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/*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the “Software”), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
* LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Copyright © 2020 Charles Giessen (charles@lunarg.com)
*/
#pragma once
#include <cassert>
#include <cstdio>
#include <cstring>
#include <vector>
#include <string>
#include <system_error>
#include <vulkan/vulkan_core.h>
#include "VkBootstrapDispatch.h"
#ifdef VK_MAKE_API_VERSION
#define VKB_MAKE_VK_VERSION(variant, major, minor, patch) VK_MAKE_API_VERSION(variant, major, minor, patch)
#elif defined(VK_MAKE_VERSION)
#define VKB_MAKE_VK_VERSION(variant, major, minor, patch) VK_MAKE_VERSION(major, minor, patch)
#endif
#if defined(VK_API_VERSION_1_3) || defined(VK_VERSION_1_3)
#define VKB_VK_API_VERSION_1_3 VKB_MAKE_VK_VERSION(0, 1, 3, 0)
#endif
#if defined(VK_API_VERSION_1_2) || defined(VK_VERSION_1_2)
#define VKB_VK_API_VERSION_1_2 VKB_MAKE_VK_VERSION(0, 1, 2, 0)
#endif
#if defined(VK_API_VERSION_1_1) || defined(VK_VERSION_1_1)
#define VKB_VK_API_VERSION_1_1 VKB_MAKE_VK_VERSION(0, 1, 1, 0)
#endif
#if defined(VK_API_VERSION_1_0) || defined(VK_VERSION_1_0)
#define VKB_VK_API_VERSION_1_0 VKB_MAKE_VK_VERSION(0, 1, 0, 0)
#endif
namespace vkb {
struct Error {
std::error_code type;
VkResult vk_result = VK_SUCCESS; // optional error value if a vulkan call failed
};
template <typename T> class Result {
public:
Result(const T& value) noexcept : m_value{ value }, m_init{ true } {}
Result(T&& value) noexcept : m_value{ std::move(value) }, m_init{ true } {}
Result(Error error) noexcept : m_error{ error }, m_init{ false } {}
Result(std::error_code error_code, VkResult result = VK_SUCCESS) noexcept
: m_error{ error_code, result }, m_init{ false } {}
~Result() noexcept { destroy(); }
Result(Result const& expected) noexcept : m_init(expected.m_init) {
if (m_init)
new (&m_value) T{ expected.m_value };
else
m_error = expected.m_error;
}
Result& operator=(Result const& result) noexcept {
m_init = result.m_init;
if (m_init)
new (&m_value) T{ result.m_value };
else
m_error = result.m_error;
return *this;
}
Result(Result&& expected) noexcept : m_init(expected.m_init) {
if (m_init)
new (&m_value) T{ std::move(expected.m_value) };
else
m_error = std::move(expected.m_error);
expected.destroy();
}
Result& operator=(Result&& result) noexcept {
m_init = result.m_init;
if (m_init)
new (&m_value) T{ std::move(result.m_value) };
else
m_error = std::move(result.m_error);
return *this;
}
Result& operator=(const T& expect) noexcept {
destroy();
m_init = true;
new (&m_value) T{ expect };
return *this;
}
Result& operator=(T&& expect) noexcept {
destroy();
m_init = true;
new (&m_value) T{ std::move(expect) };
return *this;
}
Result& operator=(const Error& error) noexcept {
destroy();
m_init = false;
m_error = error;
return *this;
}
Result& operator=(Error&& error) noexcept {
destroy();
m_init = false;
m_error = error;
return *this;
}
// clang-format off
const T* operator-> () const noexcept { assert (m_init); return &m_value; }
T* operator-> () noexcept { assert (m_init); return &m_value; }
const T& operator* () const& noexcept { assert (m_init); return m_value; }
T& operator* () & noexcept { assert (m_init); return m_value; }
T operator* () && noexcept { assert (m_init); return std::move (m_value); }
const T& value () const& noexcept { assert (m_init); return m_value; }
T& value () & noexcept { assert (m_init); return m_value; }
T value () && noexcept { assert (m_init); return std::move (m_value); }
// std::error_code associated with the error
std::error_code error() const { assert (!m_init); return m_error.type; }
// optional VkResult that could of been produced due to the error
VkResult vk_result() const { assert (!m_init); return m_error.vk_result; }
// Returns the struct that holds the std::error_code and VkResult
Error full_error() const { assert (!m_init); return m_error; }
// clang-format on
// check if the result has an error that matches a specific error case
template <typename E> bool matches_error(E error_enum_value) const {
return !m_init && static_cast<E>(m_error.type.value()) == error_enum_value;
}
bool has_value() const { return m_init; }
explicit operator bool() const { return m_init; }
private:
void destroy() {
if (m_init) m_value.~T();
}
union {
T m_value;
Error m_error;
};
bool m_init;
};
namespace detail {
struct GenericFeaturesPNextNode {
static const uint32_t field_capacity = 256;
GenericFeaturesPNextNode();
template <typename T> GenericFeaturesPNextNode(T const& features) noexcept {
memset(fields, UINT8_MAX, sizeof(VkBool32) * field_capacity);
memcpy(this, &features, sizeof(T));
}
static bool match(GenericFeaturesPNextNode const& requested, GenericFeaturesPNextNode const& supported) noexcept;
void combine(GenericFeaturesPNextNode const& right) noexcept;
VkStructureType sType = static_cast<VkStructureType>(0);
void* pNext = nullptr;
VkBool32 fields[field_capacity];
};
struct GenericFeatureChain {
std::vector<GenericFeaturesPNextNode> nodes;
template <typename T> void add(T const& features) noexcept {
// If this struct is already in the list, combine it
for (auto& node : nodes) {
if (features.sType == node.sType) {
node.combine(features);
return;
}
}
// Otherwise append to the end
nodes.push_back(features);
