FIX: Memory error fix, debug scheme
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@@ -21,7 +21,8 @@ void GLTFMetallic_Roughness::build_pipelines(VulkanEngine *engine)
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layoutBuilder.add_binding(2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
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materialLayout = layoutBuilder.build(engine->_deviceManager->device(),
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
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nullptr, VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT);
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VkDescriptorSetLayout layouts[] = {
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engine->_descriptorManager->gpuSceneDataLayout(),
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