ADD: Normal mapping
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@@ -20,4 +20,8 @@
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- Materials & sRGB
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- See `docs/asset_manager.md` for mesh/material creation and sRGB/UNORM handling.
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- Conventions:
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- Albedo/base color → sRGB
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- Metallic-Roughness → UNORM (G=roughness, B=metallic)
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- Normal map → UNORM (+Y green up)
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