}
bool match(GenericFeatureChain const& extension_requested) const noexcept;
void chain_up(VkPhysicalDeviceFeatures2& feats2) noexcept;
void combine(GenericFeatureChain const& right) noexcept;
};
} // namespace detail
enum class InstanceError {
vulkan_unavailable,
vulkan_version_unavailable,
vulkan_version_1_1_unavailable,
vulkan_version_1_2_unavailable,
failed_create_instance,
failed_create_debug_messenger,
requested_layers_not_present,
requested_extensions_not_present,
windowing_extensions_not_present,
};
enum class PhysicalDeviceError {
no_surface_provided,
failed_enumerate_physical_devices,
no_physical_devices_found,
no_suitable_device,
};
enum class QueueError {
present_unavailable,
graphics_unavailable,
compute_unavailable,
transfer_unavailable,
queue_index_out_of_range,
invalid_queue_family_index
};
enum class DeviceError {
failed_create_device,
VkPhysicalDeviceFeatures2_in_pNext_chain_while_using_add_required_extension_features,
};
enum class SwapchainError {
surface_handle_not_provided,
failed_query_surface_support_details,
failed_create_swapchain,
failed_get_swapchain_images,
failed_create_swapchain_image_views,
required_min_image_count_too_low,
required_usage_not_supported
};
std::error_code make_error_code(InstanceError instance_error);
std::error_code make_error_code(PhysicalDeviceError physical_device_error);
std::error_code make_error_code(QueueError queue_error);
std::error_code make_error_code(DeviceError device_error);
std::error_code make_error_code(SwapchainError swapchain_error);
const char* to_string_message_severity(VkDebugUtilsMessageSeverityFlagBitsEXT s);
const char* to_string_message_type(VkDebugUtilsMessageTypeFlagsEXT s);
const char* to_string(InstanceError err);
const char* to_string(PhysicalDeviceError err);
const char* to_string(QueueError err);
const char* to_string(DeviceError err);
const char* to_string(SwapchainError err);
// Gathers useful information about the available vulkan capabilities, like layers and instance
// extensions. Use this for enabling features conditionally, ie if you would like an extension but
// can use a fallback if it isn't supported but need to know if support is available first.
struct SystemInfo {
private:
SystemInfo();
public:
// Use get_system_info to create a SystemInfo struct. This is because loading vulkan could fail.
static Result<SystemInfo> get_system_info();
static Result<SystemInfo> get_system_info(PFN_vkGetInstanceProcAddr fp_vkGetInstanceProcAddr);
// Returns true if a layer is available
bool is_layer_available(const char* layer_name) const;
// Returns true if an extension is available
bool is_extension_available(const char* extension_name) const;
std::vector<VkLayerProperties> available_layers;
std::vector<VkExtensionProperties> available_extensions;
bool validation_layers_available = false;
bool debug_utils_available = false;
};
// Forward declared - check VkBoostrap.cpp for implementations
const char* to_string_message_severity(VkDebugUtilsMessageSeverityFlagBitsEXT s);
const char* to_string_message_type(VkDebugUtilsMessageTypeFlagsEXT s);
// Default debug messenger
// Feel free to copy-paste it into your own code, change it as needed, then call `set_debug_callback()` to use that instead
inline VKAPI_ATTR VkBool32 VKAPI_CALL default_debug_callback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType,
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
void*) {
auto ms = to_string_message_severity(messageSeverity);
auto mt = to_string_message_type(messageType);
printf("[%s: %s]\n%s\n", ms, mt, pCallbackData->pMessage);
return VK_FALSE; // Applications must return false here
}
class InstanceBuilder;
class PhysicalDeviceSelector;
struct Instance {
VkInstance instance = VK_NULL_HANDLE;
VkDebugUtilsMessengerEXT debug_messenger = VK_NULL_HANDLE;
VkAllocationCallbacks* allocation_callbacks = VK_NULL_HANDLE;
PFN_vkGetInstanceProcAddr fp_vkGetInstanceProcAddr = nullptr;
PFN_vkGetDeviceProcAddr fp_vkGetDeviceProcAddr = nullptr;
// A conversion function which allows this Instance to be used
// in places where VkInstance would have been used.
operator VkInstance() const;
// Return a loaded instance dispatch table
InstanceDispatchTable make_table() const;
private:
bool headless = false;
bool properties2_ext_enabled = false;
uint32_t instance_version = VKB_VK_API_VERSION_1_0;
uint32_t api_version = VKB_VK_API_VERSION_1_0;
friend class InstanceBuilder;
friend class PhysicalDeviceSelector;
};
void destroy_surface(Instance const& instance, VkSurfaceKHR surface); // release surface handle
void destroy_surface(VkInstance instance, VkSurfaceKHR surface, VkAllocationCallbacks* callbacks = nullptr); // release surface handle
void destroy_instance(Instance const& instance); // release instance resources
/* If headless mode is false, by default vk-bootstrap use the following logic to enable the windowing extensions
#if defined(_WIN32)
VK_KHR_win32_surface
#elif defined(__linux__)
VK_KHR_xcb_surface
VK_KHR_xlib_surface
VK_KHR_wayland_surface
#elif defined(__APPLE__)
VK_EXT_metal_surface
#elif defined(__ANDROID__)
VK_KHR_android_surface
#elif defined(_DIRECT2DISPLAY)
VK_KHR_display
#endif
Use `InstanceBuilder::enable_extension()` to add new extensions without altering the default behavior
Feel free to make a PR or raise an issue to include additional platforms.
