#pragma once #include "render/renderpass.h" #include "core/vk_types.h" #include class ImGuiPass : public IRenderPass { public: void init(EngineContext *context) override; void cleanup() override; void execute(VkCommandBuffer cmd) override; const char *getName() const override { return "ImGui"; } void register_graph(class RenderGraph *graph, RGImageHandle swapchainHandle); private: EngineContext *_context = nullptr; void draw_imgui(VkCommandBuffer cmd, EngineContext *context, const class RGPassResources &resources, RGImageHandle targetHandle) const; DeletionQueue _deletionQueue; };