ADD: aspect ratio preserving picking
This commit is contained in:
@@ -178,6 +178,41 @@ VkRect2D vkutil::compute_letterbox_rect(VkExtent2D srcSize, VkExtent2D dstSize)
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return rect;
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}
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bool vkutil::map_window_to_letterbox_src(const glm::vec2 &windowPosPixels,
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VkExtent2D srcSize,
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VkExtent2D dstSize,
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glm::vec2 &outSrcPosPixels)
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{
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outSrcPosPixels = glm::vec2{0.0f, 0.0f};
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if (srcSize.width == 0 || srcSize.height == 0 || dstSize.width == 0 || dstSize.height == 0)
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{
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return false;
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}
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VkRect2D rect = compute_letterbox_rect(srcSize, dstSize);
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if (rect.extent.width == 0 || rect.extent.height == 0)
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{
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return false;
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}
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const float localX = windowPosPixels.x - static_cast<float>(rect.offset.x);
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const float localY = windowPosPixels.y - static_cast<float>(rect.offset.y);
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if (localX < 0.0f || localY < 0.0f ||
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localX >= static_cast<float>(rect.extent.width) ||
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localY >= static_cast<float>(rect.extent.height))
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{
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return false;
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}
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const float u = localX / static_cast<float>(rect.extent.width);
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const float v = localY / static_cast<float>(rect.extent.height);
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outSrcPosPixels.x = u * static_cast<float>(srcSize.width);
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outSrcPosPixels.y = v * static_cast<float>(srcSize.height);
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return true;
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}
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void vkutil::copy_image_to_image_letterboxed(VkCommandBuffer cmd,
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VkImage source,
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VkImage destination,
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@@ -1,5 +1,6 @@
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#pragma once
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#include <core/types.h>
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#include <glm/vec2.hpp>
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namespace vkutil {
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@@ -8,6 +9,13 @@ namespace vkutil {
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// Compute a letterboxed destination rect inside dstSize that preserves srcSize aspect ratio.
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VkRect2D compute_letterbox_rect(VkExtent2D srcSize, VkExtent2D dstSize);
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// Map a window-space pixel position (in dstSize, top-left origin) into pixel coordinates
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// inside the letterboxed srcSize view. Returns false if the position lies in black bars.
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bool map_window_to_letterbox_src(const glm::vec2 &windowPosPixels,
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VkExtent2D srcSize,
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VkExtent2D dstSize,
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glm::vec2 &outSrcPosPixels);
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void copy_image_to_image(VkCommandBuffer cmd, VkImage source, VkImage destination, VkExtent2D srcSize, VkExtent2D dstSize);
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// Blit source into a letterboxed rect in destination (preserves aspect ratio).
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void copy_image_to_image_letterboxed(VkCommandBuffer cmd,
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@@ -47,6 +47,7 @@
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#include "render/passes/tonemap.h"
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#include "render/passes/shadow.h"
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#include "device/resource.h"
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#include "device/images.h"
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#include "context.h"
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#include "core/pipeline/manager.h"
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#include "core/assets/texture_cache.h"
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@@ -893,56 +894,62 @@ void VulkanEngine::draw()
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VkExtent2D swapExt = _swapchainManager->swapchainExtent();
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VkExtent2D drawExt = _drawExtent;
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float sx = _pendingPick.windowPos.x / float(std::max(1u, swapExt.width));
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float sy = _pendingPick.windowPos.y / float(std::max(1u, swapExt.height));
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glm::vec2 logicalPos{};
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if (!vkutil::map_window_to_letterbox_src(_pendingPick.windowPos, drawExt, swapExt, logicalPos))
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{
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// Click landed outside the active letterboxed region.
