Materials and Textures Overview (PBR) Current state (as of Nov 1, 2025) - PBR textures bound per material (set=1): - binding=0: GLTFMaterialData (UBO) - binding=1: `colorTex` (albedo/base color) — sRGB - binding=2: `metalRoughTex` (G=roughness, B=metallic) — UNORM - binding=3: `normalMap` (tangent-space normal, UNORM) - G‑Buffer writes world‑space normals. Tangent‑space normal maps are decoded with TBN using a sign‑correct bitangent (B = sign * cross(N, T)). - Numeric fallbacks via `MaterialConstants` (CPU) / `GLTFMaterialData` (GPU): - `colorFactors` (RGBA). Defaults to 1 if zero. - `metal_rough_factors` (X=metallic, Y=roughness). Roughness is clamped to ≥ 0.04 in shaders. - `extra[0].x` = `normalScale` (scalar, default 1.0). Multiplies the XY of decoded normal. - Defaults when a texture is missing: - Albedo → checkerboard error texture - MR → white (no effect) - Normal → 1×1 flat normal (0.5, 0.5, 1.0) Implications for primitive meshes - Primitives can use: - Albedo + MR + Normal textures, or - Numeric factors only, or - Any mix (missing textures fall back to defaults). Texture conventions - Albedo/base color: sRGB. - Metallic-Roughness: UNORM; channels: G=roughness, B=metallic. - Normal map: UNORM; expected +Y (green up). If your maps look inverted, flip the green channel offline. Notes on tangent space - Tangents are loaded from glTF when present (`TANGENT` attribute, vec4 where w is handedness). - If missing, the engine generates tangents: - Default: robust Gram–Schmidt with handedness. - Preferred: MikkTSpace (enabled by CMake option `ENABLE_MIKKTS=ON`). Notes on MikkTSpace - Recommended for parity with content tools. Enable at configure time: `-DENABLE_MIKKTS=ON`. - Falls back automatically to the internal generator if disabled or if MikkTS fails. Usage Examples - Adjust normal strength per material: set `material.constants.extra[0].x` (CPU) or `normalTexture.scale` in glTF. - Primitive with PBR textures: - Set `MeshMaterialDesc::Kind::Textured` and fill `albedoPath`, `metalRoughPath`, and `normalPath`.