*/
class InstanceBuilder {
public:
// Default constructor, will load vulkan.
explicit InstanceBuilder();
// Optional: Can use your own PFN_vkGetInstanceProcAddr
explicit InstanceBuilder(PFN_vkGetInstanceProcAddr fp_vkGetInstanceProcAddr);
// Create a VkInstance. Return an error if it failed.
Result<Instance> build() const;
// Sets the name of the application. Defaults to "" if none is provided.
InstanceBuilder& set_app_name(const char* app_name);
// Sets the name of the engine. Defaults to "" if none is provided.
InstanceBuilder& set_engine_name(const char* engine_name);
// Sets the version of the application.
// Should be constructed with VK_MAKE_VERSION or VK_MAKE_API_VERSION.
InstanceBuilder& set_app_version(uint32_t app_version);
// Sets the (major, minor, patch) version of the application.
InstanceBuilder& set_app_version(uint32_t major, uint32_t minor, uint32_t patch = 0);
// Sets the version of the engine.
// Should be constructed with VK_MAKE_VERSION or VK_MAKE_API_VERSION.
InstanceBuilder& set_engine_version(uint32_t engine_version);
// Sets the (major, minor, patch) version of the engine.
InstanceBuilder& set_engine_version(uint32_t major, uint32_t minor, uint32_t patch = 0);
// Require a vulkan API version. Will fail to create if this version isn't available.
// Should be constructed with VK_MAKE_VERSION or VK_MAKE_API_VERSION.
InstanceBuilder& require_api_version(uint32_t required_api_version);
// Require a vulkan API version. Will fail to create if this version isn't available.
InstanceBuilder& require_api_version(uint32_t major, uint32_t minor, uint32_t patch = 0);
// Overrides required API version for instance creation. Will fail to create if this version isn't available.
// Should be constructed with VK_MAKE_VERSION or VK_MAKE_API_VERSION.
InstanceBuilder& set_minimum_instance_version(uint32_t minimum_instance_version);
// Overrides required API version for instance creation. Will fail to create if this version isn't available.
InstanceBuilder& set_minimum_instance_version(uint32_t major, uint32_t minor, uint32_t patch = 0);
// Prefer a vulkan instance API version. If the desired version isn't available, it will use the
// highest version available. Should be constructed with VK_MAKE_VERSION or VK_MAKE_API_VERSION.
[[deprecated("Use require_api_version + set_minimum_instance_version instead.")]] InstanceBuilder&
desire_api_version(uint32_t preferred_vulkan_version);
// Prefer a vulkan instance API version. If the desired version isn't available, it will use the highest version available.
[[deprecated("Use require_api_version + set_minimum_instance_version instead.")]] InstanceBuilder&
desire_api_version(uint32_t major, uint32_t minor, uint32_t patch = 0);
// Adds a layer to be enabled. Will fail to create an instance if the layer isn't available.
InstanceBuilder& enable_layer(const char* layer_name);
// Adds an extension to be enabled. Will fail to create an instance if the extension isn't available.
InstanceBuilder& enable_extension(const char* extension_name);
InstanceBuilder& enable_extensions(std::vector<const char*> const& extensions);
InstanceBuilder& enable_extensions(size_t count, const char* const* extensions);
// Headless Mode does not load the required extensions for presentation. Defaults to true.
InstanceBuilder& set_headless(bool headless = true);
// Enables the validation layers. Will fail to create an instance if the validation layers aren't available.
InstanceBuilder& enable_validation_layers(bool require_validation = true);
// Checks if the validation layers are available and loads them if they are.
InstanceBuilder& request_validation_layers(bool enable_validation = true);
// Use a default debug callback that prints to standard out.
InstanceBuilder& use_default_debug_messenger();
// Provide a user defined debug callback.
InstanceBuilder& set_debug_callback(PFN_vkDebugUtilsMessengerCallbackEXT callback);
// Sets the void* to use in the debug messenger - only useful with a custom callback
InstanceBuilder& set_debug_callback_user_data_pointer(void* user_data_pointer);
// Set what message severity is needed to trigger the callback.
InstanceBuilder& set_debug_messenger_severity(VkDebugUtilsMessageSeverityFlagsEXT severity);
// Add a message severity to the list that triggers the callback.
InstanceBuilder& add_debug_messenger_severity(VkDebugUtilsMessageSeverityFlagsEXT severity);
// Set what message type triggers the callback.
InstanceBuilder& set_debug_messenger_type(VkDebugUtilsMessageTypeFlagsEXT type);
// Add a message type to the list of that triggers the callback.
InstanceBuilder& add_debug_messenger_type(VkDebugUtilsMessageTypeFlagsEXT type);
// Disable some validation checks.
