Files
QuaternionEngine/shaders/debug_lines.vert
2025-12-24 23:26:06 +09:00

32 lines
541 B
GLSL

#version 450
#extension GL_EXT_buffer_reference : require
layout(location = 0) out vec4 outColor;
struct DebugVertex
{
vec3 position;
float _pad0;
vec4 color;
};
layout(buffer_reference, std430) readonly buffer DebugVertexBuffer
{
DebugVertex vertices[];
};
layout(push_constant) uniform DebugPush
{
mat4 viewproj;
DebugVertexBuffer vertexBuffer;
} pc;
void main()
{
DebugVertex v = pc.vertexBuffer.vertices[gl_VertexIndex];
gl_Position = pc.viewproj * vec4(v.position, 1.0);
outColor = v.color;
}