ADD: emissive, occlusion

This commit is contained in:
2025-12-02 23:32:10 +09:00
parent d5ae159f73
commit f152f26cd1
20 changed files with 219 additions and 25 deletions

View File

@@ -44,4 +44,6 @@ layout(set = 1, binding = 0) uniform GLTFMaterialData{
layout(set = 1, binding = 1) uniform sampler2D colorTex;
layout(set = 1, binding = 2) uniform sampler2D metalRoughTex;
layout(set = 1, binding = 3) uniform sampler2D normalMap; // tangent-space normal, UNORM
layout(set = 1, binding = 3) uniform sampler2D normalMap; // tangent-space normal, UNORM
layout(set = 1, binding = 4) uniform sampler2D occlusionTex; // occlusion (R channel)
layout(set = 1, binding = 5) uniform sampler2D emissiveTex; // emissive (RGB, sRGB)