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_pendingPick.active = false;
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}
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else
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{
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uint32_t idX = uint32_t(glm::clamp(logicalPos.x, 0.0f, float(drawExt.width - 1)));
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uint32_t idY = uint32_t(glm::clamp(logicalPos.y, 0.0f, float(drawExt.height - 1)));
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_pendingPick.idCoords = {idX, idY};
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uint32_t idX = uint32_t(glm::clamp(sx * float(drawExt.width), 0.0f, float(drawExt.width - 1)));
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uint32_t idY = uint32_t(glm::clamp(sy * float(drawExt.height), 0.0f, float(drawExt.height - 1)));
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_pendingPick.idCoords = {idX, idY};
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RGImportedBufferDesc bd{};
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bd.name = "pick.readback";
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bd.buffer = _pickReadbackBuffer.buffer;
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bd.size = sizeof(uint32_t);
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bd.currentStage = VK_PIPELINE_STAGE_2_NONE;
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bd.currentAccess = 0;
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RGBufferHandle hPickBuf = _renderGraph->import_buffer(bd);
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RGImportedBufferDesc bd{};
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bd.name = "pick.readback";
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bd.buffer = _pickReadbackBuffer.buffer;
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bd.size = sizeof(uint32_t);
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bd.currentStage = VK_PIPELINE_STAGE_2_NONE;
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bd.currentAccess = 0;
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RGBufferHandle hPickBuf = _renderGraph->import_buffer(bd);
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_renderGraph->add_pass(
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"PickReadback",
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RGPassType::Transfer,
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[hID, hPickBuf](RGPassBuilder &builder, EngineContext *)
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{
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builder.read(hID, RGImageUsage::TransferSrc);
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builder.write_buffer(hPickBuf, RGBufferUsage::TransferDst);
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},
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[this, hID, hPickBuf](VkCommandBuffer cmd, const RGPassResources &res, EngineContext *)
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{
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VkImage idImage = res.image(hID);
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VkBuffer dst = res.buffer(hPickBuf);
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if (idImage == VK_NULL_HANDLE || dst == VK_NULL_HANDLE) return;
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_renderGraph->add_pass(
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"PickReadback",
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RGPassType::Transfer,
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[hID, hPickBuf](RGPassBuilder &builder, EngineContext *)
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{
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builder.read(hID, RGImageUsage::TransferSrc);
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builder.write_buffer(hPickBuf, RGBufferUsage::TransferDst);
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},
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[this, hID, hPickBuf](VkCommandBuffer cmd, const RGPassResources &res, EngineContext *)
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{
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VkImage idImage = res.image(hID);
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VkBuffer dst = res.buffer(hPickBuf);
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if (idImage == VK_NULL_HANDLE || dst == VK_NULL_HANDLE) return;
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VkBufferImageCopy region{};
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region.bufferOffset = 0;
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.mipLevel = 0;
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region.imageSubresource.baseArrayLayer = 0;
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region.imageSubresource.layerCount = 1;
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region.imageOffset = { static_cast<int32_t>(_pendingPick.idCoords.x),
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static_cast<int32_t>(_pendingPick.idCoords.y),
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0 };
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region.imageExtent = {1, 1, 1};
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VkBufferImageCopy region{};
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region.bufferOffset = 0;
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.mipLevel = 0;
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region.imageSubresource.baseArrayLayer = 0;
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region.imageSubresource.layerCount = 1;
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region.imageOffset = { static_cast<int32_t>(_pendingPick.idCoords.x),
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static_cast<int32_t>(_pendingPick.idCoords.y),
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0 };
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region.imageExtent = {1, 1, 1};
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vkCmdCopyImageToBuffer(cmd,
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idImage,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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dst,
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1,
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®ion);
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});
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vkCmdCopyImageToBuffer(cmd,
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idImage,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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dst,
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1,
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®ion);
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});
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_pickResultPending = true;
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_pendingPick.active = false;
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_pickResultPending = true;
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_pendingPick.active = false;
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}
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}
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}
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if (auto *lighting = _renderPassManager->getPass<LightingPass>())