// Checks: All, and Shaders
InstanceBuilder& add_validation_disable(VkValidationCheckEXT check);
// Enables optional parts of the validation layers.
// Parts: best practices, gpu assisted, and gpu assisted reserve binding slot.
InstanceBuilder& add_validation_feature_enable(VkValidationFeatureEnableEXT enable);
// Disables sections of the validation layers.
// Options: All, shaders, thread safety, api parameters, object lifetimes, core checks, and unique handles.
InstanceBuilder& add_validation_feature_disable(VkValidationFeatureDisableEXT disable);
// Provide custom allocation callbacks.
InstanceBuilder& set_allocation_callbacks(VkAllocationCallbacks* callbacks);
private:
struct InstanceInfo {
// VkApplicationInfo
const char* app_name = nullptr;
const char* engine_name = nullptr;
uint32_t application_version = 0;
uint32_t engine_version = 0;
uint32_t minimum_instance_version = 0;
uint32_t required_api_version = VKB_VK_API_VERSION_1_0;
uint32_t desired_api_version = VKB_VK_API_VERSION_1_0;
// VkInstanceCreateInfo
std::vector<const char*> layers;
std::vector<const char*> extensions;
VkInstanceCreateFlags flags = static_cast<VkInstanceCreateFlags>(0);
std::vector<VkBaseOutStructure*> pNext_elements;
// debug callback - use the default so it is not nullptr
PFN_vkDebugUtilsMessengerCallbackEXT debug_callback = default_debug_callback;
VkDebugUtilsMessageSeverityFlagsEXT debug_message_severity =
VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
VkDebugUtilsMessageTypeFlagsEXT debug_message_type = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
void* debug_user_data_pointer = nullptr;
// validation features
std::vector<VkValidationCheckEXT> disabled_validation_checks;
std::vector<VkValidationFeatureEnableEXT> enabled_validation_features;
std::vector<VkValidationFeatureDisableEXT> disabled_validation_features;
// Custom allocator
VkAllocationCallbacks* allocation_callbacks = VK_NULL_HANDLE;
bool request_validation_layers = false;
bool enable_validation_layers = false;
bool use_debug_messenger = false;
bool headless_context = false;
PFN_vkGetInstanceProcAddr fp_vkGetInstanceProcAddr = nullptr;
} info;
};
VKAPI_ATTR VkBool32 VKAPI_CALL default_debug_callback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType,
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
void* pUserData);
void destroy_debug_utils_messenger(
VkInstance const instance, VkDebugUtilsMessengerEXT const messenger, VkAllocationCallbacks* allocation_callbacks = nullptr);
// ---- Physical Device ---- //
class PhysicalDeviceSelector;
class DeviceBuilder;
struct PhysicalDevice {
std::string name;
VkPhysicalDevice physical_device = VK_NULL_HANDLE;
VkSurfaceKHR surface = VK_NULL_HANDLE;
// Note that this reflects selected features carried over from required features, not all features the physical device supports.
VkPhysicalDeviceFeatures features{};
VkPhysicalDeviceProperties properties{};
VkPhysicalDeviceMemoryProperties memory_properties{};
// Has a queue family that supports compute operations but not graphics nor transfer.
bool has_dedicated_compute_queue() const;
// Has a queue family that supports transfer operations but not graphics nor compute.
bool has_dedicated_transfer_queue() const;
// Has a queue family that supports transfer operations but not graphics.
bool has_separate_compute_queue() const;
// Has a queue family that supports transfer operations but not graphics.
bool has_separate_transfer_queue() const;
// Advanced: Get the VkQueueFamilyProperties of the device if special queue setup is needed
std::vector<VkQueueFamilyProperties> get_queue_families() const;
// Query the list of extensions which should be enabled
std::vector<std::string> get_extensions() const;
// Query the list of extensions which the physical device supports
std::vector<std::string> get_available_extensions() const;
// Returns true if an extension should be enabled on the device
bool is_extension_present(const char* extension) const;
// If the given extension is present, make the extension be enabled on the device.
// Returns true the extension is present.
bool enable_extension_if_present(const char* extension);
// If all the given extensions are present, make all the extensions be enabled on the device.
// Returns true if all the extensions are present.
bool enable_extensions_if_present(const std::vector<const char*>& extensions);
// If the features from VkPhysicalDeviceFeatures are all present, make all of the features be enable on the device.
// Returns true all of the features are present.
bool enable_features_if_present(const VkPhysicalDeviceFeatures& features_to_enable);
// If the features from the provided features struct are all present, make all of the features be enable on the
// device. Returns true all of the features are present.
template <typename T> bool enable_extension_features_if_present(T const& features_check) {
return enable_features_node_if_present(detail::GenericFeaturesPNextNode(features_check));
}
// A conversion function which allows this PhysicalDevice to be used
// in places where VkPhysicalDevice would have been used.
operator VkPhysicalDevice() const;
private:
uint32_t instance_version = VKB_VK_API_VERSION_1_0;
std::vector<std::string> extensions_to_enable;
std::vector<std::string> available_extensions;
std::vector<VkQueueFamilyProperties> queue_families;
detail::GenericFeatureChain extended_features_chain;
bool defer_surface_initialization = false;
bool properties2_ext_enabled = false;
enum class Suitable { yes, partial, no };
Suitable suitable = Suitable::yes;
friend class PhysicalDeviceSelector;
friend class DeviceBuilder;
bool enable_features_node_if_present(detail::GenericFeaturesPNextNode const& node);
};
enum class PreferredDeviceType { other = 0, integrated = 1, discrete = 2, virtual_gpu = 3, cpu = 4 };
enum class DeviceSelectionMode {
// return all suitable and partially suitable devices
partially_and_fully_suitable,
// return only physical devices which are fully suitable
only_fully_suitable
};
// Enumerates the physical devices on the system, and based on the added criteria, returns a physical device or list of physical devies
// A device is considered suitable if it meets all the 'required' and 'desired' criteria.
