ADD: Normal mapping
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@@ -19,6 +19,7 @@ void GLTFMetallic_Roughness::build_pipelines(VulkanEngine *engine)
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layoutBuilder.add_binding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
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layoutBuilder.add_binding(1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
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layoutBuilder.add_binding(2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
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layoutBuilder.add_binding(3, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
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materialLayout = layoutBuilder.build(engine->_deviceManager->device(),
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
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@@ -120,6 +121,8 @@ MaterialInstance GLTFMetallic_Roughness::write_material(VkDevice device, Materia
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
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writer.write_image(2, resources.metalRoughImage.imageView, resources.metalRoughSampler,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
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writer.write_image(3, resources.normalImage.imageView, resources.normalSampler,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
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writer.update_set(device, matData.materialSet);
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