ADD: CSM with base shadow map
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@@ -125,7 +125,7 @@ void VulkanEngine::init()
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auto imguiPass = std::make_unique<ImGuiPass>();
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_renderPassManager->setImGuiPass(std::move(imguiPass));
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const std::string structurePath = _assetManager->modelPath("seoul_high.glb");
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const std::string structurePath = _assetManager->modelPath("house.glb");
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const auto structureFile = _assetManager->loadGLTF(structurePath);
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assert(structureFile.has_value());
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