// A device is considered partially suitable if it meets only the 'required' criteria.
class PhysicalDeviceSelector {
public:
// Requires a vkb::Instance to construct, needed to pass instance creation info.
explicit PhysicalDeviceSelector(Instance const& instance);
// Requires a vkb::Instance to construct, needed to pass instance creation info, optionally specify the surface here
explicit PhysicalDeviceSelector(Instance const& instance, VkSurfaceKHR surface);
// Return the first device which is suitable
// use the `selection` parameter to configure if partially
Result<PhysicalDevice> select(DeviceSelectionMode selection = DeviceSelectionMode::partially_and_fully_suitable) const;
// Return all devices which are considered suitable - intended for applications which want to let the user pick the physical device
Result<std::vector<PhysicalDevice>> select_devices(
DeviceSelectionMode selection = DeviceSelectionMode::partially_and_fully_suitable) const;
// Return the names of all devices which are considered suitable - intended for applications which want to let the user pick the physical device
Result<std::vector<std::string>> select_device_names(
DeviceSelectionMode selection = DeviceSelectionMode::partially_and_fully_suitable) const;
// Set the surface in which the physical device should render to.
// Be sure to set it if swapchain functionality is to be used.
PhysicalDeviceSelector& set_surface(VkSurfaceKHR surface);
// Set the name of the device to select.
PhysicalDeviceSelector& set_name(std::string const& name);
// Set the desired physical device type to select. Defaults to PreferredDeviceType::discrete.
PhysicalDeviceSelector& prefer_gpu_device_type(PreferredDeviceType type = PreferredDeviceType::discrete);
// Allow selection of a gpu device type that isn't the preferred physical device type. Defaults to true.
PhysicalDeviceSelector& allow_any_gpu_device_type(bool allow_any_type = true);
// Require that a physical device supports presentation. Defaults to true.
PhysicalDeviceSelector& require_present(bool require = true);
// Require a queue family that supports compute operations but not graphics nor transfer.
PhysicalDeviceSelector& require_dedicated_compute_queue();
// Require a queue family that supports transfer operations but not graphics nor compute.
PhysicalDeviceSelector& require_dedicated_transfer_queue();
// Require a queue family that supports compute operations but not graphics.
PhysicalDeviceSelector& require_separate_compute_queue();
// Require a queue family that supports transfer operations but not graphics.
PhysicalDeviceSelector& require_separate_transfer_queue();
// Require a memory heap from VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT with `size` memory available.
PhysicalDeviceSelector& required_device_memory_size(VkDeviceSize size);
// Prefer a memory heap from VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT with `size` memory available.
[[deprecated]] PhysicalDeviceSelector& desired_device_memory_size(VkDeviceSize size);
// Require a physical device which supports a specific extension.
PhysicalDeviceSelector& add_required_extension(const char* extension);
// Require a physical device which supports a set of extensions.
PhysicalDeviceSelector& add_required_extensions(std::vector<const char*> const& extensions);
PhysicalDeviceSelector& add_required_extensions(size_t count, const char* const* extensions);
// Prefer a physical device which supports a specific extension.
[[deprecated("Use vkb::PhysicalDevice::enable_extension_if_present instead")]] PhysicalDeviceSelector&
add_desired_extension(const char* extension);
// Prefer a physical device which supports a set of extensions.
[[deprecated("Use vkb::PhysicalDevice::enable_extensions_if_present instead")]] PhysicalDeviceSelector&
add_desired_extensions(const std::vector<const char*>& extensions);
// Prefer a physical device that supports a (major, minor) version of vulkan.
[[deprecated("Use set_minimum_version + InstanceBuilder::require_api_version.")]] PhysicalDeviceSelector&
set_desired_version(uint32_t major, uint32_t minor);
// Require a physical device that supports a (major, minor) version of vulkan.
PhysicalDeviceSelector& set_minimum_version(uint32_t major, uint32_t minor);
// By default PhysicalDeviceSelector enables the portability subset if available
// This function disables that behavior
PhysicalDeviceSelector& disable_portability_subset();
// Require a physical device which supports a specific set of general/extension features.
// If this function is used, the user should not put their own VkPhysicalDeviceFeatures2 in
// the pNext chain of VkDeviceCreateInfo.
template <typename T> PhysicalDeviceSelector& add_required_extension_features(T const& features) {
criteria.extended_features_chain.add(features);
return *this;
}
// Require a physical device which supports the features in VkPhysicalDeviceFeatures.
PhysicalDeviceSelector& set_required_features(VkPhysicalDeviceFeatures const& features);
#if defined(VKB_VK_API_VERSION_1_2)
// Require a physical device which supports the features in VkPhysicalDeviceVulkan11Features.