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@@ -20,6 +20,7 @@
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#include "core/pipeline/manager.h"
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#include "core/assets/texture_cache.h"
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#include "core/assets/ibl_manager.h"
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#include "device/images.h"
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#include "context.h"
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#include <core/types.h>
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#include <cstring>
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@@ -1186,18 +1187,36 @@ namespace
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ImGuiIO &io = ImGui::GetIO();
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ImGuizmo::SetOrthographic(false);
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VkExtent2D swapExtent = eng->_swapchainManager
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? eng->_swapchainManager->swapchainExtent()
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: VkExtent2D{1, 1};
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VkExtent2D drawExtent{
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static_cast<uint32_t>(static_cast<float>(eng->_logicalRenderExtent.width) * eng->renderScale),
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static_cast<uint32_t>(static_cast<float>(eng->_logicalRenderExtent.height) * eng->renderScale)
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};
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if (drawExtent.width == 0 || drawExtent.height == 0)
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{
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drawExtent = VkExtent2D{1, 1};
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}
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VkRect2D activeRect = vkutil::compute_letterbox_rect(drawExtent, swapExtent);
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const float fbScaleX = (io.DisplayFramebufferScale.x > 0.0f) ? io.DisplayFramebufferScale.x : 1.0f;
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const float fbScaleY = (io.DisplayFramebufferScale.y > 0.0f) ? io.DisplayFramebufferScale.y : 1.0f;
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const float rectX = static_cast<float>(activeRect.offset.x) / fbScaleX;
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const float rectY = static_cast<float>(activeRect.offset.y) / fbScaleY;
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const float rectW = static_cast<float>(activeRect.extent.width) / fbScaleX;
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const float rectH = static_cast<float>(activeRect.extent.height) / fbScaleY;
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ImGuizmo::SetDrawlist();
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ImGuizmo::SetRect(0.0f, 0.0f, io.DisplaySize.x, io.DisplaySize.y);
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ImGuizmo::SetRect(rectX, rectY, rectW, rectH);
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// Build a distance-based perspective projection for ImGuizmo instead of
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// using the engine's reversed-Z Vulkan projection.
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Camera &cam = sceneMgr->getMainCamera();
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float fovRad = glm::radians(cam.fovDegrees);
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VkExtent2D extent = eng->_swapchainManager
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? eng->_swapchainManager->swapchainExtent()
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: VkExtent2D{1, 1};
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float aspect = extent.height > 0
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? static_cast<float>(extent.width) / static_cast<float>(extent.height)
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float aspect = drawExtent.height > 0
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? static_cast<float>(drawExtent.width) / static_cast<float>(drawExtent.height)
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: 1.0f;
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// Distance from camera to object; clamp to avoid degenerate planes.
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@@ -1221,7 +1240,7 @@ namespace
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ImDrawList* dl = ImGui::GetForegroundDrawList();
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ImGuizmo::SetDrawlist(dl);
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ImGuizmo::SetRect(0.0f, 0.0f, io.DisplaySize.x, io.DisplaySize.y);
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ImGuizmo::SetRect(rectX, rectY, rectW, rectH);
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ImGuizmo::Manipulate(&view[0][0], &proj[0][0],
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op, mode,
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&targetTransform[0][0]);
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@@ -1,6 +1,7 @@
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#include "vk_scene.h"
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#include "core/device/swapchain.h"
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#include "core/device/images.h"
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#include "core/context.h"
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#include "mesh_bvh.h"
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@@ -433,18 +434,34 @@ bool SceneManager::pick(const glm::vec2 &mousePosPixels, RenderObject &outObject
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return false;
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}
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VkExtent2D extent = swapchain->windowExtent();
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if (extent.width == 0 || extent.height == 0)
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VkExtent2D dstExtent = swapchain->windowExtent();
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if (dstExtent.width == 0 || dstExtent.height == 0)
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{
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return false;
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}
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float width = static_cast<float>(extent.width);
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float height = static_cast<float>(extent.height);
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VkExtent2D logicalExtent{ kRenderWidth, kRenderHeight };
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if (_context)
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{
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VkExtent2D ctxLogical = _context->getLogicalRenderExtent();
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if (ctxLogical.width > 0 && ctxLogical.height > 0)
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{
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logicalExtent = ctxLogical;
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}
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}
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// Convert from window coordinates (top-left origin) to NDC in [-1, 1].
