cmake_minimum_required (VERSION 3.8) project ("vulkan_engine") if (WIN32) set(VULKAN_SDK "$ENV{VULKAN_SDK}") set(Vulkan_INCLUDE_DIR "C:/VulkanSDK/1.3.296.0/Include") set(Vulkan_LIBRARY "C:/VulkanSDK/1.3.296.0/Lib/vulkan-1.lib") endif() find_package(Vulkan REQUIRED) # Third-party deps are vendored; keep builds offline-friendly by default. # BVH2's CMake enables tests by default, which would FetchContent googletest. set(BVH2_ENABLE_TESTS OFF CACHE BOOL "Disable BVH2 tests (offline builds)" FORCE) add_subdirectory(third_party) if (MSVC AND CMAKE_C_COMPILER_ID MATCHES "Clang") if (TARGET SDL2) target_link_options(SDL2 PRIVATE /DEFAULTLIB:ucrt.lib /DEFAULTLIB:vcruntime.lib) endif() if (TARGET SDL2-static) target_link_options(SDL2-static PRIVATE /DEFAULTLIB:ucrt.lib /DEFAULTLIB:vcruntime.lib) endif() endif() set (CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/bin") set (CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/bin") add_subdirectory(src) find_program(GLSL_VALIDATOR glslangValidator HINTS /usr/bin /usr/local/bin $ENV{VULKAN_SDK}/Bin/ $ENV{VULKAN_SDK}/Bin32/) file(GLOB_RECURSE GLSL_SOURCE_FILES "${PROJECT_SOURCE_DIR}/shaders/*.frag" "${PROJECT_SOURCE_DIR}/shaders/*.vert" "${PROJECT_SOURCE_DIR}/shaders/*.comp" ) foreach(GLSL ${GLSL_SOURCE_FILES}) message(STATUS "BUILDING SHADER") get_filename_component(FILE_NAME ${GLSL} NAME) set(SPIRV "${PROJECT_SOURCE_DIR}/shaders/${FILE_NAME}.spv") message(STATUS ${GLSL}) add_custom_command( OUTPUT ${SPIRV} COMMAND ${GLSL_VALIDATOR} -V --target-env vulkan1.2 ${GLSL} -o ${SPIRV} DEPENDS ${GLSL}) list(APPEND SPIRV_BINARY_FILES ${SPIRV}) endforeach(GLSL) add_custom_target(shaders_spirv DEPENDS ${SPIRV_BINARY_FILES}) # Ensure shaders are built alongside the executable. add_dependencies(vulkan_engine shaders_spirv)