// Must have vulkan version 1.2 - This is due to the VkPhysicalDeviceVulkan11Features struct being added in 1.2, not 1.1
PhysicalDeviceSelector& set_required_features_11(VkPhysicalDeviceVulkan11Features const& features_11);
// Require a physical device which supports the features in VkPhysicalDeviceVulkan12Features.
// Must have vulkan version 1.2
PhysicalDeviceSelector& set_required_features_12(VkPhysicalDeviceVulkan12Features const& features_12);
#endif
#if defined(VKB_VK_API_VERSION_1_3)
// Require a physical device which supports the features in VkPhysicalDeviceVulkan13Features.
// Must have vulkan version 1.3
PhysicalDeviceSelector& set_required_features_13(VkPhysicalDeviceVulkan13Features const& features_13);
#endif
// Used when surface creation happens after physical device selection.
// Warning: This disables checking if the physical device supports a given surface.
PhysicalDeviceSelector& defer_surface_initialization();
// Ignore all criteria and choose the first physical device that is available.
// Only use when: The first gpu in the list may be set by global user preferences and an application may wish to respect it.
PhysicalDeviceSelector& select_first_device_unconditionally(bool unconditionally = true);
private:
struct InstanceInfo {
VkInstance instance = VK_NULL_HANDLE;
VkSurfaceKHR surface = VK_NULL_HANDLE;
uint32_t version = VKB_VK_API_VERSION_1_0;
bool headless = false;
bool properties2_ext_enabled = false;
} instance_info;
// We copy the extension features stored in the selector criteria under the prose of a
// "template" to ensure that after fetching everything is compared 1:1 during a match.
struct SelectionCriteria {
std::string name;
PreferredDeviceType preferred_type = PreferredDeviceType::discrete;
bool allow_any_type = true;
bool require_present = true;
bool require_dedicated_transfer_queue = false;
bool require_dedicated_compute_queue = false;
bool require_separate_transfer_queue = false;
bool require_separate_compute_queue = false;
VkDeviceSize required_mem_size = 0;
VkDeviceSize desired_mem_size = 0;
std::vector<std::string> required_extensions;
std::vector<std::string> desired_extensions;
uint32_t required_version = VKB_VK_API_VERSION_1_0;
uint32_t desired_version = VKB_VK_API_VERSION_1_0;
VkPhysicalDeviceFeatures required_features{};
VkPhysicalDeviceFeatures2 required_features2{};
detail::GenericFeatureChain extended_features_chain;
bool defer_surface_initialization = false;
bool use_first_gpu_unconditionally = false;
bool enable_portability_subset = true;
} criteria;
PhysicalDevice populate_device_details(
VkPhysicalDevice phys_device, detail::GenericFeatureChain const& src_extended_features_chain) const;
PhysicalDevice::Suitable is_device_suitable(PhysicalDevice const& phys_device) const;
Result<std::vector<PhysicalDevice>> select_impl(DeviceSelectionMode selection) const;
};
// ---- Queue ---- //
enum class QueueType { present, graphics, compute, transfer };
namespace detail {
// Sentinel value, used in implementation only
inline const uint32_t QUEUE_INDEX_MAX_VALUE = 65536;
} // namespace detail
// ---- Device ---- //
struct Device {
VkDevice device = VK_NULL_HANDLE;
PhysicalDevice physical_device;
VkSurfaceKHR surface = VK_NULL_HANDLE;
std::vector<VkQueueFamilyProperties> queue_families;
VkAllocationCallbacks* allocation_callbacks = VK_NULL_HANDLE;
PFN_vkGetDeviceProcAddr fp_vkGetDeviceProcAddr = nullptr;
uint32_t instance_version = VKB_VK_API_VERSION_1_0;
Result<uint32_t> get_queue_index(QueueType type) const;
// Only a compute or transfer queue type is valid. All other queue types do not support a 'dedicated' queue index
Result<uint32_t> get_dedicated_queue_index(QueueType type) const;
Result<VkQueue> get_queue(QueueType type) const;
// Only a compute or transfer queue type is valid. All other queue types do not support a 'dedicated' queue
Result<VkQueue> get_dedicated_queue(QueueType type) const;
// Return a loaded dispatch table
DispatchTable make_table() const;
// A conversion function which allows this Device to be used
// in places where VkDevice would have been used.
operator VkDevice() const;
private:
struct {
PFN_vkGetDeviceQueue fp_vkGetDeviceQueue = nullptr;
PFN_vkDestroyDevice fp_vkDestroyDevice = nullptr;
} internal_table;
friend class DeviceBuilder;
friend void destroy_device(Device const& device);
};
// For advanced device queue setup
struct CustomQueueDescription {
explicit CustomQueueDescription(uint32_t index, std::vector<float> priorities);
uint32_t index = 0;
std::vector<float> priorities;
};
void destroy_device(Device const& device);
class DeviceBuilder {
public:
// Any features and extensions that are requested/required in PhysicalDeviceSelector are automatically enabled.
explicit DeviceBuilder(PhysicalDevice physical_device);
Result<Device> build() const;
// For Advanced Users: specify the exact list of VkDeviceQueueCreateInfo's needed for the application.
// If a custom queue setup is provided, getting the queues and queue indexes is up to the application.
DeviceBuilder& custom_queue_setup(std::vector<CustomQueueDescription> queue_descriptions);
// Add a structure to the pNext chain of VkDeviceCreateInfo.
