1.0 KiB
1.0 KiB
Troubleshooting
-
Shader compiler not found
- Ensure
glslangValidator(and/orglslcon Windows) is onPATH. - Re‑open your terminal after installing the Vulkan SDK.
- Ensure
-
Windows SDK version mismatch
CMakeLists.txtreferencesC:/VulkanSDK/1.3.296.0by default.- Update the path or set
VULKAN_SDKto your installed version.
-
Validation errors on startup
- Update GPU drivers and Vulkan SDK.
- Try running a Release build to confirm if the issue is validation‑only.
-
Black screen or out‑of‑date swapchain
- Resize the window once to force a swapchain rebuild.
- Check the ImGui “Targets” window for swapchain/draw formats and extent.
-
No models rendering
- Verify
assets/police_office.glbexists (seedocs/ASSETS.md). - Open the “Scene” window to confirm draw counts > 0.
- Verify
-
Shader changes not visible
- Confirm the
.spvfile changed (timestamp) and click “Reload Changed” in the Pipelines window. - Ensure you are editing the correct files referenced by
shaderPath().
- Confirm the