# CopernicusEngine Multi-purpose Vulkan render engine specialized for physics simulation and solar system visualization ## Introduction Work-In-Progress Vulkan render engine Current structure: - Flexible render graph system with multiple render passes, Hot reloading - Deferred rendering - PBR, cascaded shadows, normal mapping (MikkTSpace tangents optional) - GLTF loading and rendering, primitive creation and rendering. - Supports texture compression(BCn, non glTF standard), LRU reload - Object clicking, generation. - Multi light system - SSR Work-In-Progress - [ ] AA - [ ] bloom - [ ] Planet Rendering ## Build prequsites - ktx software with libraries