// The structure must be valid when DeviceBuilder::build() is called.
template <typename T> DeviceBuilder& add_pNext(T* structure) {
info.pNext_chain.push_back(reinterpret_cast<VkBaseOutStructure*>(structure));
return *this;
}
// Provide custom allocation callbacks.
DeviceBuilder& set_allocation_callbacks(VkAllocationCallbacks* callbacks);
private:
PhysicalDevice physical_device;
struct DeviceInfo {
VkDeviceCreateFlags flags = static_cast<VkDeviceCreateFlags>(0);
std::vector<VkBaseOutStructure*> pNext_chain;
std::vector<CustomQueueDescription> queue_descriptions;
VkAllocationCallbacks* allocation_callbacks = VK_NULL_HANDLE;
} info;
};
// ---- Swapchain ---- //
struct Swapchain {
VkDevice device = VK_NULL_HANDLE;
VkSwapchainKHR swapchain = VK_NULL_HANDLE;
uint32_t image_count = 0;
VkFormat image_format = VK_FORMAT_UNDEFINED; // The image format actually used when creating the swapchain.
VkColorSpaceKHR color_space = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR; // The color space actually used when creating the swapchain.
VkImageUsageFlags image_usage_flags = 0;
VkExtent2D extent = { 0, 0 };
// The value of minImageCount actually used when creating the swapchain; note that the presentation engine is always free to create more images than that.
uint32_t requested_min_image_count = 0;
VkPresentModeKHR present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR; // The present mode actually used when creating the swapchain.
uint32_t instance_version = VKB_VK_API_VERSION_1_0;
VkAllocationCallbacks* allocation_callbacks = VK_NULL_HANDLE;
// Returns a vector of VkImage handles to the swapchain.
Result<std::vector<VkImage>> get_images();
// Returns a vector of VkImageView's to the VkImage's of the swapchain.
// VkImageViews must be destroyed. The pNext chain must be a nullptr or a valid
// structure.
Result<std::vector<VkImageView>> get_image_views();
Result<std::vector<VkImageView>> get_image_views(const void* pNext);
void destroy_image_views(std::vector<VkImageView> const& image_views);
// A conversion function which allows this Swapchain to be used
// in places where VkSwapchainKHR would have been used.
operator VkSwapchainKHR() const;
private:
struct {
PFN_vkGetSwapchainImagesKHR fp_vkGetSwapchainImagesKHR = nullptr;
PFN_vkCreateImageView fp_vkCreateImageView = nullptr;
PFN_vkDestroyImageView fp_vkDestroyImageView = nullptr;
PFN_vkDestroySwapchainKHR fp_vkDestroySwapchainKHR = nullptr;
} internal_table;
friend class SwapchainBuilder;
friend void destroy_swapchain(Swapchain const& swapchain);
};
void destroy_swapchain(Swapchain const& swapchain);
class SwapchainBuilder {
public:
// Construct a SwapchainBuilder with a `vkb::Device`
explicit SwapchainBuilder(Device const& device);
// Construct a SwapchainBuilder with a specific VkSurfaceKHR handle and `vkb::Device`
explicit SwapchainBuilder(Device const& device, VkSurfaceKHR const surface);
// Construct a SwapchainBuilder with Vulkan handles for the physical device, device, and surface
// Optionally can provide the uint32_t indices for the graphics and present queue
// Note: The constructor will query the graphics & present queue if the indices are not provided
explicit SwapchainBuilder(VkPhysicalDevice const physical_device,
VkDevice const device,
VkSurfaceKHR const surface,
uint32_t graphics_queue_index = detail::QUEUE_INDEX_MAX_VALUE,
uint32_t present_queue_index = detail::QUEUE_INDEX_MAX_VALUE);
Result<Swapchain> build() const;
// Set the oldSwapchain member of VkSwapchainCreateInfoKHR.
// For use in rebuilding a swapchain.
SwapchainBuilder& set_old_swapchain(VkSwapchainKHR old_swapchain);
SwapchainBuilder& set_old_swapchain(Swapchain const& swapchain);
// Desired size of the swapchain. By default, the swapchain will use the size
// of the window being drawn to.
SwapchainBuilder& set_desired_extent(uint32_t width, uint32_t height);
// When determining the surface format, make this the first to be used if supported.
SwapchainBuilder& set_desired_format(VkSurfaceFormatKHR format);
// Add this swapchain format to the end of the list of formats selected from.
SwapchainBuilder& add_fallback_format(VkSurfaceFormatKHR format);
// Use the default swapchain formats. This is done if no formats are provided.
// Default surface format is {VK_FORMAT_B8G8R8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR}
SwapchainBuilder& use_default_format_selection();
// When determining the present mode, make this the first to be used if supported.
SwapchainBuilder& set_desired_present_mode(VkPresentModeKHR present_mode);
// Add this present mode to the end of the list of present modes selected from.
SwapchainBuilder& add_fallback_present_mode(VkPresentModeKHR present_mode);
// Use the default presentation mode. This is done if no present modes are provided.
// Default present modes: VK_PRESENT_MODE_MAILBOX_KHR with fallback VK_PRESENT_MODE_FIFO_KHR
SwapchainBuilder& use_default_present_mode_selection();
// Set the bitmask of the image usage for acquired swapchain images.
