushConstants = &eff.data;
dispatchInfo.pushConstantSize = sizeof(ComputePushConstants);
const char *instanceName = (std::string_view(eff.name) == std::string_view("gradient"))
? "background.gradient"
: "background.sky";
ctx->pipelines->dispatchComputeInstance(cmd, instanceName, dispatchInfo);
}
);
}
}
void BackgroundPass::cleanup()
{
if (_context && _context->pipelines)
{
_context->pipelines->destroyComputeInstance("background.gradient");
_context->pipelines->destroyComputeInstance("background.sky");
_context->pipelines->destroyComputePipeline("gradient");
_context->pipelines->destroyComputePipeline("sky");
}
if (_envPipeline != VK_NULL_HANDLE || _envPipelineLayout != VK_NULL_HANDLE)
{
// Pipelines are owned by PipelineManager and destroyed there on cleanup/hot-reload
_envPipeline = VK_NULL_HANDLE;
_envPipelineLayout = VK_NULL_HANDLE;
}
if (_emptySetLayout)
{
vkDestroyDescriptorSetLayout(_context->getDevice()->device(), _emptySetLayout, nullptr);
_emptySetLayout = VK_NULL_HANDLE;
}
if (_fallbackIblCube.image)
{
_context->getResources()->destroy_image(_fallbackIblCube);
_fallbackIblCube = {};
}
fmt::print("BackgroundPass::cleanup()\n");
_backgroundEffects.clear();
}