ADD: emissive, occlusion
This commit is contained in:
@@ -44,4 +44,6 @@ layout(set = 1, binding = 0) uniform GLTFMaterialData{
|
||||
|
||||
layout(set = 1, binding = 1) uniform sampler2D colorTex;
|
||||
layout(set = 1, binding = 2) uniform sampler2D metalRoughTex;
|
||||
layout(set = 1, binding = 3) uniform sampler2D normalMap; // tangent-space normal, UNORM
|
||||
layout(set = 1, binding = 3) uniform sampler2D normalMap; // tangent-space normal, UNORM
|
||||
layout(set = 1, binding = 4) uniform sampler2D occlusionTex; // occlusion (R channel)
|
||||
layout(set = 1, binding = 5) uniform sampler2D emissiveTex; // emissive (RGB, sRGB)
|
||||
|
||||
Reference in New Issue
Block a user