// If the surface capabilities cannot allow it, building the swapchain will result in the `SwapchainError::required_usage_not_supported` error.
SwapchainBuilder& set_image_usage_flags(VkImageUsageFlags usage_flags);
// Add a image usage to the bitmask for acquired swapchain images.
SwapchainBuilder& add_image_usage_flags(VkImageUsageFlags usage_flags);
// Use the default image usage bitmask values. This is the default if no image usages
// are provided. The default is VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
SwapchainBuilder& use_default_image_usage_flags();
// Set the number of views in for multiview/stereo surface
SwapchainBuilder& set_image_array_layer_count(uint32_t array_layer_count);
// Convenient named constants for passing to set_desired_min_image_count().
// Note that it is not an `enum class`, so its constants can be passed as an integer value without casting
// In other words, these might as well be `static const int`, but they benefit from being grouped together this way.
enum BufferMode {
SINGLE_BUFFERING = 1,
DOUBLE_BUFFERING = 2,
TRIPLE_BUFFERING = 3,
};
// Sets the desired minimum image count for the swapchain.
// Note that the presentation engine is always free to create more images than requested.
// You may pass one of the values specified in the BufferMode enum, or any integer value.
// For instance, if you pass DOUBLE_BUFFERING, the presentation engine is allowed to give you a double buffering setup, triple buffering, or more. This is up to the drivers.
SwapchainBuilder& set_desired_min_image_count(uint32_t min_image_count);
// Sets a required minimum image count for the swapchain.
// If the surface capabilities cannot allow it, building the swapchain will result in the `SwapchainError::required_min_image_count_too_low` error.
// Otherwise, the same observations from set_desired_min_image_count() apply.
// A value of 0 is specially interpreted as meaning "no requirement", and is the behavior by default.
SwapchainBuilder& set_required_min_image_count(uint32_t required_min_image_count);
// Set whether the Vulkan implementation is allowed to discard rendering operations that
// affect regions of the surface that are not visible. Default is true.
// Note: Applications should use the default of true if they do not expect to read back the content
// of presentable images before presenting them or after reacquiring them, and if their fragment
// shaders do not have any side effects that require them to run for all pixels in the presentable image.
SwapchainBuilder& set_clipped(bool clipped = true);
// Set the VkSwapchainCreateFlagBitsKHR.
SwapchainBuilder& set_create_flags(VkSwapchainCreateFlagBitsKHR create_flags);
// Set the transform to be applied, like a 90 degree rotation. Default is no transform.
SwapchainBuilder& set_pre_transform_flags(VkSurfaceTransformFlagBitsKHR pre_transform_flags);
// Set the alpha channel to be used with other windows in on the system. Default is VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR.
SwapchainBuilder& set_composite_alpha_flags(VkCompositeAlphaFlagBitsKHR composite_alpha_flags);
// Add a structure to the pNext chain of VkSwapchainCreateInfoKHR.
// The structure must be valid when SwapchainBuilder::build() is called.
template <typename T> SwapchainBuilder& add_pNext(T* structure) {
info.pNext_chain.push_back(reinterpret_cast<VkBaseOutStructure*>(structure));
return *this;
}
// Provide custom allocation callbacks.
SwapchainBuilder& set_allocation_callbacks(VkAllocationCallbacks* callbacks);
private:
void add_desired_formats(std::vector<VkSurfaceFormatKHR>& formats) const;
void add_desired_present_modes(std::vector<VkPresentModeKHR>& modes) const;
struct SwapchainInfo {
VkPhysicalDevice physical_device = VK_NULL_HANDLE;
VkDevice device = VK_NULL_HANDLE;
std::vector<VkBaseOutStructure*> pNext_chain;
VkSwapchainCreateFlagBitsKHR create_flags = static_cast<VkSwapchainCreateFlagBitsKHR>(0);
VkSurfaceKHR surface = VK_NULL_HANDLE;
std::vector<VkSurfaceFormatKHR> desired_formats;
uint32_t instance_version = VKB_VK_API_VERSION_1_0;
uint32_t desired_width = 256;
uint32_t desired_height = 256;
uint32_t array_layer_count = 1;
uint32_t min_image_count = 0;
uint32_t required_min_image_count = 0;
VkImageUsageFlags image_usage_flags = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
uint32_t graphics_queue_index = 0;
uint32_t present_queue_index = 0;
VkSurfaceTransformFlagBitsKHR pre_transform = static_cast<VkSurfaceTransformFlagBitsKHR>(0);
#if defined(__ANDROID__)
VkCompositeAlphaFlagBitsKHR composite_alpha = VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR;
#else
VkCompositeAlphaFlagBitsKHR composite_alpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
#endif
std::vector<VkPresentModeKHR> desired_present_modes;
bool clipped = true;
VkSwapchainKHR old_swapchain = VK_NULL_HANDLE;
VkAllocationCallbacks* allocation_callbacks = VK_NULL_HANDLE;
} info;
};
} // namespace vkb
namespace std {
template <> struct is_error_code_enum<vkb::InstanceError> : true_type {};
template <> struct is_error_code_enum<vkb::PhysicalDeviceError> : true_type {};
template <> struct is_error_code_enum<vkb::QueueError> : true_type {};
template <> struct is_error_code_enum<vkb::DeviceError> : true_type {};
template <> struct is_error_code_enum<vkb::SwapchainError> : true_type {};
} // namespace std