ADD: Clipmap shadow
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@@ -17,3 +17,11 @@ inline constexpr float kShadowMapResolution = 2048.0f;
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inline constexpr float kShadowCascadeRadiusScale = 2.5f;
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// Additive XY margin in world units (light-space) beyond scaled radius
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inline constexpr float kShadowCascadeRadiusMargin = 40.0f;
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// Clipmap shadow configuration (used when cascades operate in clipmap mode)
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// Base coverage radius of level 0 around the camera (world units). Each level doubles the radius.
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inline constexpr float kShadowClipBaseRadius = 40.0f;
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// Pullback distance of the light eye from the clipmap center along the light direction (world units)
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inline constexpr float kShadowClipLightPullback = 80.0f;
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// Additional Z padding for the orthographic frustum along light direction
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inline constexpr float kShadowClipZPadding = 80.0f;
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