ADD: Normal mapping
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@@ -28,8 +28,10 @@ layout(set = 1, binding = 0) uniform GLTFMaterialData{
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vec4 colorFactors;
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vec4 metal_rough_factors;
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vec4 extra[14];
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} materialData;
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layout(set = 1, binding = 1) uniform sampler2D colorTex;
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layout(set = 1, binding = 2) uniform sampler2D metalRoughTex;
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layout(set = 1, binding = 3) uniform sampler2D normalMap; // tangent-space normal, UNORM
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