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float ndcX = (2.0f * mousePosPixels.x / width) - 1.0f;
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float ndcY = 1.0f - (2.0f * mousePosPixels.y / height);
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glm::vec2 logicalPos{};
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if (!vkutil::map_window_to_letterbox_src(mousePosPixels, logicalExtent, dstExtent, logicalPos))
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{
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return false;
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}
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float width = static_cast<float>(logicalExtent.width);
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float height = static_cast<float>(logicalExtent.height);
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// Convert from logical view coordinates (top-left origin) to NDC in [-1, 1].
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float ndcX = (2.0f * logicalPos.x / width) - 1.0f;
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float ndcY = 1.0f - (2.0f * logicalPos.y / height);
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float fovRad = glm::radians(mainCamera.fovDegrees);
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float tanHalfFov = std::tan(fovRad * 0.5f);
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@@ -566,16 +583,58 @@ void SceneManager::selectRect(const glm::vec2 &p0, const glm::vec2 &p1, std::vec
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return;
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}
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VkExtent2D extent = _context->getSwapchain()->windowExtent();
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if (extent.width == 0 || extent.height == 0)
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SwapchainManager *swapchain = _context->getSwapchain();
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VkExtent2D dstExtent = swapchain->windowExtent();
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if (dstExtent.width == 0 || dstExtent.height == 0)
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{
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return;
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}
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float width = static_cast<float>(extent.width);
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float height = static_cast<float>(extent.height);
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VkExtent2D logicalExtent{ kRenderWidth, kRenderHeight };
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VkExtent2D ctxLogical = _context->getLogicalRenderExtent();
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if (ctxLogical.width > 0 && ctxLogical.height > 0)
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{
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logicalExtent = ctxLogical;
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}
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// Convert from window coordinates (top-left origin) to NDC in [-1, 1].
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VkRect2D activeRect = vkutil::compute_letterbox_rect(logicalExtent, dstExtent);
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if (activeRect.extent.width == 0 || activeRect.extent.height == 0)
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{
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return;
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}
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glm::vec2 selMin = glm::min(p0, p1);
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glm::vec2 selMax = glm::max(p0, p1);
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glm::vec2 activeMin{static_cast<float>(activeRect.offset.x),
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static_cast<float>(activeRect.offset.y)};
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glm::vec2 activeMax{activeMin.x + static_cast<float>(activeRect.extent.width),
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activeMin.y + static_cast<float>(activeRect.extent.height)};
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glm::vec2 clipMin = glm::max(selMin, activeMin);
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glm::vec2 clipMax = glm::min(selMax, activeMax);
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if (clipMax.x <= clipMin.x || clipMax.y <= clipMin.y)
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{
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return;
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}
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auto toLogical = [&](const glm::vec2 &p) -> glm::vec2
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{
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float localX = p.x - activeMin.x;
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float localY = p.y - activeMin.y;
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float u = localX / static_cast<float>(activeRect.extent.width);
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float v = localY / static_cast<float>(activeRect.extent.height);
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return glm::vec2{u * static_cast<float>(logicalExtent.width),
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v * static_cast<float>(logicalExtent.height)};
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};
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glm::vec2 logical0 = toLogical(clipMin);
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glm::vec2 logical1 = toLogical(clipMax);
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float width = static_cast<float>(logicalExtent.width);
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float height = static_cast<float>(logicalExtent.height);
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// Convert from logical view coordinates (top-left origin) to NDC in [-1, 1].
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auto toNdc = [&](const glm::vec2 &p) -> glm::vec2
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{
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float ndcX = (2.0f * p.x / width) - 1.0f;
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@@ -583,8 +642,8 @@ void SceneManager::selectRect(const glm::vec2 &p0, const glm::vec2 &p1, std::vec
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return glm::vec2{ndcX, ndcY};
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};
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glm::vec2 ndc0 = toNdc(p0);
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glm::vec2 ndc1 = toNdc(p1);
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glm::vec2 ndc0 = toNdc(logical0);
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glm::vec2 ndc1 = toNdc(logical1);
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glm::vec2 ndcMin = glm::min(ndc0, ndc1);
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glm::vec2 ndcMax = glm::max(ndc0, ndc1);
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